• fallout series v whatever 76
    999 replies, posted
I also really liked how the final confrontation with Ulysses was referred to as "the battle of the divide" in all of the foreshadowing but it's never explicitly stated that it was the courier and Ulysses fighting one another, so if you talk him down, the battle of the divide becomes Ulysses and Courier 6 joining forces to fight the marked men.
Pretty annoyed how expensive F4 GOTY and the season pass are.
https://www.youtube.com/watch?v=cNRM5fzCB44
I've seen that westworld game a few times on facebook ads and it seemed so fucking bizarre to me, like a total narrative dissonance between what the show actually represents and how it was turned into a game. Had no idea it was so similar to fallout shelter, that's even more wild.
So Behaviour Interactive was hired to create Fallout shelter by Bethesda and the were also was hired by WB to make a Westworld game. Creating a look-alike game is fine, but it appears that the studio used the same code they used on fallout shelter in the Westworld game, which would be a huge breach of contract with Bethesda (They own the game and assets, regardless of what studio created it).
I though BGS Montreal made Fallout Shelter.
https://files.facepunch.com/forum/upload/210630/e56a0731-e10e-47ab-83d8-1f88edb6c81a/1529665141677.jpg
https://files.facepunch.com/forum/upload/185499/11bb1cee-16b5-4c00-942f-1c6fcabc3628/23452345.png
Just looked it up. It looks like it was more of a partnership, so developers from both Bethesda and Behaviour were working on it. I'm assuming it's because Bethesda had no mobile development experience so they had another studio help with that.
Montreal team is also now helping them with FO67 IIRC
Both are involved.
The fight against Ulysses is so damn unique it's amazing, and is such a stand out moment compared to every single other fight in the game Even with modded weapons, modded armour that grant me near godlike power I still struggle.
Does anyone know if any ENB for New Vegas (like this one, for instance) support graphical mods like Clarity and Nevada Skies? I'd like to use one this time around, but I'm not that keen about my game becoming a crashfest for it
Shame it bugged out for me when I attempted it and had to reload and just tell him to fuck off with my minmaxed 100 speech.
https://www.youtube.com/watch?v=BatZOfqcgIg Wow, its crazy that tons of characters were voiced by just one guy.
Well, I bought Fallout 1 and 2 for 5 quid on Steam and I'm going into them absolutely clueless. Anything I should know before jumping into them?
Just booted up Fallout Shelter for the first time in a a long while and Emil Pagliarulo is credited as lead writer
I feel like all the Ulysses hate is coming from people mistaking a flawed character for a bad character imo. I'll always remember the first time I fought him, i finished him off with rawr's fist (that weapon's name is unarguably the worst part of new vegas) using the uppercut sort of move, tearing his head off and sending his corpse spinning down into the silos he opened up. felt pretty poetic. Something a lot of people probably miss due to not playing legion (profligates!) is that Ulysses addresses you as a fellow frumentarii. You can respond as if this is literally the case and you were sent by the Legion to spy in NCR territory or as if your act of turning traitor essentially marks you as a spy. I'd recommend doing a legion playthrough anyway while actually listening to Caesar's dialogue because a lot of people seem to think that they're dyed-in-the-wool Evil, which they really aren't
Finally a plot intricate enough for his vast creative talents to really shine
There's plenty wrong with the way Ulysses is written. Every other character in NV is designed to be flawed but Ulysses is one of the few who manages to just be awful from a writing standpoint. To cite a few reasons: His cryptic tirades lack substance and feel like they were overly embellished with pointless verbose just for the sake of sounding enigmatic, with little characterization put to it. You could argue that Ulysses is written out to be a convoluted madman on purpose but this is not how the game really puts it; I think his long, convoluted speeches are supposed to be taken at face value as deep and thought provoking when in reality they are pulling the player by the dick without much reward or thought to be had. He's built and operates like a mary sue, both in gameplay and story: gameplay wise he's built to be perfect (has 10 to every S.P.E.C.I.A.L., one of the only of three characters in the game to have such stats, all of which are added by Lonesome Road), story-wise he's inexplicably good at virtually everything he sets out to accomplish from robotics to engineering to survival to combat to using and modifying pre-war technology. While this is in part obviously intended as a means for the player to find a legitimate rival in Ulysses no matter how they play the game, it comes off as incredibly artificial. His insanity, and dubious motives, are not sufficiently put in the spotlight. While the notion that Ulysses may simply be insane and making up most of the things he talks about throughout the DLC is tempting, it is ultimately just fan interpretation because the game does not really put forth those aspects: most, if not all that Ulysses claims can be taken at face value and considered, to a good extent, to be true, with few hints that he may simply be lying. The game wants you to believe him and play along. He's one of the few, if not the only main antagonists who can be convinced to give up on his plans effortlessly, falling back onto the same issue which characters such as Legate Lanius have: characters with an iron will who will turn coat and change their minds after years if not decades of conviction with basic exposure to something obvious or logical which they should have been in the capacity of figuring out themselves. Convincing Ulysses is far too simple seeing as it is only a matter of a few speech checks no matter how you've played the rest of the DLC, and there is no real downside to doing it. This comes in stark contrast to how all of the other main antagonists of the story (ie leaders of factions the player does not align with) cannot ultimately be convinced of giving up simply because you tell them to; New Vegas establishes somewhat of a constant that the mojave and its surroundings is ruled by forces too stubborn and too strong to be persuaded through words, and Ulysses breaks that constant without really introducing anything else in exchange.
Alright, I'm done with the (many, many) mods I wanted to add to New Vegas. Now I only need a realistic, not-a-saturation-fest ENB to try out. Does anyone have any reccomendations about this?
my Sanctuary is coming along nicely https://i.imgur.com/E3Ub0zD.png
I'll limit myself to the first conversation: Ulysses' presentation: Him hijacking Ed-E takes away something familiar from you, creating implicit tension simply from the fact of his presence. He establishes his disdain for you and the major factions of the Mojave in his first lines, using justified criticisms. Yes, he could have simply stated his intentions and ideals from minute one, but he didn't, because that's awful storytelling and you wouldn't have the motivation to find out more (and realize that motivation through gameplay exploration to find the voice logs he mentions with a speech check, ludonarritive unity makes me wet). He hints that there is something strange waiting for you, something else that once was here, and that you somehow have had something to do with it, even though your character doesn't know what. The conflict is established, the world is built, the questions that will be answered are asked. If you don't like his rhetoric, that's your taste. Ulysses' character: He is established as fatalistic, haunted, philosophic, historically verbose, and fanatical. We see hints of his ego. He directly states, "I'm like you- and not like you, in all the ways that matter" for the less intelligent in the audience. His character traits are a powder keg for rampant idealism, and through checks we can find out more of his backstory. Ulysses' relation with the world: Though it's mostly limited to hints (obviously, this is the first conversation after all), we learn that Ulysses has spent a long time in the Divide, that he has in-depth knowledge of it and a personal connection, we learn that he was formerly a member of the Legion, we learn how he performed as a spy (as a courier). Ulysses' relation with you: Again, correctly kept vague, from the first line Ulysses questions your strength, conviction, and judgement, roundaboutly accuses you of something that you will find out more about later, directly states that you and he are foils of one another, and responds in varying ways to your skill checks and stats. Doyalist note: the sheer amount of differentiation between characters and playthroughs makes Ulysses mechanically marvelous(even though he is janky)- if there's another character in an RPG that has the amount of variance between separate playthroughs thatUlysses shows, let me know. He's a foil of the player character, they tend to be good at a lot of stuff. He isn't portrayed as a robotics expert, his entire relationship with technology is directly stated to be happenstance and luck (recall Courier 6 surviving getting shot in the head): the facility opening up to him to reveal intact and launchable nukes was never planned by him, and he displays an ignorance of medicine and technology in certain speech checks. As for the special stats, I don't really think they're important. Ideally they'd mirror your own per playthrough but there are too many ways for that to go pear shaped that they defaulted to 10, it's not like his stats are a story element anyway. Listen closer. This reads as though you only read the 100/80 at the front of the speech prompts, you can talk him down in multiple different ways according to your build, as well as being able to talk him down by literally using his words against him via the audio logs. He's no President Eden "kill yourself" "okay", you have to engage with him on the philosophical level and definitively prove him wrong in his own mind, not yours, because that's how character interaction is at its best. Also, 'only'? Forgetting The Master or other characters in other games, there's the Think Tank, Salt-upon-wounds(and by extension Graham), Father Elijah (borderline on him though), Lanius and General Oliver, others that I forget.
A character doesn't need to have good motives to be a mary sue. They just have to be overpowered, a self-insert, and generally speaking flawless at what they actually seek out to accomplish with poor, or no explanations as to how and why they are as good as they are at what they do. A character who wants to kill people in a universe full of murder isn't exactly acting out of the norm. But while most characters in Fallout are restrained by their own limitations or have to go to significant lengths to enact on their plans, Ulysses does everything on his own and does some pretty insane shit competently without fucking up a single part of it. It's absurd the amount of shit this one bloke in a trench coat manages to accomplish all on his own.
What are everyone's thoughts on making some kind of mod masterlist thread for F3/NV/F4? Seems like there's been quite a few posts recommending mods and asking about what mods to use, so it might be nice to have a community curated list for everyone to use as a reference.
I'd like to also point out that Ulysses being so exceptionally good at everything he does gets fairly comical when you account for the fact he's even good at sewing. He makes you your own trench coat exactly like he has with a lovingly hand-sewn symbol on the back. It's on the same level as the Jigsaw Killer in the Saw series being a genius machinist, engineer, architect, toy-maker, woodworker, mathematician, psychologist and master of disguise, with more and more talents stacking up as the series progresses and plot contrivances require more skills to appear. It's
the start of fallout 2 sucks only until you get to den and you get can reach den within 15 minutes of starting (probably less if you rush through the temple of trials and pass cameron through speech or another noncombat skill) then you can kill flick and tubby and take all their shit.
I feel like this gets overlooked way too often when people talk about lonesome road. You can convince Ulysses to stand down without it just being about passing speech checks, just by making a point that resonates with him, or doing your research and using his own audio recordings against him. It's just so good.
Just started a new game in NV due to the 76 hype. I never played any of the DLC back when I was a kid, so I'm really excited to get another run through New Vegas and then experience all of the DLCs for the first time. I played all of 3s and 4s DLCs so I'm genuinely excited. I'm on xbox so I can't mod it unfortunately. Wish me luck!
Ulysses showing that people other than the PC can be so ambitious and get shit done raises some questions. How many other people have this ability?
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