I pre-ordered the power armoured edition - wish me luck friends
Anyone else in NZ / AU ordered from EB games and received their codes or anything yet?
Kinda late but apparently loading is tied to your framerate.
I use Load Accelerator at Fallout 4 Nexus to improve loading times, and it actually works quite well!
Haven't received a code from EB either, although I don't think anyone has anywhere in the world yet.
I mean like beta codes - I saw some people got amazon ones
Haven't gotten a code from Amazon either. I'll send them a support ticket this monday if I haven't received any by then.
I read on reddit, so take it with a pile of salt, that the codes were sent out to people who pre-ordered the game pretty much right away and more codes would be sent during the week.
Like I said though, reddit, so it's quite likely to be bullshit.
After basically being forced to set aside my new Skyrim playthrought, I've started to develop this odd idea about replaying Fallout 4, of all videogames.
Just to be 100% honest, I'd do such a thing if there were several roleplaying-ehancement mods I could pump right into the game, but I'm not sure even that would be enough to drive me.
There is only so much any given mod can do to a game, after all.
If you guys have some reccomendations, please, go ahead: I'm evaluating my options, after all
Would be useful to actually know what you dislike about the game.
Sorry if miss out on this detail but, does Bethesda says anything about regional servers in 76 ?
Putting aisde the whole settlement mechanic, which I can and did ignore unless it was put directly in my path, I really don't know what to say: I want mods to give the game a greater emphasis on roleplaying, via perks or an improved dialogue system perhaps, and, especially, a way to pretend that I'm playing my own character and not someone the developers are railroading me in becoming.
Note that, as I said above, I'm well aware that my wishes might be downright impossible to accomplish, mods or not
Ok so, what I like to use are as follows.
Start Me Up - Alternative Start and Dialogue Overhaul
Some Assembly Required (Power Armor Overhaul)
Consistent Power Armor Overhaul
Brotherhood Power Armor Overhaul
Some Assembly Required (Legendary Patch)
Vault-Tec Historical Preservation Initiative
Actually, there has been a mod out to do this exact thing with roleplay for a while. It's had all the features you want for about half a year, including letting you play the whole game as someone else than nate/nora, be it as a wastelander or a pre-war vault dweller who was also in Vault 111 but is unrelated to the intro sequence.
https://www.nexusmods.com/fallout4/mods/18946/
Recommend using it with Full Dialogue Interface if you don't like the keyword based dialogue system.
https://www.nexusmods.com/fallout4/mods/1235/
Thank you both, I'll take those under consideration as I'll try to find similar mods and weight my options
i wasn't excited for fallout 76 that much but i actually watched the full e3 thing with todd howard and i am now.
Already confirmed to have local voice chat alongside emotes, yeah.
I think that Extended Dialogue Interface is generally considered to be better than Full Dialogue Interface at this point, as long as you're fine with using F4SE and MCM.
Guys, the main problem here is that I may tweak the dialogue trees as hard as I can and try my best to pretend I'm a different character from Nate, but, to be blunt, all these mods solution are just more or less convincing illusions which can't alter the game at its very core, which is most definitely not a deep roleplaying experience by any stretch of the imagination.
And I understand I'm posting in a thread where people like Fallout 4 especially for the moddable weapons and armors and the ability to build whatever-the-fuck-you-want settlements, but I just ask you to understand my prioririties definitely lie elsewhere and those aren't enough reason for me to replay a given game
I've never had any issues roleplaying in FO4 and removing the dialogue related to nate/nora/shaun definitely helped in that regard.
If completely erasing all mentions of those characters and you relation to them is not enough to make you feel like you're playing a blank slate then perhaps the fault does not lie within the game itself.
https://www.nexusmods.com/fallout4/mods/17374
Horizon is Survival mode ++. A lot of learning how to do shit, and settlement management becomes kinda mandatory. It completely overhauls the way things work in that respect. You can create job stations to send your settlers out to "do" shit, ie go scavenge for XYZ supplies. You can build lumber, stone and steel-yards to gain passive income in those materials. You can plant crops as opposed to individual plants. You can create fertiliser by chucking pre-war food in a compost bin, and use that to increase crop yield.
Fast travel is only possible from settlements with a travel hub and 3+ settlers, from which you can travel to any other settlements.
It has a skill system which is largely influenced by perks, they're also increased passively as you do things pertinent to that skill.
Weapons have (non-changing[?]) condition, some are totally inoperable and only worth it for parts (Weapons break down into Pistol/Shotgun/Etc parts which are used for turrets, other weapon modifications etc), and are otherwise pristine, degraded or deteriorated, doing diminishing amounts of damage.
Legendary items are gone, and replaced with alloys and mutagenic components which are used in crafting high-grade equipment, power armour upgrades, and creating weapons from the Experimentation Lab, allowing you to create pseudo-legendary weapons.
Pretty much every weapon has different firemodes, most calibers have different ammo types (API, Cryo etc), and firemode is separated from receiver mods.
You can craft and break-down ammo.
Saving is handled through sleeping, or portable memory devices. I recommend giving yourself the re-usable "Mk2", or getting a mod that lets you save whenever wherever. Otherwise, you can only save once per 5 minutes (not counting sleep).
Desolation is Horizon ++. Basically the same, but everything is even more scarce. There's rarely anything not worth taking especially in this mode.
Official Horizon Weapon Merge Pack at Fallout 4 Nexus
Adds a bunch of nice lore-friendly weapons, some archetypes that aren't there by default, particularly grenade launchers. Some more improvised weapons (Blowback, anti-materiel)
https://www.nexusmods.com/fallout4/mods/28075
Patch for several community weapons making them compatible and relatively balanced with Hz and its features like firemode switching.
A bit of effort to install, basically amounts to extracting all the mods to a given folder, packing up their assets into two .ba2s and using ThaMan's patch .esp to load them into the game.
https://www.nexusmods.com/fallout4/mods/31657
Merges together several Power Armour mods.
Immersive Fallout at Fallout 4 Nexus
Recoil is the best part of this, I recommend unforgiving since high-grade weapon mods end up nullifying it later on.
https://www.nexusmods.com/fallout4/mods/30140
Pack Attack changes the way AI behave and adds some additional spawns. Make sure you disable (unload in mod manager) the mod before entering Corvega as it causes crashes with its interior spawns there for a lot of people (When using with Horizon at least). It does seem to work fine for some, but make sure you save before entering so you can revert if it turns out it does cause crashes.
Also I strongly recommend disabling the Synth Pulse effect, it's fucking stupid.
Alright, fine. I'll give it a try.
I'm planning to use this exaustive mods configuration list, unless someone has a better alternative to suggest, of course (its sheer lenght scares me, for starters)
I might give it a try. The itch to play fallout is coming back but I'm either waiting on TTW's 3.0 update or FO4NV to come out first before going back to the Mojave so 4 is what I have my eye on. I've just always had issues modding because I never felt like there was a clear list of mods to use without cluttering my load order.
Playing the division recently, I would totally love for some of the modes in it to come to f76. Survival would be a awesome one, having only one life to reach the exit while scavenging for stuff(no idea where it would fit in a story). Underground and the resistance(horde survival mode) would be fun too.
Eeey i just went through a few weeks ago and used that list.
I'm not sure if the guy's first language is English, there's a few oddities here and there. If you follow it exactly you shouldn't run into issues. (I ran into one, but it was because I installed a patched version of a mod rather than the mod itself). Also the guy is pretty good about answering questions in the posts section.
It's not too bad, you don't have to install the yellow ones. I think I only installed a handful of the yellow mods.
I wish he would explain the texture merging thing he does better. regardless, I have yet to run into issues, but I'm only 15 hours in or so.
Started replaying Fallout 4 a bit and man I just love the character creator
Look at this gorgeous bean I made
https://files.facepunch.com/forum/upload/110384/ce4e8967-ae11-4a2e-ac4f-0a4c986150cc/image.png
Two embarrassing things I did in New Vegas:
Spent like 40 minutes in Hoover Dam looking for the snow globe and the vendor
After completing Dead Money walked overencumbered all the way to Novac
post dead money over burden is the best argument for taking Long Haul
The best part about Fallout 76 is seeing everyone's weird monster faces that they made in the character creator.
I took long haul after leveling up when coming back from Honest Hearts so I wouldn't have to do multiple trips like I did with Dead Money.
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