• The lore fix challenge
    142 replies, posted
When you're not quadrupling in size or growing an extra head I count that as mostly unaffected.
you sound like a health inspector
It's only a couple of roaches, it's fine. The place gets a C, you can keep operating as long as you put this sticker in the window.
How does cooking food remove all radiation from it?
ask the health inspector
Look radiation is not magic. It's a curse. By cooking it you're transferring the curse to uncooked meat or still living animals. That's why the Commonwealth Safety Council recommends you always chant "O Radiation King, transmitter of radio waves, transmit these rads from my meat unto another. Amen." twice for every minute of cooking. Or once for every minute of boiling. Trust me, I'm a health inspector. I took two points in Awareness, I know what I'm talking about.
hey ho wanna see a massive stretch in regards to the threads topic? okay. okay. i'd fix: Beth retconning the series' focus on the east coast. right so this isn't the usual new vegas-tier shitposting, but it really bugs me how underdeveloped the east-coast is lore-wise compared to the west. so we have a few explanations for why the two areas we've seen so far, the commonwealth and the capital wasteland, aren't as developed, and it's pretty clear beth's interest is in exploring these types of chaotic wastelands. well fuck that boy, i'd spend hours fleshing out fledging communities of allied settlements that form into full-on nation states. take megaton, rivet city and idunno, tenpenny tower or some shit and make them some allied force that is earnestly struggling against the harsh conditions of the wasteland. actually expand the lore beyond pre-war stuff and into more details about how tenpenny tower was once a haven for bigots before it was taken over by ghouls and integrated into the larger community, or something. the brotherhood aren't the retconned-and-then-retconned-again good-guy angels, they were always a distant authoritarian force in the capital wasteland whose good deeds only extended to how secure the kept their surroundings. keep the Commonwealth Provisional Government around, have the minutemen be their waning military arm that's constantly undercut by the institute shady nature. Instead of all those empty player settlements, fill 'em with a new-vegas portion of towns that represent a more unified version of humanity and then have the institutes shady social manipulation actually be interesting and have stakes ok im done stretching i just wanted to rant about how Beth has the potential to write interesting post-post apocalyptic lore and i didn't want to make a new thread
I'm a health inspector.
Mostly they should've made their games concurrent with Fallout 1. If it was just a generation after the war, everything about their settings would make perfect sense except the Brotherhood of Steel, they probably couldn't have made it cross country yet. But if we're fixing stuff, make them a separate military remnant faction.
Why are Institute lasers, which are blue (which has a higher frequency/wavelength than red), less powerful than red lasers, when the AER-12 prototype in New Vegas is green, and does more damage? Potential explanation, the AER-12 needs two MF cells per shot, if it used one like the Institute and AER lasers, it would be less powerful, and lasers work the opposite way they work in the real world.
The Institute specifically color their lasers for cosmetic reasons and that reduces the effectiveness of the laser.
The X01 set in Nuka world
A member of the Enclave happened by before the park's occupation by Raiders, following up old government info about Project Cobalt. There, he discovered the process for enhancing power armor, and decided to put his APA through it. Meanwhile, he took the (presumably) T-51b quantum armor prototype that had already been created to continue exploring the area. Unfortunately, he was killed by one of the park's many dangers, while the automated systems, still programed from pre-war, delivered the completed Quantum APA to the display case where it's predecessor had been.
Considering the US army were doing promotions with Nuka Cola and Vim! to increase sales/recruitment I can easily see them throwing their unfinished prototype armour to sit on display in the science section of Nuka World, especially since Nuka Cola were contracted to do secret weapons development for the government. All because Bradburton wanted to live forever, or at least past the nuclear war a lot of people knew was coming at some point. Hell it'd be a good cover for any military personnel who may need to hang around the park. "Oh, they're just here to keep an eye on the power armour."
Even if you accept that X-01 is a pre-war precursor to APA, which is just annoying, why would the Army put their next gen super armor on public display in an amusement park when elsewhere they're shown to be ridiculously paranoid of Chinese spies? I mean, I know the real answer is that Bethesda wanted to make their final reward end game armor to use the most powerful base rather than a lower tier version, but still. It vexes me. I am vexed.
AER-9 and AER-12 were designed for the US Military to use against China. Also you're thinking of the AER-14 prototype, the AER-12 is mentioned as the wholly superior, but much more expensive, alternative to the AER-9. It hasn't appeared in any game yet, because AER-9's were the standard laser rifle because they were cheaper. Anyway, AER-9's designed to be used by well-trained infantry to fight Chinese troops and possibly light vehicles, and robots if they use them. Institute Lasers were designed for use by expendable robot commandos who are mostly going up against raiders and wastelanders armed with scrap guns or rusty pre-war weapons. Seeing as they have Coursers to take out the bigger problems like Gunners or Railroad, and Synths to infiltrate larger communities and get what they want from inside, they probably just don't see it as urgent to improve their shitty lasers.
I think the real question is, presumably, higher-frequency beams would deliver more energy to the target, so why are blue lasers less harmful than red?
that lore about the enclave power armor being a post-war tech but in fo4 they call it a pre-war idk how to explain that
The black APA from 2 entered service in 2220, we see X-01 as early as 2102. Loading screen tip says X-01 was made by the army postwar, must have been an existing design planned to be made (then why the fuck was T-60 made) and the Enclave used that design for their own APA using advanced plastics.
Where did super mutant behemoths in 3 find such large shoes?
Because red looks scarier and blue looks cleaner and real-world laser dynamics never factored into the design. Aren't real lasers invisible anyway? From a gameplay standpoint that'd be pretty boring to use.
Actually explainable with in-game lore. It was never said he didn't have food and water, and even then we know Ghouls can go ages without Food and Water. A Ghoul in FO2 was buried alive with no Food, Water or air, yet he survived for months. Once again, explainable with in-game lore. In FO2, Mrs Bishop said she got hooked on Jet by John Bishop before they got married, meaning that Jet has been around before Myron. It is possible that Myron re-invented Jet, and was already in low supplies which is why it isn't in every Vault. Easy to explain. We can assume that the T-60 was in fact developed Pre-War, but rarely if not never used.
Not to reignite the whole argument in the first place, but the ghoul kid had been trapped for the 210 years since the bombs fell. That's many many orders of magnitude greater than several months. When you take all the info at face value like it's presented, with no reason to question it, his survival is just inexplicable. As for the T-60, it's similarly weird. I think in development, they made a decision to let the higher-numbered T-series be stronger than the lower-numbered, as if it'd be confusing to players that the T-51 was the best. But the loading screens tell you that T-51 was still the pinnacle of pre-war Power Armor, which includes the pre-war T-60. It's not so much where the T-60 came from, the part that needs to be "fixed" is why T-60 is superior in gameplay.
Eh just treat T-60 as for the infantry while T-51 was for the Mechanized Cavalry.
This is true, but we do not know the exact conditions. For all we know he could have had food in there, maybe he managed to Ration it off that long. All I am saying is that it's not impossible for the Ghoul Kid to be in that fridge, it doesn't fuck with the lore. They could easily update the game to add a few Cans of food, water, some Dialogue explaining the survival and badda bing, pretty much solved. I just don't see why people are getting so crazed about it.
But they didn't, is the point.
I get what you mean, but I've seen people overreact, claiming it's impossible in the Lore when in reality it's not. It's just shit storytelling.
On the T-60: While the T-45 series of power armor served well in the years prior to and during the Anchorage Campaign, the decade old power armor was quickly being phased out in favor of the T-51 series. Facing the possibility of having thousands of suits of power armor being useless and locked in storage for the next couple decades, the US military decided to attempt a retrofit of the T-45 in order to bring it up to modern standards. And results were the T-60 series, a set of armor containing both the advantages of the T-45 and T-51. It was in fairly limited production by the time of the war, but a fair stockpile had been manufactured, and the blueprints remained. When the BOS stumbled upon this cache of armor, they took the functioning ones, and copied the data, allowing them to refit all of their existing T-45D fleet into T-60s. Pretty much all headcannon, since there's not a lot of lore on power armor development besides "it was there" and "deployed in the anchorage reclamation", but it allows all the power armors to logically exist at the same time. The T-45 is the old surplus equipment that is all but phased out (like the M16), the T-51 is the current standard issue equipment (like the M4), the T-60 is a refit of the old equipment (M16A4), and the X-01 is the very early development (assuming there was any pre-war development of it) and very experimental equipment (like the ACR or SCAR or something crazy like the OICW).
sounds like you forgot the entire story arc to necropolis in favor of a one off joke
I never got to Necropolis, care to explain.
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