• fallout series v whatever 76
    999 replies, posted
Interestingly, your character in Fallout 3's mother is canonically black. And there's an unused picture of James and Catherine from 3 in Vault 21 in New Vegas.
Melee is a tap, grenade is a hold. It isn't that hard.
I'm wondering if that's the default appearance (like how the Pipe guns look different) or if that'll just be the Tricentennial skin from the special editions. It's similar in colour to the T-51 on the left in this image, and that has to be the Tricentennial skin.
It's not hard, but it is bad design. Like most of Fallout 4.
In fo4 is there a way to store junk scrap in a workshop without dropping the items and scrapping them?
Accessing the inventory of the red workshop... device has a "deposit all junk" button, but it doesn't automatically scrap them into their base components. They get scrapped as you build, and there used to be this nasty bug where it wouldn't give you all of the resources when it did that but supposedly they fixed that.
I mean sometimes when I would tap, it would prime a molotov anyways
So I hate to be that guy but the Nexus is still a pain in the ass to navigate and still filled with garbage... What's everyone been playing with, mod-wise, for FO4? Any really cool shit come out lately? Quest mods? Overhauls? etc? Been kind of wanting to replay and actually do the DLCs this time but wanna spice things up moreso than just adding a bunch of poorly balanced weapons
Looking at the character list for 4 and there's some pretty good stuff, like two dudes arguing about sandwiches and a Preston Garvey impersonator.
This is my FO4 modlist https://i.imgur.com/8MJM5g4.png
https://files.facepunch.com/forum/upload/132706/69e83a13-4825-437e-90b3-5f8c450427b5/image.png so uh... I'm not sure what's going on with this trying to start up fo4 and it won't even start and gives me this popup
Here's some more comparative date between 3, NV, and 4. This time it's the number of unique characters with unique dialog. Fallout 3 - 389 in total, 90 from dlc New Vegas - 373 - 33 from dlc Fallout 4 - 423 - 105 from dlc Also there's another New Vegas reference in 4, the Nuka Cola West was a competitor to Sunset Sarsaparilla.
Thanks! This is an amazing list
I thought I might play FO3 again and never heavily modded it. Not a lot of great mods for it, is there? I have maybe like 12 total, which is pretty light.
If you want weapon mods I recommend A Bundle of Tape, by our very own @asXas , the weapons aren't over powered like many mods and they offer some variety to the world. I also recommend his other weapons mods too.
In that case you should set up adhesive farms, an install Craftable Adhesives which adds a few different adhesive recipes.
a bit like this https://imgkk.com/i/lwr3.png basically install most of the shit I want in one go and then don't play it because I'm already burnt out and then think about playing it in a week or two and install the rest of the shit I want and never play because I'm still tired of it. finally a week or so later I play for a few minutes before realizing I forgot something, install those, and get back to playing. after that it's just stragglers. aloot's home plate was the last one I installed via mod manager, there are a few stragglers installed manually in there too because nmm SUCKS but it's the only one afaik that knows what to do with nexus links other than vortex which sucks worse
Yo just a heads up: You mentioned pack attack's volatility and it could just be my mod setup, but America Rising and the raider version of that mod don't play well on my end at all. Game kept crashing for me in the raider-infested caves of Vault 111 when you start that quest, so it's best to keep that mod disabled when going inside.
From googling this it looks like a Mod Organizer related issue. Maybe make sure the file or folder MO wants to overwrite are not set to read only, and that the source exists.
Yesterday I finally finished modding Fallout 4. I want to thanks everyone here who gave me their pointers https://files.facepunch.com/forum/upload/225139/5ea09d83-f526-490d-92f1-36f06399d41a/20180620093931_1.jpg https://files.facepunch.com/forum/upload/225139/13a94d7d-55c4-4dc2-a70a-6f0c9eb5f7f1/20180620090438_1.jpg As of now the game is stable, althought the frame rate and the occasional stuggering could use some more work. I had several cases of the game freezing, forcing me to forcefully close it, on character creation and right after the Start Me Up mod. I solved the latter problem by giving my character the least amount of gear possible. Since I'm replay the game I've activated dialogues subtitles and skipping each once I finished reading. Problem is, your Fallout 4 character would express annoyance or contempt verbally every time you do that, so my character seems to speak consistently as a fucking condescending asshole most of the time
Ben Come on my back?
Just noticed that in ~60 hours of FO4 across multiple installs and playthroughs, i've never once had a settlement attack happen. Is this a known bug? Are there specific circumstances for attacks to happen?
Ironically, if your defense meter is higher than your food & water level, your settlements never get attacked. ...which kinda defeats the purpose of having defenses in the first place.
I've installed More Settlement Attacks now which might help. The mod author states that there's also an in-game trigger that 'activates' raids but he doesn't know when or what this trigger is, he thinks it might be something like 7 in-game days. And yeah, the whole system is shoddy if this and what you say are true. Half-assed as per Bethesda standards it seems.
I started spawning raiders and stuff manually at some point. I have never had a settlement raided unless it's like one of those inane tiny farms I never built at.
The most hilarious thing about the settlement system is exactly how much it highlights the underdeveloped nature of the settlement system in general. As someone else mentioned above, you're only going to get attacked if you fail to maintain an appropriate defense rating. Sound idea in concept. I mean, raiders are less likely to attack heavily fortified settlements. Then why is defense one of the easiest values to raise, sometimes accidentally? Simply creating a patrol path for your guards will boost your defense rating through the roof. This isn't to mention the very cheap, power-free turrets the player can build right off the bat. If settlement raids were tied to a settlement defense rating, why didn't they make it harder to raise that defense value? Depending on where you build your settlement, it'll be infinitely easier to get defense within the 100's while food and water stagnates in the lower numbers. Why would you raise food and water to begin with, anyway? This all goes without saying that when you do get a once-in-a-blue-moon settlement raid on one of your underdeveloped, long-forgotten settlements, the enemies will spawn in the middle of your settlement and die immediately to no consequence at all. It's a shame too because the "settlement raids" that occur during the minutemen quest line leading up to the final quest are awesome depending on what your castle looks like. Vertibirds hovering around your walls, brotherhood storming through your gates, it's all super cool imagery that just makes me wish that experience could be replicated literally anywhere else.
I still can't get over the fact attacks on vault 88 spawn most of the attackers inside "the vault" (an are where it's entirely possible for them to spawn outside of the vault entirely depending on how you have built yours) instead of outside the big ass door? I remember having vault 88 attacked once, and five mutants spawned outside the main door. I was really pleased to see Bethesda had learned from the criticism of the base settlement plots, I sealed the door and rang the bell that summons settlers, hoping to open the door only after I'd mustered a suitable defence on the other side. Nobody came. They were all in the atrium instead, lined up semi-neatly along one of the walls, pointing their rifles through the wall exclaiming "WHERE1!??!11" every few seconds. Apparently they all just wanted to kill this guy.
Settlement attacks are complete bullshit I've had dinky-ass settlements in the middle of fuck-nowhere with 100+ more defense than food and water and they were still attacked. Doesn't help that I was in the middle of Far Harbor's main quest line when they happened, meaning I had to stop what I was doing, fast travel back to the Commonwealth and then to the settlement and by the time I actually got there the attack had completed and raiders broke a single turret and three tato plants. Thankfully there's a mod out there that lets settlements automatically defend themselves without your intervention if your defense is higher than both your food + water and population
It just all makes me wonder why they bothered at all. When the raids work, they're inconvenient and end up annoying the player (mostly due to how rare and separated they are from the main experience.), when they don't work, you find players having to coax out settlement raids by deleting all their turrets and guard posts, only to have the raids be completely and utterly broken. Like, the feature just literally doesn't work as advertised. If you follow Beth's in-game tutorial quest for building settlements, you'll be primed to never, ever deal with them. I know asking questions like "why did they bother at all" is pessimistic as fuck, but I can't believe they launched with this feature how it was. I refuse to believe the settlement raid system ever once played out in a satisfactory way during playtesting, theres just no way.
They were really unsure about adding settlements. Curious how the game would have looked without them.
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