Battlefield Franchise Megathread v4 "Black Panthers in ze Panzers" Edition
999 replies, posted
Maps at release
https://files.facepunch.com/forum/upload/225943/10f000c2-1ee9-4e82-843f-5e25d1f20ee2/3bu80xp253l11.jpg
One would hope more follow shortly after otherwise these could get stale pretty fast.
For reference BF1 had 9 maps at release and BF4 had 10.
Have they ever definitely said if they were going to do Pacific theater? Now that you can stand on moving objects, you could finally do those Battlefield 1942 naval battles without the jank.
Encountered a cheater today on Narvik, playing as support just one tapping people to death constantly, he ended up with 101-2 at the end...
there is a decent chance that the guy had no extra medpacks on him, which is required to revive folks it seems.
The prompts don't show up if you don't have extra medpacks, but when you are down there is no way to know if a player could actually revive you so even well meaning players look like assholes.
Its a shame you cant just throw the ammo and health packs on the floor anymore
I mean, none of that is going to help you if you end up driving the tank into a damn river anyway.
How is that even possible when medics have infinite health packs?
This 'releasing a half-finished game and "promising" to fix it in the future' shit needs to end
I guess I'll give my general thoughts on the beta thus far after 3 days of playing it
The good
-Gunplay is top notch and I'm pleasantly surprised that automatics didn't devolve into microbursting drivel thanks to the proper recoil mechanics along with how they're learnable at the same time
-Graphics are excellent as per usual of Frostbite, but I can't help but feel like the texture work is a little bit worse than BF1, though it might be due to weird lighting at some areas or just general sacrifices to accommodate the inclusion of fortifications
-Speaking of fortifications, I'm also surprised by how much they legitimately affect the flow of gameplay with some rather standard attack/defense patterns possibly being completely walled off or viable thanks to these fortifications such as D point in Rotterdam or Day 1 of Narvik Grand Ops
-Attrition system does a good job of successfully slowing the game down and makes smart maneuvers very rewarding with the increased vulnerability of soldiers and general decreased one-man-army capability
-Removal of 3D spotting is the best thing ever and the visibility is not too bad with the ridiculous rimlighting on soldiers and their contrasting color palettes
-Audio works a tad weird, but I'll excuse it as it's still apparently WIP and the quality itself doesn't really need any comments as DICE quality audio design is simply unmatched
-Menu OST is also excellent with some nice BF1 remixes shoved in there
-Tanks now being proper support vehicles as opposed to blitzing death rollers in previous games is a bit jarring, but ultimately pretty nice and the massively reduced mobility and realistic turret traverse makes tanks properly behave like actual tanks now
-All the mobility options are fucking ace and crouch sprinting is the best thing to ever happen to FPS games since diagonal movement
-The sheer number of assignments is great and their relative simplicity always gives me something to do unlike BF1 where a lot of medals take too long to complete to actually feel like you're accomplishing anything
-Progression is pretty good and having actual trees of specializations for your vehicles/guns is a great idea, but is obviously not perfect as will be mentioned later on
-Reinforcements so far are not as imbalanced as I thought they'd be given how equally vulnerable the Crocodile/BIGG BOY Tiger are to conventional AT and how the V2/JB-2 is not too great in conquest and how their point requirements are only met very late into Operations
-Both Narvik and Rotterdam are pretty good maps that flow well with ample down time and uptime of action being distributed which is a breath of fresh air from BF1's mega chaotic chokepoint heavy maps
The dogshit
-UI is fucking dogshit and I seriously don't think I need to elaborate further
-Upgrade system is not too dogshit, but there'd probably be no objections at all if proper drawbacks to your specialization tree were to be implemented i.e hipfire focus will murder your ADS performance etc.
-The little parts of bad visibility are super bad with some of the soldiers glowing way too bright under a dark bridge or turning completely invisible black in certain hallways
-Some spawn points are very bad that 3 hours into the beta, I was able to start spawncamping comfortably in some flags because of how predictable they are
-General bugginess i.e the critical death bug makes me worried of the final state of the game as it is a tad bit too close for comfort
-The literal fact that a large portion of content they've announced are now pushed post-launch instead of release
-Some very severe balancing issues including the STG or the fact that British tanks can easily 2 shot Tigers when equipped with the upgraded guns vs the German tanks not even holding a candle in the late-upgrade game.
-The whole bleeding to death thing seriously needs to be looked at again as not only is it annoying to sit through the thing after the gimmick wears off, but the fact that you can't just comfortably skip it immediately or how inconsistent it is in its activation for revive eligibility as you can get assblasted by a tiger and still be revived, but god forbid some fucker shoots your toe with a Ruby and kills off all of your chances of coming back
-TTK on the receiving end needs to be checked at as it seriously feels weird to feel like you're getting deleted instantly when killing people yourself seems to give off the idea that there's ample room to react though this might be due to an old netcode bug last seen in BF4
-The whole pick up your own pouches/bandage thing still applying even when you're spawning in uncontested areas a tad bit annoying
-Suppression still feels a tad weak, but it might be due to lack of proper belt-fed MGs in the game atm
Overall I'd say the core gameplay is surprisingly very good and that they got a good foundation going, but it's hampered by some piss poor design decisions and a mega piss poor UI design. The overall incomplete stage of the game even in this beta build also worries me a bit like the lack of MMGs and other promised features.
To be fair, I'm not sure Argonne Forest counts. It's horrible. I hope the rest of the maps in BFV won't turn into me quitting as soon as I see X map at the loading screen.
I think the only thing that really bothers me about the new ammo/health resupply system is that A. you're FORCED to take packs, which i don't inherently mind but at least give the option to swap to crates instead of having to take both and 2. It doesn't seem like most people realize you have to actively take ammo from support crates now and it's a little bit of an annoying system anyway, it seems like a half-assed middleground between the old radial resupply system and Hardline's taking ammo directly from supports. I'd rather it be the best of both worlds as a support main, give me my radial resupply except maybe in a smaller radius to compensate for people being able to take ammo directly from me. That way i can drop an ammo crate behind a nest of people and have them be resupplied without having to hunt down where the ammo box is (and hope there's no gun nearby to pick up LIKE WHEN YOU REVIVE SQUADMATES) but i can also run off after that and resupply people directly from me. I'm sure there are flaws to that and frankly as it is already there's never been a better time to be a support main, but some quality of life goes a long way.
You know there isn't any actual suppression, right? It's visual only, which is fine by me I think it was a bad mechanic to have on all guns. I think perhaps MGs should have some sort of suppressing capability, but it needs to be implemented carefully.
Tank rampages are fun.
But you know what’s even more fun? Knowing most people don’t know how to unlock the panzerfaust and use it.
Thankyou dice, for making tank camping legit again
Oh there is a panzerfaust? I was wondering
Assault unlocks it at like level 4 or 5 or something like that.
I've found the dynamite and grenades perfectly capable of killing tanks honestly, especially with the throw distance of the dynamite.
How? 3 dynamites do like 50 damage. Didn't try it much though, placing 2 AT mines worked fine.
I dunno man, i've tossed my two dynamite and it didn't kill it so my regular frag did. I've killed a number of tanks already this way, both with teammates and without.
A Panzerfaust/PIAT should be the default AT weapon for the assault class. It's ridiculous that it's not.
I kinda agree, but you can also see that they've done it so that it's not spammed and tanks are a bit more powerful now.
That said, I dropped two mines on a Tiger from the bridge between D/E on Rotterdam earlier and they landed right on top of it, absolutely nuking it - so I'm pretty chuffed with that
During a match in Rotterdam, my team and I were coming back from match where we're 100 points under. The match was about to end and the only objective we have to capture was D flag. 3/4 of the enemy team were on D point and they fortified the shit out of it, waiting for anyone to come through just to butcher them. They also had a tank in there too.
the score was 8-11 and the only way to stop our tickets from falling was to capture the last point. So literally the whole team stormed towards D point, full infantry and a tank. As squad leader, i was saving up points to use the V1 rocket on the last point. Marking D flag, I called in a rocket and got 12 kills, including the enemy tank. I stormed in, got gunned down by an enemy in the corner but my squad mate finished him off. As we were capping the last objective, a teammate came to revive me...
Then the game crashed.
My setting were all on low and i was getting 120+ FPS the whole time.
Completely aware of that, but I still feel like there should be more suppression by the MGs beyond the white flashes and faint markers we have now. I wouldn't mind adding a little bit of motion blur and vignette back because as it is now, it's more dangerous to try to suppress with MGs as spread is no longer a thing.
I mean, if you've played the beta then you'll know what I mean as to why the UI is dogshit. The objectively shit design choice of having assignments and your general company/unlocks management require you to exit the fucking server along with little bits like the revive icons being a little too small and the UI having way too many submenus are my main gripes of the UI
It would be beyond OP if it was, the thing does 1/4 of a tanks hp with one hit and you get two of them.
I've seen tigers get instantly killed by 3 dudes with them before and the range is much further than it initially seems.
Tanks are in this weird state where they wreck infantry at range but the second you get too close you just instantly die to panserfausts which forces them to sit so far back they generally can't do anything to actually help.
I find them exceptionally easy to kill with the guys I play with, one pops up and everyone just respawns as assault and instantly kills it, on rotterdam its especially bad.
I haven't seen it happen yet, mostly because hardly anybody has them, but I've seen a similar sentiment from others.
What you're describing is right in the sense that that's how tanks should work if armor in BFV is meant to be balanced like they are in real life. That's pretty much how it's been in other games as well, it's just that nobody actually coordinates to take out tanks. Even in BF2, which had probably the strongest tanks the series had (for reasons beyond just that they were very strong vehicles in their own right), if you did have a full squad suddenly go AT and coordinately fire on a single tank, that tank is going down in seconds. In BF2 that would be 6 rocket launchers, and in here that's 4. In both their respective games that's enough to kill a tank in one salvo even in the worst case scenario of firing at the front armor.
The interesting thing about Panzerfausts/PIATs in real life is that their ranges are terribly short and aiming them should have more in common with a grenade launcher than a rocket launcher. In essence, they should be difficult to aim and very short ranged weapons. I don't think that's how they are now, as I haven't actually used one yet, but that'd be a good way to balance it if something does need to be done. I assume at some point they'll also add a Panzerfaust and M1 Bazooka, both of which are much more effective at range, as well as just more powerful AT weapons in general, so something probably should be done with the Panzerfaust to differentiate it.
Doesn't surprise me considering how large the maps are. Rotterdam feels huge compared to Amiens.
This game really, really needs to be delayed a bit more.
Agreed. I think it's pretty fantastic so far and i'm excited for release, but it's clearly unfinished in a LOT of aspects. I couldn't imagine this coming out in October like before.
I think V might end up being a BF4 type situation. Buggy and unpolished at launch but much improved and expanded upon down the line after it's had the time spent on it that it should have been given before actually being released. That's if it doesn't fall flat on its face at the starting line that is.
I can't wait for DICE LA to take over.
Man the sturmtiger is fucking hot garbage
The explosion should be a one shot kill no matter how far you are from the radius AKA an infinity gradient drop the moment you're out of the damage radius
Did anyone mention yet that The Last Tiger will also be a post release update. Basically this game is releasing with an incomplete campaign, this is a new low.
The fourth and final complete War Story is The Last Tiger, but it won’t
launch with the Battlefield V. Instead, Dice says it’s coming post
launch. The story – which is the only war story told from a German perspective
– takes place in the last days of the war, as Allied forces close in on
Berlin, and portrays an isolated Tiger tank crew as the group “begins
to question the ideology that got them to this point.”
https://www.pcgamesn.com/battlefield-v/battlefield-5-war-stories-the-last-tiger
This game needs more time in the oven.
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