Battlefield Franchise Megathread v4 "Black Panthers in ze Panzers" Edition
999 replies, posted
I like the low ammo counts, but playing solo means that you're basically scrounging for those 10 ammo packs from dead enemies constantly because your squadmates run to the other side of the map
only 1 auto on assault is lame as well, probably half the reason why the stg is so commonly used
I do love being able to sneak around and prone while killing multiple squads and no one notices me, so different from cod (played maybe 5 minutes of a battlefield game before)
also fortifications are so fucking cool, war mode in cod ww2 felt okay but you couldn't really build anything up outside of some doorways, in here you can really bling out a point, I spent like 10 minutes going around points fortifying them as a support
Battlefield V Open Beta has finally hit. Here’s my hot take after a few hours. Warning: This is going to be a long one.
It’s surprisingly good and close to what I actually wanted, but I wish this good game was inside of a better game.
Combat has slowed down from Battlefield 1. I hated how fast Battlefield 1 got. So much of BF1 felt like a step in the wrong direction from what I want in a Battlefield game, but BFV from a pure gameplay perspective is a course correction. It makes some really surprising choices that I just know are going to be unpopular to the people who want that hyper fast paced Call of Duty instant-respawn 600% action 100% of the time gameplay.
Some examples of the new gameplay slower-downers mechanics that I absolutely love: Ammo is very limited (you spawn with only 2 magazines) and you must go to an ammo box or ask a support to get more ammo. Ammo boxes and medical stations are littered around the map like they were in BF1942 so that you can get more health and ammo. Health auto-regens only up to 40 points. To heal fully you need to either use a medkit you carry (you can only carry one), find a health box, or find a medic. Vehicles have limited ammo and so cannot fight indefinitely. They need to find ammo boxes to re-arm. All the revive animations take a second and aren’t instant.
Speaking of Call of Duty, the guns in Battlefield V feel great. Ironically, it's because they’re basically just Call of Duty guns now. In BFV, guns are now perfectly accurate when aimed down sights. The inaccuracy from firing ADS now comes only from the recoil, which is bigger than it’s ever been in a Battlefield game. It’s still not that much recoil, but it makes the guns very predictable and when you miss it doesn’t feel so much like unlucky RNG from random spread. This works a lot better than I was expecting because the recoil is enough that you can’t just spray at 100m and get a kill. Personally though, I would rather the recoil on all guns be doubled because I don’t think it’s enough. I would also be in favor of the damage being reduced just a hair (by one bullet for automatic weapons?) to make the time to kill just a bit longer. I also wish the reload animations weren’t so fast in order slow the gunplay down just a bit.
Teammates have been bizarrely helpful with passing around ammo and health kits. I’ve rarely ever run out of ammo because people keep giving me more. I’ve also been revived many times. Sticking together and supporting each other pays off so much more in this game than in most recent BF games because of how limited your resources are if you’re alone. Even a medic can’t heal themselves indefinitely and must pick up self-heal kits like everybody else.
The Rotterdam map is actually pretty good. It’s an urban map that’s actually much more open than I was expecting. There’s plenty of long sight lines, and room for vehicles to maneuver and a good tanker to dominate.
I played the snowy map first but I had no idea what I was doing and didn’t really enjoy myself. If I played it now, I think I would like it more.
I never got to drive a tank, but seeing them in action was awesome. Battlefield graphics have always been great, and watching a Churchill, Panzer IV, or Tiger move down the street with bow machinegun blazing and cannon firing is awesome. In a Battlefield 1942 dream come true, you can now jump onto the back of the tanks and ride them like you used to in 1942, but without all the weird jank and lag. It’s a fun way to get around.
There is zero faction identity and this is my least favorite part of the game right now. When I see a Churchill or Tiger, every single time I’m asking myself what side I’m on because there’s really no difference at all between the sides from the infantry perspective. The uniforms are all diverse enough that I generally find out if somebody is friendly or not by just shooting them (since friendly fire has been disabled in BF games since Bad Company). In a match today, I kept thinking I was British and ignored an enemy Churchill Gun Carrier because I was running around with a Sten. I really, really, really, wish that guns were faction unique and
As I said when I played COD WWII, it doesn’t really feel like a World War II game. It feels like a bunch of modern day friends getting together to play a casual Airsoft version of WWII where they dress up like superheroes. While German uniforms tend to be gray, and UK uniforms tend to be brown, there’s very little uniformity aside from the color. That everybody is always using whatever weapons they want also contributes a lot to this feeling.
The main menu has this really great somber and respectful atmosphere (ignoring the comic book characters in the main menu anyway), and I would absolutely love if that reflected the actual tone of the game, because the gameplay I’ve always wanted Battlefield to return to is actually kind of there.
The weapon and vehicle unlock/upgrade progression makes me very nervous because unlike BF4 (the only BF game I think that did weapon/vehicle customization right), all of these upgrades are pure upgrades. There is no loss in capability or trade off and you have to unlock all these things. These are also individual to the vehicle/weapon so there will be a lot to grind for in order to make your gun objectively better than a new player’s gun. This is also a very obvious avenue for monetization, so expect people to be able to buy a fully upgraded StG44 that will be better than yours until you sink hours into grinding yours.
Overall, it’s the core gameplay and new mechanics are shockingly inline with what I had hoped a new Battlefield game would do, and also what I thought they would never do because they risk angering the very large (majority?) portion of the audience that wants Call of Duty but thinks they’re too cool for COD. Unfortunately, this is still a AAA Battlefield game made in 2018, so there’s a lot about the game that makes me nervous, and a lot of the historical stuff that I think could easily push the game from good to great that will simply neverhappen because that’s just not how you make a bit shooter today.
I like the beta cause the guns go pop and the explosions go boom. My biggest complaint is I cant fucking see who needs a revive and its a pain in the fucking ass because I have rather poor eyesight. They really need some sort of backdrop behind teammate healthbars and a bigger fucking revive notification or make the guys crying for help louder or something cause it all gets drowned out by the non stop soothing sounds of an active shooter situation.
Otherwise though its really fun cause it manages to both appeal to my caveman desire to just blow shit up and blast fools but also my 300 IQ secret brain i have with slower paced action and forcing me to properly manage my resources.
My 2 cents on beta so far:
-if you are using ANYTHING BUT THE StG, you are already lost. Especially if you use the upgrades on it and get a better sight.
-Bren gun is a beast and a best
-Flak guns are good.
-there is no reason not to use the middle German plane over the rest of them. At least with the brits you are stuck using the big bulky bomber, but with the Stuka bombers there is not reason not to use the middle one. They can even keep up/take down the faster spitfires.
-the semi auto sniper is annoying.
-there is already hackers in game. Flak Gun hackers are the bane of any flyer.
-Lots of bugs when using the hitch system (I have used it once, and it flung me into a Rotterdam apartment outside the English spawn)
-fuck the guy who nerfed sticky dynamite
-fuck the guy who made it so you needed to be rank 4 in assault to use the panzerfaust.
- Fuck the guy who thought waiting out for a medic revive and dying in critical, doesn’t mean you get a refund on respawn times. That is BS.
-they need to fix the spawn rates on those tanks, I don’t think I’ve driven one outside of calling one in as support.
-dealing with tanks is a lot more annoying now. Unlike in other BF games (so far), the only ones who can REALLY handle tanks (until rank 4 assualt) is the support with his mines, which can blow out tracks and do heavier damage, unlike the sticky dynamite (somehow)
-speaking of supports, the tanks are the best radio call support choice. The v-2, while really good at breaking a enemy stranglehold over a point is just too much points to use effectively/reasonably. The pod meanwhile is almost pointless, as it works like a care package from modern warfare.
-The British croc > German Cannon
-Frags>>molotovs/incinerdeary nades
-Wather>Ruby
-Hatchet>Knife
you know this is the one game where they could be bold and lock guns to their respective faction and would probably get away with doing so
in other more modern games I don't care that much but it could really work in BFV
FWIW, in CoD WW2 the vast majority of players I run into use male persona's.
Yeah I've had this as well. It was worse in alpha but its still there.
I wish it was a little more clear what kind of deaths put you in an unrevivable state. I've been trying to figure it out but it almost feels random. Sometimes my revive timer lasts a minute, sometimes it lasts 10 seconds, sometimes I cant even get revived after just getting shot. The only thing I think Im sure of is that kills from explosives make you unrevivable.
I agree with almost everything. The STG is not the best, infact it's only the 7th best performing weapon. If you want something really good, unlock the luftwaffe shotty. I expect it will be nerfed, the slug round has the highest velocity and least bullet drop out of every slug shotty ever in battlefield. Just make sure you don't upgrade the left path on the tree, i ruined my weapon completely that way.
So me and the other pilot man on the Brit’s just fucking carpet bombed the objectives for a good chunk of a operation just now.
Apparently we ran into 20 players who couldn’t reach the flak guns. Probably because they got exploded
flak guns barely tickle bombers for some reason
I mean right now every scout is a woman. That's basicly every 4th british player. I doubt it will be that high. (but then again during the cod wwii beta i played as a female avatar to piss ppl off so idk)
Oh god the flight meta for some maps will be brutal.
What do you mean by this? The left side seems good if you're gonna use the shotgun portion more like me
Oh kay, DICE isn't seriously thinking about locking us into upgrades right? They'll let us change upgrades on the fly in the full game, RIGHT?
The slug upgrade might increase drop (not sure though, but very likely), and the buckshot penetration turns it into a dart shotgun so you need atleast 2 hits to kill someone.
The best part about upgrades is that zeroing on rifles is an upgrade. Who thought of that.
Not feeling it for me, I'm still dropping guys much better with the left tree vs stock.
The only mayor gripe I have with V so far after a ~8 hours of trying the beta, is that the squad system is terrible.
For a game that is marketed as being more squad oriented, and that rewards large well functioning squads with V-2 strikes or tanks the way they implemented it is terrible.
I'm not sure if it is the game systems or the playerbase, maybe both but I've rarely had a full squad hold together for a entire round. Often a 4 man squad will be reduced to 2 within a few minutes because players seem to shift around like mad. This wouldn't be so bad if the game didn't penalize squad wipes and smaller squads, since the support costs do not scale with the squad size.
Another major flaw is that it sometimes reassigns leadership to a new member that joins, so that even a active squad leader gets booted from his/her position occasionally.
Finally, leaving the game as a squad is a useful thing if you are playing with friends, but why allow that option for randomly thrown together squads? It just seems to open new ways to annoy other players by randomly disconnecting them
Oh my fucking god, I really wish there was a sniper cap limit already
I had to quite literally carry the whole team with my Tiger by solo clearing, capping and defending the last sector A flag on Narvik until I ran out of ammo killing 15 or so more guys. Like some fucking cartoon, the moment I had to fall back and resupply is when we fucking lost and I had a nice scoreboard of me up the top with a whole half of it being filled with negative K/D troglodytes who I was able to confirm were around 12 or so snipers.
Or my favorite classic on Conquest maps: Holding a point against greater odds and finally succumbing only to go to the redeploy screen and seeing the only flag your team has was the one you were at.
I really, really hate the fact that they reduced squad sizes back to 4.
I don't like the beta very much. Doesn't give off that WW2 feel. The fact that vehicles are not locked to factions was annoying even in BF1 but it seems even more so in BFV, now even the guns are mixed up. It feels like a giant team deathmatch where everyone is using the same shit and you're not fighting British vs Germans but Team vs Team. Learn the sound of gun X? Hear it firing nearby? You'll have no idea if it's an enemy or friendly using it. Tiger in the distance? 50/50 chance it's one of yours. This isn't a war with two sides, it's team deatchmatch with capture points.
And the lack of major operations. When I think of a WW2 game, I want the classics. I want to play Omaha Beach with the Frostbite engine and full destruction and graphics. Kursk, Market Garden, all that. Who cares about some unknown Norwegian or Polish village? Have those as expansion packs if you want "unknown" battles. The base game should be classic operations, like what BF1942 had.
Also the beta has much worse performance than BF1 for me.
Vehicles felt like a goddamn mystery when I played the first two games - both on Rotterdam - before pausing.
Only couple of times did I see friendly armor during the first match, then the second match only had enemy tanks and APCs to the point someone even rolled out some kind of superheavy tank, as if things weren't already unbalanced during the whole ordeal.
Vehicles are locked to teams. British get the Valentine, the Churchill, and the Churchill GC while the Germans get the Panzer 3, Panzer 4, and Tiger 1.
I'd like the old standby theaters as well but I think the objective of this game was to cover areas of WW2 that have been neglected by the glut of WW2 games that have released over the decades. Hopefully the latter war battles that everyone recognizes will show up through the Tides of War but DICE has an iffy track record on the whole "live services" thing.
Isn't this a pre-release thing though?
I haven't really been in many open betas, but I do remember that Call of Duty WW2 open beta also let you use only a couple weapons and they weren't faction specific.
So, they are either going to be the faction specific later on OR, which is probably more likely, you'll be able to unlock them the way it was in Battlefield 3.
I was actually kinda hoping that the weapon variant that is like, a seized version was going to be the cross faction default.
Think he means stuff like the SdKfz.251 and the Ketten. It does irk me that we don't have M2/M3 Halftracks and Universal Carriers for the Allies, along with 17 Pounders and Bofors guns.
Well, you could use the "Captured" paintjob for them, I guess, but that just makes them look sort of rusty.
Again, is this just the case of the game still being in beta or has it been confirmed that the allies won't be getting their own vehicles? (Or am I just being dense and you're only talking about the lack of these vehicles in the open beta?)
Man, the main menu tracks are fucking beautiful, especially the remixed BF1 tracks.
Shame the same can't be said about the in-game end of round music though as they sound like they're trying too hard to emulate Dunkirk's soundtrack.
It's not been confirmed, but unlike some of the guns or tanks (like the Tiger H2) I can't see them in any of the trailers.
I also agree with what folk are saying about WW2 being diverse enough that weapons could be locked to factions without either side having a distinct advantage, besides the STG44 naturally. But I'm sure there's some obscure ass prototype they could give the Allies instead. Or just let players use the BAR like an Assault rifle, nasty but I'd rather see BAR's everywhere than some wierd ass prototypes.
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