i was hoping fallout 76 wouldn't have fast travel. seems like the kind of game that would be better without it.
What if fast travel stations were items that have to be built with rare materials and can be damaged like any other structure? That way players have to hide or defend their fast travel points and players could choose to link their fast travel points with those of another player.
How do you explain all the fuckin deathclaws with massive tiddies then?
Degenerates do what degenerates do. There are exceptions to every rule.
My last post got eaten by a page, anyone got any good suggestions?
how can someone be so wrong? how can an opinion represent the exact opposite of reality?
i'll beat you up defending vault 11 as the best explorable vault ever
Some people like taking the biggest monster out there and seeing how much they can sexualize it.
Remember that dragons fetishes are a thing
do i have to
Wise words.
which fo4 DLC should I get if I only want to buy one of em?
Far Harbour is the best DLC, it has a story which makes sense and some actually interesting moral choices. Plus it's a good map with interesting stuff on it.
Be sure to bring Nick with you when you go.
Far Harbor, but only because I really like roleplaying videogames and said DLC is, for all intent and purpose, a proper, micro RPVG
Is this going to be on the test?
well i finished fallout one and i have to say, it's one of the best RPGs i've ever played. persuading the master to kill himself is probably the best bit of dialogue in a game i've ever played.
on to fallout 2 i suppose
Alien Todd Howard Glasses at Fallout 4 Nexus
https://staticdelivery.nexusmods.com/mods/1151/images/32941/32941-1530591827-1059064511.png
This Mothership Zeta remake is looking pretty good.
Trust me, the only reason I even went there is for the sweet loot at the end.
My first time in that vault was an accident, I was just looting locations as i'd usually be doing.
I did that to hidden valley before she manage to get down the steps to talk to the intercom.
Interesting change of events with her there and picking the door.
I've hit my first serious issue since I started replaying New Vegas.
Basically, the deepest areas of Vault 21 are now inaccessible 'cause the door which should lead me to them now opens on a black void which, upon being entered into, teleports me back to the entrance of the area.
After some searching on the Web I found that the issue could be caused by the Rockwell Descent mod, so I removed it from the active configuration and reloaded the game, but the problem still persists.
I'd really like to know if someone know a solution to this problem. It's not like the area is mandatory or something to beat the game, but this issue prevents me from completing a couple of side quests (most notably Bye Bye Love)
Aw yeah, finally got my BETA email! Now just gotta wait...
maybe try noclipping and moving yourself deep into the area that isn't loading to try and force the game to load the geometry?
I really hope 76's fast travel is limited to only your base(s)
No luck: even passing by with disable collisions will trigger the teleport effect
iirc there are only two quests that require you to go into vault 21 proper, and one's a legion quest
have you tried using placeatme to teleport carlitos to yourself?
Can you give me the full command string, please?
DiMA is sad that Synth origins have been lost, but still thanks you for destroying a great evil. Of course, you never hear about it again, and still need to hunt a courser for Dejen.
Maybe they're attached to their home?
I would imagine the institute isn't the only threat.
Maybe the synths in Arcadia aren't too keen to return to the commonwealth until the dust literally settles after the institute's destruction, too many people would see them as remnants of the institute that need to be mopped up.
try 'player.placeatme 11f862'
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