https://i.imgur.com/McCbXlf.jpg
https://files.facepunch.com/forum/upload/211347/a65f3ac9-c604-44bc-bf89-ae51979560f1/94f.png
salvofiring hydras is so fucking satisfying, you can delete EVERYTHING.
Dope.
Also jesus christ the comments on the devblog are all whining about planes.
Artillery spam makes me want to strangle myself DAILY in this game. Trying to struggle though the French line is bad enough without getting artillerized at least 10 times a match. /rant over
To be honest, aircraft (except ground attack aircraft) have been on the backburner for a while now.
In general, there has been hardly any changes/improvements to aircraft and aircraft gameplay for a while now.
Uuuu now I will have a chance to acquire the vehicle I was closely related to during my conscription service.
More IFVs would be pretty neat. Autocannons are just so satisfying to use.
RIP airplane users
I TOLD YOU GUYS
But seriously, fucking amazing, now just gotta do a proper FDF skin for it when it comes out, and adapt the sight I did for it.
Ah 1z
https://en.wikipedia.org/wiki/Bell_AH-1Z_Viper
First flight 8 December 2000
Introduction 30 September 2010
you got to be kidding me
Interesting that the brits are getting Warrior, since it lacks any ATGMs, so it only has the 30mm RARDEN.
dev is up
It's possible that it might be a version with an jerryrigged MILAN
https://files.facepunch.com/forum/upload/1921/0092f715-afc9-4234-8ad3-7630ce935d9e/image.png
Well that's nice, BMP-2 gets APDS which it shouldn't get especially at base BMP-2 lmao.
Update 1.81 "The Valkyries"
The mechanics of the “commander view” has been reworked. The camera is now tied to the turret and will turn with it.
https://lh6.googleusercontent.com/VvwovZrpwdDBPiac3w43HDyfIiYxj8Pvx24EK8-9hs1nx98tnms037kOzSKq_pKeSkTFuLMkkjwZvBBFm9DkDg3R4uBS7mFS6x5JZZ-LuGgphJhi0GiW2v3NxS927iGrzkYD0ibM
Game mechanics
In RB ground battles, the cost of respawning ground vehicles has been reduced by half, and for reserve vehicles, has been removed altogether.
OOOOH FINALLY YA SLEEZY CUNTS!
Looks like they finally caught on the battles being ended super fast, this should fix that by letting people get back into ground vehicles faster.
Fuck CAS though, CAS ends ground battles too fast and will only get worse. But maybe with this change the amount of AAA will stack up.
with tank rb gain getting capped as low as it is games lasting longer isn't a good thing at all
also the bmp-2 has variable RoF - it's got both *doot doot doot* and *brrrrrt* modes :v
BMP-2 sight adapted, although the HE range scale is incomplete since it doesn't actually have a HE belt, so I might use the HE belt for default and then AP for APDS
https://cdn.discordapp.com/attachments/251746822870007808/487019117744750593/War_Thunder_Screenshot_2018.09.06_-_00.59.50.95.png
See thread has new posts
Expecting something dumb like gaijin adding some new grind event
yesssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss fucking finally.
Also maybe this means they will actually fix atgm's before they go and add another bunch of tanks that use them....
the ATGMs on the warrior are fired from orbit
https://i.redd.it/06x6kso1xhk11.png
Why is Ger + Rus allowed? I've been playing US at 3.7-4.7 BR for a while now, but it seems like the other team is always at a huge advantage since they have tanks that are better than ours at every range. And to make things worse Ger + Rus + x is about 90% of my matches, which feels pretty ridiculous at this point since they don't allow US + Ger due to it being "too good"
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