• TF2 General Chat and Speculation Station V7 - No random chance of critical posts
    999 replies, posted
Wait, isn't In The Valley Of Gods done by Campo Santo? What's Valve to do with this?
Valve owns Campo Santo now
In recent interviews Gabe talked about how they haven't been more focused on hardware than software recently wished they could be more like Nintendo where they did both (of course not talking about how Nintendo has thousands more employees than Valve). Sounds like they are moving back to being more software focused.
anyone notice more botlike players/whatever the fuck showing up recently in casual? low hours, no steam profile pic, no items with the weirdest fucking movement and they hit their shots 24/7
Those are called aimbots --------------- Recently launched into the game again and it felt weird, un til I pressed some of my bind buttons and soon realized that for some reason, my REALLY old config was active. Like, older than my current computer config. I have no idea how it even got onto my current computer, let alone somehow was usable in the game. It's really weird.
Yo I apparently am not as rusty as I thought. Had one of my best performances as Medic ever a few days ago despite not playing in years. I was Quick Fix Medic on defense on my favorite map, Badwater. Told a Pyro I was gonna Uber him on the tunnel, he says it was a bad idea. I tell him to trust me and he relents. Totally cleared out the cart and he admits "Yeah, that was a really good idea." Together pulled several stunts like that, along with me popping when the enemy Ubered just to keep my entire team alive as if their Uber meant absolutely nothing. Those moves secured us a win at the halfway point on defense. On offense, I switched to conventional Medigun. On final point I found that same Pyro and a Demoman, and I said "Yo guys, we're gonna assault their final point through the window, I'm gonna Uber you both." They both agreed and the rest of the team knew to push. We jumped out and I ubered both of them at once, destroying their sentry nests. I knew time was running out and had run out so I unfortunately left them for dead, but I managed to get to enemy spawn, sneak in four Ubersaw hits, and get full Uber again to assist the only remaining person pushing the cart to cinch victory while reinforcements arrived. Felt bad for sacrificing the teammates who went along with the plan so perfectly and beautifully but I had a war to win. In any case I never played Medic that well before in years of playing.
As of late it seems like all I get put into are games that are close to ending, the match ends, then vote screen comes up and then we move to the next map that wins. Only to find that majority of the people have left and it's relatively bare bones till the match starts. Sometimes I get lucky and get some folks, but it often starts with around six people per team. Eh, well I guess it gives me a lot of downtime to do more work on my art pieces I guess.
"The post-game screen is way too long" is not new. It's been complained about since quickplay was introduced.
They also just moved into a much bigger office and its clear they have/had space for new software devs so who knows maybe they finally have the capability to pull off a smaller scale "Nintendo-style" hardware/software balance
Yeah my hope is the new larger office means that Valve wants to grow. Steam is one of the biggest videogame platforms and videogames continue to require more and more people to create them, it's ridiculous they only have around 300-350 employees.
[img]https://i.imgur.com/6Xh7d6r.jpg[/img] Feels Goodman. I haven't played much casual nor reported many players recently so I can assume with a fairly high probability that this was a (what else?) a rage hacker with a fairly bling profile. He had a 13 year old Steam account (bought on the black market, I'm sure) as well as a strange pro Bazaar Bargain (because of course he did.) He and his vaccinator pocket medic fellow shithead friend/followbot/whatever had us pinned in spawn on Upward.
I was just on Thunder Mountain, approaching the cart at the beginning of the third stage, and a demoman and medic combo suddenly ubers right in front of me. Somehow I was able to survive just by hopping around the cart and using it as cover, while the demo on the other side kept trying to lay stickies at my feet instead of using his grenade launcher. Needless to say, once the charge was up, I quickly murdered them both.
stickies were his best bet tbh, GL is much more of a crapshoot when they're dodging
I forgot to specify that I was playing as a heavy. That's why I was so shocked it actually worked: dodging as heavy at close range is like dodging missiles in a B-52.
We are going to play at the EU server at 19:00 UTC+3 (compare timezones here https://www.timeanddate.com/time/zone/greece/athens) The map will be whatever the majority on the server wants to play so dont be shy to ask to play another map than hydro 188.165.207.20:27024 (EU server)
The event has started now
it's almost like stickybombs had a weakness all along
Just to make sure given reddit just dug it up again: The private video in the "Meet the" Valve's playlist has been there forever, correct?
Against Heavy, they really don't.
you can't exactly use obstacles to your advantage when you're nailed to the floor by your minigun. but yes we knew that.
Then don't nail yourself to the floor with your minigun against Demos? Heavy has another gun... everyone seems to have forgotten. That's fine with me, though, makes it easy to catch people off guard when a Heavy actually comes at them.
Wish the shotguns weren't so over shadowed by the miniguns to warrent using more often over Heavies various snack items though.
Honestly, after playing Heavy long enough, I've started using his shotguns more than the food items. I've kind of found it to be a bad habit to rely on those items, and if you're playing in a relevant area of the map then health kits, Dispensers, or Medics won't be too far from you. Having the shotgun as an option helps a lot in picking up extra kills that you otherwise wouldn't have been able to get as Heavy due to the unexpected mobility and burst damage, making you more versatile and less of a one trick pony. The biggest downside is the inability to heal teammates. This usually doesn't screw anyone over, though, if you aren't expecting a pocket Medic. Even then, it's surprisingly not often an issue since Medic's regen is quite powerful.
+1 when you swap it to the mingun during the shotgun taunt lol... https://www.youtube.com/watch?v=asNo_Kwj5oA
https://www.youtube.com/watch?v=b3R1oX4gzLU Best Soldier impression I've ever heard.
I just got out of a KOTH game where the enemy team had two good players with matching clan tags. One of them was a Scout, the other a Vaccinator pocket Medic. It had to have been the most cancerous thing I've ever witnessed in 9,000 hours. They were able to just roll right over us, and it's not like our team didn't want to win, we had multiple players on the mic trying to figure out how to counter their strategy. Nothing worked, not even Natascha or Sentries. The only way we could think of was use another Vaccinator. That did help quite a lot, but by then it was too late and we lost anyway. What exactly are you supposed to do to counter this, especially in KOTH where there is no defined front line? The Scout has an effective 740 HP + regen when the right resistance is popped, and he can kill you in 2 or 3 shots, all while both the Scout and Medic are moving at 400 HU/s. They both had to have known that they were abusing a broken and overpowered weapon, given their skills. Guess they just wanted to effortlessly stomp a pub and be literal unstoppable gods just for kicks. Valve has a bad tendency to buff the hell out of anything that people don't use as much. Medic has been necessary to run since the game launched, and yet all they've done is give him buff after buff, in an attempt to make him more fun to play. Vaccinator is extremely and obnoxiously overpowered, but the only reason it hasn't been nerfed, and the only reason people don't complain more, is because hardly anyone uses it. I can only hope that one day Valve will stop balancing around usage statistics, and instead rework things that players don't enjoy using, or at the very least leave them as-is for niche and situational use. Straight buffs never solve anything, people still don't use the offending items often, even if they are ridiculously strong. The pre-nerf Baby Face's Blaster and pre-nerf Crit-a-Cola are two good examples.Valve will just keep buffing already powerful items/classes until they get so strong that nobody can ignore it any longer, and then they nerf them hard. Here's hoping Valve will take a look at the Vaccinator in the next balance patch. Somehow, I doubt it, since it's one of Medic's toys. It's been in this state for years and hardly anyone cares.
Couldn't Lv3 sentries deal with the Vaccinator part by themselves. Since they shoot both Rockets and Bullets at the same time? Sentries generally shutdown Scouts pretty hard as well...
I've had tactics like that used before, both friends, one a vacc and one a scout. Often Scout using Shortstop for whatever reason. Best strategy I find is being a huntsman sniper, the arrow ignores the resistance due to it not being a bullet, explosive or flame. So you end up one-shotting the Scout or Medic with a 3/4 charged arrow. One is useless without the other, but of course always try and get rid of the Medic, cuz usually the Scout player has zero game sense and rushes back to spawn like a coward.
That's something I didn't know. I always presume it was considered a bullet...
You're effectively invincible to the selected damage type when under the effects of a Vaccinator shield. All you really need against Sentries is bullet resistance, since the rockets aren't that hard to dodge when you're running around at 400 HU/s. It's not like Soldier's rockets where they'll generally be aimed at the floor. Also, it's pretty hard to get a level 3 in a good position when you've got a combo like that running around cleaning everything up in KOTH. I really can't imagine it would be that difficult for them to take it down even if you were able to. Again, the Scout has an effective 740 HP + regen against the selected damage type, and as long as he doesn't jump, the knockback wouldn't even keep him away. He can just walk at you like you're nothing unless there's a teammate with another damage type nearby, and even then, Valve buffed it to allow you to use multiple resistance shields at once (with +67% Ubercharge rate, as well). The way KOTH maps are designed makes it easy for them to pick people off, even engagements against two enemies at once were quite simple for them.
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