i mean half of it is just your character accepting quests and asking questions in 4 different tones of voices
Oh yeah I guess they're counting the voiced protagonist, cheeky Todd.
After playing Oblivion, the player dialog in that game is way simpler than Fallout 3.
Speech in the Elder Scrolls series is really barebones compared to Fallout tbh. Your character never shows any sort of personality and you don't have much choices in dialogues.
Frankly surprising they didn't give Fallout that treatment when they bought it.
the dialog system from skyrim or new vegas was perfect for a fallout game. i'd love to see a come back of the old rpg system where you could type in keywords to ask npcs about. maybe instead of typing it in you have a journal that keeps track of keywords that you can bring up in conversations. actually i think a game had something similar to that but can't remember what game.
Actually, I think Josh Sawyer indirectly criticized that type of interaction. I've never played a game like that, but as I imagine it you'd basically end up interviewing all characters on everything trying not to miss out on any details, and you probably wouldn't be getting interesting responses most of the time. Fallout's pre-baked lines simply don't allow you the freedom to bore yourself that way, which is a good thing. It doesn't matter which one of the limited options you choose talking to an NPC in New Vegas, you're going to get some interesting/meaningful banter out of it. And if you don't get the chance to ask for the info that you want, it's all the more reason to talk to more NPCs, which is again a good thing.
bring back morrowind dialogue
https://files.facepunch.com/forum/upload/150/ab9a3913-cbaa-4114-9dc0-db1589306e8f/image.png
Fallout 1 and 2 both had insane, drug-riddled old people who were convinced they were hearing voices and had some modicum of foretelling ability as a result be it genuine or just the result of luck and circumstances. They were not deeply explained besides being crazy and old tribal folk, and they were both located towards the start of the game.
This game has another one of those pretty much in the same manner, except she's not from a tribe because canonically tribes haven't developed on the east coast the way they did westward.
And for a character you're only "forced" to speak to once and can tell to fuck off with the drug nonsense, she's fine. I never gave her drugs till OD because the first I usually do is get her off the drugs for easy sympathy points from followers and assign her to some menial task. I don't think I've ever built her chair.
I don't know, maybe It's just that it feels more thematic in those games. Creepy post apocalyptic tribal who sees drug addled visions decades after the bombs fell vs literal fortune teller who straight up asks for particular types of drugs so she can read your character's future and blather on about ~yerr energy!~ like the kind of person you would find in a shop-for-the-gullible.
It's not that I don't like the idea of wasteland sages, the Mad Max game had a pretty cool example of the trope in griffa- but that's not really the vibe I get from murphy. Griffa is mysterious in a way that makes sense thematically, Murphy is mysterious in a way that suggests nobody cared about the character beyond "wouldn't it be funny to have a crazy lady who takes drugs and reads the future!"
also I don't really think not being forced to talk to a character (or in this case, not being forced to talk to the character more than once lol) excuses the character being awful.
https://youtu.be/YU6HhEPNkJw
Decided that my game didn't feel enough like STALKER, so I made a thing.
Zone Radio
I wonder if they included the lines from far harbour that literally get your character to say an Identical line as separate entries.
actually i was thinking of wasteland 2. it lets you type in keywords but if you've learnt information from an npc it comes up with a list of relevant keywords to the conversation at the bottom of the dialogue box. i totally get the interviewing every character, i used to do that in wasteland 1, you waste a lot of time and you rarely got any useful information from it. however the way wasteland 2 did it, you save time and it gives you additional dialogue options that are relevant to the conversation. so you wouldn't have to go around talking to all the npcs, only in quests where there isn't a lot of information at the start, then you can use the keywords you've learnt to get the information to progress.
when the hell is the pre-order going to become available on places like steam, I want to lock down my purchase on the beta now before I flip flop some more. I wanna be able to try Fallout 76 while a refund is still possible.
I doubt they will sell it on Steam, they are pushing their own service Bethesda.Net.
Didn't one of those sites you can order it say Steam key though?
But yeah I doubt it will be buyable on Steam during beta but maybe after it.
Yeah I saw some talk about this being the case around 76's announcement, but I thought I had also seen some people post evidence that such a case is pretty unlikely in reality.
If it's actually Beth.net only, I'm actually not going to bother with it in the first place. That's pretty much complete and utter non-sense if you ask me.
Can't say I blame you.
I thought people were being a little silly when they used to say this about origins, the whole ~if it's not on steam i'm not buying it~ thing seemed really childish when it first cropped up.
But now every fucking publisher wants their own version of steam, and you end up with 4 or 5 steam clones dedicated to single company installed on your machine.
Didn't someone make a modified Armorsmith extended to get rid of all the clutter? Does anyone have a link for that? tia.
That's exactly it. I felt very much the same when I saw people whining about alternatives to steam when they started cropping up. After all, it's just one extra program, right? But as you said - it's getting ridiculous how many different launchers and game managers I need to download to play the vast majority of AAA games these days. I'm already not sure on how I'm going to feel towards Fallout 76, so for some reason them using it to push a game client I flatly will not want to download is just an annoying concept to me.
As discussed above, the current influx of "steam competitors" end up being little more than dedicated launchers for one or two games. Origin is actually the only client that comes to mind that actually has the features and the library to stand up to Steam - and even then, the games you're gaining access to are slim compared to Steam's selection.
Bethesda especially is not a publisher that should be attempting this. While it's true that they have a big enough game library to get this thing afloat, they are very well established on Steam already, with deeply integrated workshop support for Skyrim and the like. It'd just be a disaster, in my opinion, and really turn me off the idea of purchasing from them in the future.
That's my actual, tangible issue with the idea of 76 and future beth titles being exclusive to beth.net, but I have a tonne of other little niggly nitpicks when it comes to multiple game launchers in general. Launching all non-steam games through steam works well enough to keep the shortcuts organized, but I fucking loathe trying to find specific origin, gog galaxy, uplay and blizzard launcher install locations because I'm so used to the actual files of my games all being located in the one spot.
They're not going to make Fallout 76 exclusive to Bethesda.net. They just released Quake Champions on steam. What they'll do is wait until just before release, or just before the beta, before putting it on steam so they get as many people to buy it on Bethesda.net as they can, purely to avoid paying Valve their cut for selling on steam.
Eh I personally think they probably have some pre-sale exclusivity contracts with the few retailers that do stock it for presale, and they probably want to sell as much as possible using their own store. Since steam takes a pretty significant cut from sales I can understand why they want to avoid getting pre-orders there. Pretty much waht Janus just said.
Additionally it ensures that those who do pre-order and participate in the beta have actual interest in the game since most will have to go slightly out of their way to pre-order it, avoiding people like some of my family who only trawl the steam store to instantly buy any big name they recognize without really reading into what they are buying. Which probably will not go well with a BETA for a bethesda game which are even post-release often still riddled with bugs and glitches.
It will become available in the steam store eventually, I'm sure that most of the sales of bethesda games go through steam compared to other retailers (on pc anyhow) so I doubt bethesda is stubborn enough to try and force their own platform (For sales, wouldn't surprise me if they use their platform for the MP service though), but I can see why they would keep it off the steam store until after the beta.
Since 76 has X-01 it's confirmed the US army remnants mentioned in the loading screen tip are in fact not the Enclave.
You know what i hate about the Warehouse titleset.
It's just a tad short.
https://i.imgur.com/j1by3wu.jpg
What fresh hell is this.
I'm betting more so they'll put the beta only on Bethesda.net.
The characters around Murphy are for the most part very skeptical of her though, and every time she talks about her visions when you save her in Concord there is an option to tell her explicitly that you don't believe in her bullshit. Preston only follows her advice because's he's completely out of options and ideas, no one else seems to be really on board and just follow because they also have no other choice.
I mean, shit, none of Mama Murphy's visions are too clear either and any given one can be considered pure charlatan bullshit. She may actually just be a junkie con artist looking to scam you out of your good will to get a few cheap highs.
The only one of Mama Murphy's visions which is bullshit is the last one. Everything else is vague and filled with flowery descriptions, then in the last one she just tells you a courser's recall code and then drops dead.
I had no idea she could die, I never went down that path.
The beta definitely will definitely only accessible on Bethesda.net, based on the beta FAQ. Additionally, there's no mention of Steam on there, which is where a lot of this speculation has come from anyway I think.
I really wouldn't be surprised if they do make the main game only available through Bethesda.net, though. It seems like it'd be a lot of work to set the platform up for the beta (including downloading the whole game) if the vast majority of people would end up playing the main game on Steam, especially when the beta could easily be done through Steam. Plus, they get more money through Bethesda.net and it'd be easier to control logins (seeing as it's highly likely that 76 will use Bethesda.net accounts).
At the very least, I'd expect a similar situation to Uplay where you can download the game through Steam, but launching the game still forces you to use the Bethesda.net launcher.
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