• The lore fix challenge
    142 replies, posted
honestly the T-60 in fallout 4 bugs the everliving shit out of me bethesda claims it was made literally just before the great war, but the established lore to that point says T-51b was the latest. the description in fallout 4 for T-51 even still retains the "pinnacle of pre war power armor" statement. imo they should've taken what the bos in the east said about retrofitting old T-45 suits and made the T-60 a bridge between t-45 and T-51 instead of shoehorning it in right before the great war. also the fact that the T-51 is just an infinitely better design, really. all those fantastic ballistic curves, not as many gaps followed by hard edges https://i.imgur.com/LKyUBtO.png and then T-60 with a fucking rubbish bin for a chest piece
It was just going to be a minor redesign of T-45 for the new game but they decided to make it its own model to bring back T-45.
I'm really glad T-60 exists because if it didn't the T-45 armour would use the T-60 models and T-60 looks like trash. At least as its own thing it can be mostly ignored while playing.
i got a mod to switch the stats because its how it should be
Now hold on a second, I'm not up to date since I didn't play Fallout 4, but my impression was that the NCR had mostly wiped out the Brotherhood of Steel in the west, with Lost Hills being one of their last remnants.
Prydwen terminals state that there are multiple elders still in the west coast chapter.
I'd sooo support ghouls as being radiation + atmospheric FEV released when West-tek was hit, but I know that ship has sailed.
I'd love it if FEV was the catalyst of all severe mutations and evolutions in the wastes, because that would make a lot sense into why creatures and people are the way they are, but I guess magic radiation will have to do.
I honestly shrug off the kid in the fridge thing as a staple Fallout style raaaaaaaandom encounter!!. You know, stuff like the aliens or finding a Tardis in Fallout 1. It's the least aggravating compared to weapon art redesigns from both 3/NV and 1/2 (what the fuck happened to realistic looking firearms and not water-cooled monstrositys?) or the mysterious Jet in one of the vaults (I'm seriously not getting over that one)
They just wanted to give almost everything a redesign, I suppose for the quantum leap in graphics from 3 to 4. (except the laser and plasma guns, which they think are nearly perfect) The water cooled assault rifle was literally just for it to look large for power armor.
Mission accomplished I guess, but it's jarring that the two assault rifles in F3 are based heavily off of real-world models (a FAL and some AK model) while the choics you get in 4 are a shitty zip gun and a massive thing that would not look too out of place in Bioshock
There's also the BAR looking combat rifle, which was probably made from this: "oh shit we need another weapon to use .45 ACP, just reuse the combat shotgun design".
Magic radiation will do and has done since the series was a fucking GURPS spinoff book. Why people get uppity about radiation making mammals into zombies and bugs into bigger, angrier bugs in their 50's pulp-inspired sci-fantasy game and, even worse, insist that the more logical answer is a magical mutagenic virus, I don't think I'll ever understand.
After looking at Institute termial entries, the source of the ridiculous number of super mutants in 4 has been found. Zimmer was ordering all the tests, with Virgil complainging that there's been no new data in a decade. Zimmer's doing it for the lulz.
how about we just say the entirety of fallout 4 isn't canon?
If you want, it's fine at the level of broad strokes canon like Tactics. Just imagine what actually happened in the canon is the plot of 4 but better written. To Bethesda, not having super mutants might be like the next Elder Scrolls game not having skeletons.
The radiation in Fallout only makes a small number of changes which are mostly consistent through the series. Insects get fucking big, mammals become ghoulified or gain another head (and in Fallout 76 also makes some big), and aquatic animals mostly just die. And for some reason crows and ravens seem to be immune to radiation. Of course there are exceptions, like the Wanamingos which are who the fuck knows what, or the scorch beasts which I'm going to assume are not another fucked up government project like deathclaws were. The thing I always really liked about Fallout is that the deathclaws and super mutants were pre-war creations made by super unethical government experiments and projects. Even if the ones in Fallout were The Master's versions.
Crows and ravens are probably Institute spy synths. There are entries to that effect in the Institute terminals and I think someone in Railroad says something about it too. That's why they're not ghoulified like the seagulls. My theoriy is that cats are synth spies too, which is why there are no rad-cats like there are rad-hounds and mongrels.
That doesn't explain the ones in the Mojave. We also don't know if all the crows are Institute creations.
1) The T-60 shouldn't be pre-war but a Brotherhood designed and manufactured power armour using the industrial capabilities (or what's left of it) of the defeated Enclave from FO3. 2) The Enclave in FO3 shouldn't literally be the survivors of the Poseidon Oil Rig's destruction in FO2 who made the ridiculous retreat all the way from the West coast to East coast but rather, an outpost of the Enclave's east coast command.
For anyone with issues with the T-60 I recommend this https://www.nexusmods.com/fallout4/mods/11978 It keeps it out of plain sight but its still around
Because that's how science fiction works? You take a world with realistic physical properties, and you add in a science what-if and see what happens. That's the gag behind the first Fallout, really. It appears and presents itself as super pulpy magic radiation setting, and all the ignorant wastelanders imagine it as such, but as protagonist, you're able to discover the secret gears driving of the universe, how the FEV accounts for most of the weird stuff going on.
I really like the T60 armour, it's probably my favourite model (followed very closely by t51 and the raider power armour) but just chucking it into the lore instead of having it newly developed by the Brotherhood was a really really stupid move. Partially because it's fucking stupid to insert a retcon that literally contradicts loading screen text in the same fucking game, but also because it ruins a perfectly good opportunity for world-building. If T60 armour wasn't developed by the brotherhood using enclave technology, scavenged from adams airforce base, then what the fuck did they do with all of the suits of enclave power armour? leave them out on the asphalt to rust? did they scrap it all? The Brotherhood's whole thing is that they value preserving mankind's technological legacy over any individual human life, everyone knows how to make a new human, but building a plasma rifle is a lost art. And yet fallout 4 establishes, both directly and indirectly, that their new thing is wantonly destroying or abandoning any form of technology they decree ~heretical~ Just what does Bethesda have against post-war people inventing new technology? It's like everyone is just scavenging up elements of the past and giving them a new coat of paint instead of doing anything new.
How the fuck did Harold get from the east coast all the way to DC? I mean, if BoS has any canonical relevance then you could make the argument that he went there because (???? do we need a reason?) as he's in Texas in that game but otherwise
After playing both fallout 3 and fallout: New Vegas a ton, I suspect Bethesda and Obsidian use a different point of divergence from when the Fallout timeline became alternate history. In the bethesda games, the point of divergence clearly happens in the early 50's. In Fallout 3, you have 1950's weapons like the G3 and the Kalashnikov. People wear 1930's - 1950's clothing, and rivet city has some weird, carrier-bound P-80 fighter jets on the deck, and most robots are enormous killing machines, like the factory-security robots. Oh yeah, the streets of Washington are filled with Messerschmitt Kabinenrollers. In New Vegas the point of divergence appears to be around the year 1960. People wear checkered suits, there are m16's, technology is more advanced in general (securitons), Rock & roll music is widespread.
Mr. House prevented damn near 100 bombs from hitting the Mojave, Its more than reasonable to say that such a thing could of prevented their extinction.
Smaller animals would survive better in high radiation anyway. The fast reproduction cycle means they don't have enough time to develop cancers, and large litters can weed out nonviable mutants. So if you find yourself in the post apocalypse and the rabbits are struggling, you know you're fucked.
Interestingly, rabbits and chickens seem mostly unaffected if Far Harbour is anything to go by and they're constantly surrounded by radiation.
Exactly my point. Rabbits are the epitome of quick and plentiful breeding.
"Mostly" unaffected... https://vignette.wikia.nocookie.net/fallout/images/2/2e/FO4-FarHarbor-RadChicken-Side.jpeg/revision/latest/scale-to-width-down/185?cb=20160522010334
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