• fallout series v whatever 76
    999 replies, posted
I was just thinking that Washington state could be a decent setting for a fallout game. Lots of desert across the eastern half of the state for big horrible wasteland, with a lot of dense urban area on the west coast for big ruined cities. There is a big-ass mountain range splitting the state though, dunno how you'd work around that.
We need to go deeper. https://i.pinimg.com/originals/d2/c4/56/d2c4569bce25047a51400c70c3d91cf9.jpg
Thought about it, but don't you roleplay to do something unique and outside your comfort zone? A big part of my draw to Fallout is the Americana emphasis the setting has. Also, who'd waste nukes on Australia? Plus, Australia is boring as hell with little culture and history to draw off of. Might give it a second thought sometime though.
Whelp, I set everything up for New Vegas, ENB included. Only, since I'm going to play it with mouse and keyboard this time, I could use some mouse accelleration fix or something, are there any? I've already tried to edit the Fallout_default ini, but no luck
https://files.facepunch.com/forum/upload/207193/e0066489-44f3-4dc6-8f28-9fbce72b91b2/fallou2.jpg
https://files.facepunch.com/forum/upload/58141/1665daad-942f-489b-8f8c-3cad2ea4a0f1/old.png
http://i0.kym-cdn.com/photos/images/original/001/016/687/3e1.jpg
https://www.youtube.com/watch?v=Bk2oyUnvFuw
That reminds me. Fallout 4 has vast areas of nothing, If it was populated by plenty of hard enemies and creatures like Fallout 76 is hinting at it will be. Would it be better? Edit: Also. Ants in fallout. They've had 200 years of building? surely we'd see massive spires of dirt with nothing but ants for miles.
I hope FO76 isn't absolutely full of enemies though. I want my long pensive treks across mostly empty wastelands, they're comfy and thematically appropriate.
Is the FO NV MP mod actually worthwhile ? I wanna reinstall NV because of it but don't wanna waste time if it actually is bad.
So all the talk about Ulysses recently had me randomly wikidiving out of boredom, when I came across this gem of a bug I had never heard about in relation to receiving Ulysses' unique duster. Wearing a faction-specific armor before confronting Ulysses can change which duster is received. For example, if being favored with the NCR, but wearing an NCR disguise, the fame with them will be set to neutral and the Courier's second-highest fame will become the highest for the duration the disguise is worn Despite being a relatively banal bug as far as Bethbyro quirks go, this is absolutely hilarious to me. It gives me the impression Ulysses had actually constructed all the different variants of his duster because, who knows the Courier might have a change of heart, and not only that, but he gets immensely confused over the idea of a top tier NCR dude strolling around in a poor NCR disguise, presumably arriving at the conclusion you must be some sort of double agent.
The way disguises work in NV is so fucking janky. You can't even wear the uniform of the faction you're helping because then they just get confused and think you're some random nobody.
NV's focus on numbers for how it deals with disguises and reputation in general is hilarious. Another detail I found in my wikidiving is that, since your reputation with the legion gets wiped just before you meet Benny, if you complete lonesome road before then, the Legion will forgive you for nuking them. Fuckin' wild, man.
Lonesome Road should have worked the same way Broken Steel does by introducing itself after the game ends. Like it cuts to credits and all, but afterward you get a black screen and a radio signal of Ulysses telling you to haul ass to the Divide and you're brought there automatically, acting as an epilogue of sorts.
I agree completely, it's pretty cool to be able to tackle the quest whenever you want but it just feels too damn climatic to get kicked back into the main game after finishing it. Though just fixing it at a point in the plot in general could fix this, because I feel Lonesome Road benefits a lot from happening just before the Hoover Dam battle. The best case scenario would have been to account for both instances, with Lonesome Road going down differently if you neglected to do it before the final battle.
The issue with doing LR before Hoover Dam is that it introduces some really heavy tonal whiplash. The battle for hoover dam is supposed to be one of the few, if not the last conventional pre-war battle the Mojave will ever witness. It's built up this way and is resolved this way, and within the vanilla game it works just fine in that regard. However, when it is immediately preceded by the most visually brutal, inhospitable and nihilistic setting in the game, perhaps only matched by the mean-spirited rancidity of the Sierra Madre, its value as a final conflict erodes rather significantly. Not to mention that, no matter how strong the courier is, on virtue of being the protagonist in an open world RPG, it's really hard to believe that a mere human being would be able to go through a highly irradiated canyon, blow up like thirty nuclear warheads on the way, fight deathclaws and an entire army of tunnelers and stop (or start) a second mini nuclear holocaust all with the help of a single robot, and somehow come out unscathed and ready to go take over a dam like nothing had ever happened.
As I always encourage anyone wanting to do Fallout tabletop, here's what I got. I'd say, in general, the best way to start when working on a new Fallout region in the US is to just google for those article like "10 weirdest things about X state!" Everywhere has weird monuments, strange urban legends, and unique landmarks you can exploit (and not just the US, of course, it's just still kind of raw and unfiltered in the US because of the shortness of our history). Some interesting things off the top of my head for Florida are: The everglades, a huge swamp thick with trees, bugs, and alligators (underselling it a bit). And you'd think Boston had it bad with blood bugs and gatorclaws. Could have become a desert, which makes me wonder how the creatures that live there would evolve to survive, or even more overgrown and dangerous. Hurricanes. What does a post-apocalyptic radiation hurricane, powered by the heat of a thousand exploding suns do to a place? Kennedy Space Center is on the coast of central Florida, east of Orlando. Being that the Enclave wanted to escape the Earth and were gearing up their space program, could be interesting stuff there, as well as just neat high-tech space age stuff. And speaking of Orlando... Disney World, or the local equivalent. And not just Disney World, but Epcot, Universal... so many I can't even remember what's there, what's still there, and what's changed names. Amusement parks and hotels, linked by a network of monorails and shuttle buses, as far as the eye can see. There are probably a lot of naval bases in Florida, though I don't know off the top of my head. I do know that in St. Mary's, which is just north of the Georgia/Florida state line, is a the major nuclear sub base for the east coast and a huge target should the bombs drop. Florida is known for old people and Florida man who does dumb stuff. I can easily see ghouls as a stand in/end result of old people, if nothing else. I mean, Miami's there. Make the whole thing pink and full of cocaine. I don't know. Also, the canceled sequel to Fallout Tactics was going to be based on a GECK that got irradiated and started pumping out big weird mutants and set in Florida, so there's that. As for Cuba, I know less, but I can envision the flipside of the US's rampant Americana, since Cub is kind of perpetually stuck in the real 50s, with the old cars they have to keep running and such without access to world markets.
By the way, you probably know a big mod in the works that takes place in Miami, so the trailer and the many details and designs they already have in their website can help with inspiration for that region: Fallout Miami https://www.youtube.com/watch?v=T3lHUMHzapU
Plasma MG42 https://files.facepunch.com/forum/upload/108621/35b7f75e-2a07-4bcf-ab3f-207067bf3275/image.png
Released mod: Tomacuzi https://youtu.be/Sw-rwVL1XVs
Fallout 76 Narrator: "Rebuild not just walls and buildings, but hearts and minds." Bethesda: "Nuke people to get rare materials!"
https://www.youtube.com/watch?v=fUX_pUFNXd0
Considering there's a pre-order bonus which gives you a new outfit I'd say that's a safe bet.
Extreme ludonarrative dissonance is Bethesda's forte.
they said MTX would be cosmetic only.
They said in the Noclip documentary that there's definitely going to be microtransactions (likely using the Creation Club name) to fund servers and the free DLC, but they intend on them being cosmetics that you can earn through gameplay. What they mean by cosmetics isn't exactly clear, but based on the special editions, I'd assume it'll at least be weapon/armour/PA skins, clothing (hopefully without anything special about them), decorative workshop items, emotes and things for photo mode. Of course, it's hard to say if they'll actually stick to that in the long run, I don't think anyone would be surprised if they ended up selling proper weapons and armour. At least most things will be able to be modded in once that comes around though.
They wouldn't be cosmetic if they gave stats. Maybe Fallout 76 is going to have cosmetic clothing slots?
I mean, the notion of destroying everything with the world's most powerful weapon just for profit or personal spite, despite everyone else telling you how fucking awful of an idea it is, is not exactly new to the series and has been a running concept for a while now. I think it's interesting how before the game is even out we've already seen people in this very thread talk about how they'll try to stop it from happening despite the game seemingly offering no benefit for not blowing things up.
doing a horizon run was a mistake for this reason alone
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