Battlefield Franchise Megathread v4 "Black Panthers in ze Panzers" Edition
999 replies, posted
I love the spawn beacon. Can really cheese it if you know good places to hide it.
I think I just got the most mad that I've ever been at a video game. We were defending A against a team who destroyed four guns with like 100 reinforcements left so I knew it was going to be rough. At some point my squadmate got a Tiger and was driving back and forth with it. Their tank flanked behind him and was murdering our infantry. I spawned on our tank twice and told him in squad chat that there was a tank behind him and he didn't respond. I kept getting out to try and mine the tank but it kept outmaneuvering me. Finally it destroyed our tank and they took A. People complain about how dumb their teammates are but I'm genuinely amazed these people know how to install video games.
Shit like this is why I would unironically like it if squad leaders can kill squadmates for insubordination
And a commander class to command the entire team as pubs are seriously nothing more than dogs that need commands to stop doing things only a toddler with autism would do
It's okay because I left and joined a new match and went 19-0 in the Blenheim
Something that occured to me though is how much the upgrade system is going to suck when it comes to planes. It's going to be BF3 all over again.
Yeah the game NEEDS a commander mode.
People keep asking "why did BC2 work?" and it's because 16-32 players is manageable in squads. It's max 4 squads/team.
64 players? You don't self-manage that. You need someone to call the shots. You need to be able to punish for insubordination.
Did the beta run pretty bad for alot of people? I feel like I should absolutely get 60 frames on medium/low. Bf1 runs flawless on any settings.
what the hell is this
https://i.imgur.com/ZGLmyHj.png
I get they were going for a kind of rock/paper/scissors thing for the sake of the cover but this is ridiculous
https://www.strawpoll.me/16437956
Pick your poison
In 1942, because things like dynamite had physics, what some people did was put them into the backseats of jeeps and Kubelwagens. The shape of the seats (Kubels were especially good at this because their back seats were essentially buckets) kept the dynamite in place as long as a jump didn't launch them up into the air. Drive up to any vehicle you don't like, jump out, and blow it up. Akin to Tribes skiing, it was a fun quirk of the way that the physics worked. BF2 and onwards then "canonized" it by making C4 sticky and the whole process a lot easier.
They probably didn't intend that with the box art and were just making a joke about the variety of vehicles but 1942 did have the OG jihad jeep.
Oh yeah, and the machine guns on top APCs and tanks were actually very powerful anti aircraft weapons. Not as good as a flak cannon obviously, but in a pinch, a player could bring down a plane in a couple seconds if they had good aim.
Also keep in mind the jeeps had that tendency to just blow up whatever they ran into even without the TNT.
I played a ton of the MP demo when I was in high school (since my net at home was A+ Shit tier) and even now I can distinctly remember the terror one felt when hearing the buzzing of a jeeps engine coming up from behind.
I think I'm just gonna wait a month or two after launch and see what EA has planned for bf5. I think this is one of those games that will be great with a few months of updates.
POLL TIME!
Did you like the beta?
How did the Beta effect your overall ...
What (if any) problems would you say ...
Are you getting the game at launch 
I had my most frustrating games of the beta all crammed into the last couple of hours I tried playing last night and I still woke up wanting to play so I guess that means I liked it . Outside of performance my only major problem with the game is the upgrades system which just seems like an awful idea all around.
Yeah, the game's core gameplay and overall foundation are very solid and the only problems it has so far gameplay-wise are the factually garbage UI, upgrades system and some wacky balance issues here and there.
Still gonna hold off buying it as the whole server management hush-hush, overall unfinished state and volatile post-launch treatment makes the 60 dollars a super risky investment. There's also the entire politics shitcockery and general clear divide between the hardcore and casual fields of the fanbase that makes talking about this game almost as unbearable as today's politics themselves.
Here's my thoughts on why the maps are the way they are
They want to go thru WW2 from beginning to end starting with the early battles and moving forward. So eventually we will get 1942 campaigns all the way thru 45.
I saw a stream and they talked about the first few months, and we will be getting a Greece map before 2018 is over so it won't be too long until the first new map. I also think they said a French map but I could be mistaken.
I'm hoping they don't pull a Battlefront and stick with this shit. It could be amazing to finally see some real theaters of war in the future
So I knew BF1 premium was meant to be free today after the beta ended, but didn't know whether it was applied automatically or what. Turns out if you want it you have to go to where you'd buy it in Origin and grab it.
This is basically my biggest worry for the game right now. The beta proved to me that it has potential but it's off to a rocky start and that the reception to the game thus far has been divisive to say the least. I'm concerned that if the game doesn't perform as well as EA hopes then any plans for post-launch will be downscaled and drawn out, leaving the game twisting in the wind.
Beta was fun I guess, kept having servers disconnect mid-game during the last day of the beta.
Kind of annoying how absolutely useless my teammates were though, I think I was revived maybe three times during the entire beta.
My biggest fear for BFV now is that the whiny part of the playerbase that thinks ammo is too scarce and health is too hard to get is going to be given enough merit for Dice to roll back some of the changes.
I honestly find the limited ammo and health to be extremely refreshing, the game feels a lot more dynamic and resupply points offer alternatives for combat zones next to flags.
It only sucks for planes since the plane resupply is very buggy for me.
I forgot about this too, it's really bad. I don't know how they thought it was a good idea to not let people unlock guns and upgrades without backing out to the main menu
I liked the idea someone mention on /r/battlefield
Which is provide tutorials then offer substantial rewards for completing them such as the unlock currency or weapons
It's too late man. DICE will likely roll with +1 start mag and +1 max mag. I really don't think ammo is hard to get, my issue is that it's so boring to basicly do nothing but get ammo after every single engagement (wether that's seeking out an ammo station, asking my squadmate, or just holding down 3 as support). It's tedious. Not to mention gadget ammo because 2/3 panzerfausts are not enough against a tank.
my biggest worry is the map size, the two maps we got to play were tiny and felt like bad company 2 rush gamemode maps.
Yeah this is something else I'm a little nervous about. Map design philosophy reminds me of Battlefield 3 based on the two that we've seen so far. Narvik is definitely more open, but everything is so tightly packed together that despite being outside it's not really in the open. You can't really see more than 100 meters at a time due to either buildings or terrain.
I'm also still going to keep saying that they should increase the recoil on all the guns to make shooting more difficult. The bullets go where you aim thing is great because it does a great job in removing the feeling of randomness, but the recoil isn't strong enough to stop you from being able to fire very accurately at range with automatic fire. In BF2, you would actually spend more time in single shot than in automatic because the spread was so bad, and this did a lot to both encourage accurately placed shots at range and skill in making those headshots count. Automatic fire only made sense at close range and that would go a long way in making firefights last longer and raising the time to kill.
Rotterdam felt huge. Unlike Amiens there's a lot less choke-y firefights.
Rotterdam felt like an actual city too. Amiens is like an FPS version of a city. With rotter, I could actually move building to building, and crossing the big ass streets were terrifying.
I like the smaller feeling of the BF5 maps. Whats the point of 64 players if you never get to see larger groups of allies and enemies? I always hated in Battlefield 3, 4 and 1 to a lesser degree how the maps had gigantic pointless spaces between objectives and off to the side so while it was still somewhat hectic you always had like a 3rd of the server dicking around off the side of the map. A smaller sized map can be made to feel larger anyway by doing what Rotterdam did and having the open spaces be really open, and having lots of buildings to run around and fight in.
I thought i was the only one that notice that too. With my current specs, i can run BF1 in a mix between high-ultra and still maintain at least 60 FPS.
BFV on the other hand, I can't even have my setting on medium without having choppy frame, thus i resort to low setting. The alpha was like this too so i assume the beta will perform a lot better.
It didn't.
Oh fuck, no wonder Rotterdam's soundtrack is weak as shit, it's reusing BF1's Apocalypse's end of round theme which itself was one of the weakest end of round themes in BF1
https://www.youtube.com/watch?v=46Hma1SaAdM
https://www.youtube.com/watch?v=w2lVEVQLl_E
I do hope they'll nail the in-game tracks again as that shit was genuinely one of the reasons I was able to bear BF1 as I was able to.
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