• Battlefield Franchise Megathread v4 "Black Panthers in ze Panzers" Edition
    999 replies, posted
Big boi map coming through https://pbs.twimg.com/media/DnIDCauW4AAcxmE.jpg Dev said that the map is 1500m or so in size. For comparison, Bandar Desert AKA the biggest map in the series is about 1900m
So the firestorm map, then?
Also Allied transport comin through https://pbs.twimg.com/media/DnHbvzxW0AEi2PB.jpg:large
oooh, that actually looks large in a good way, i.e. not just big huge empty spaces all over, this looks almost enjoyable
Only visual stuff of course, we aren't going to change anything that isn't purely visual.
Caspian Border from BF3 is 1500m across and with this one from BFV you don't get to play it all at once but in sectors. So not that big afterall.
1500m from the Attacker HQ to the final Defence sector, so the map as a whole is probably slightly larger.
Went back to BF1 to grind out the weekly mission rewards. I miss the static spotting. In some cases it's actually more effective then the moving dorito since you can just light up an area you know has enemies instead of having actually see one. One of my most satisfying moments in the beta wasn't a V1 rocket, or a crazy tank spree, or unlocking the bayonet on the FG42, it was seeing movement inside a 4th floor window on C, spotting the window, and seeing a panzerfaust from a teammate blow it out a few seconds later.
These look great!
https://twitter.com/HooptyBooty/status/1040915173299691520 https://twitter.com/HooptyBooty/status/1040981549385166848
I just got BF1 in the last few days since it was $5, and god damn, its fun. But jesus fuck, what is the point of even have a melee seems broken, never kills people 99% of the time, even when backstabbing a camping sniper. Bullet spread is a bit too much, but its a WW1 game (i mean, i think it is, almost everything is autos) so I can give that a break a bit. Matchmaking is a joke, its the same 5 maps on Conquest only, no one plays anything else except for a few customs in the server browser. Party system is a joke too, if you party up, it should auto connect when the leader joins a game, but it doesn't and has caused people not to be able to get in a game since it filled up before they got invited to play the game. Still, worth the $5 i paid. Already got 25+ hours in it.
https://www.youtube.com/watch?v=XmWrAn2ilr8&ab_channel=TequilaJoe
that thumbnail
Anyone having issues with Origin? I was trying to get Battlefield 1 while it's on sale but I'm met with "Try another payment method" messages and I've tried 3 different methods, I tried logging in from my phone but it outright won't let me log in on that.
Now that the beta has ended, watching gameplay and people's final thoughts on the beta still has me thinking that recoil should be significantly increased across the board. It's such a small amount, and upgrades make it practically non-existent.
https://twitter.com/HooptyBooty/status/1041340989498109955 Revamped the British uniform (gold buttons, brown boots), gave more moustaches to the Ottomans and turned the white coat of the Ottoman scout into a brown coat.
It's a damn shame Dice are not friendly to serious, overall modding. The potential is enormous. Why don't they run a system like UE4 or CryEngine with a free or affordable license to use the engine and tools? IIRC their excuse in the past (around when people were asking for mod tools for BF3) was that their in-house editing software was 'too complicated' for the end user, something which I would dispute.
now that Venice has a Far Cry esque map editor i have to laugh every time i think of that
There is quite a lot of things we discovered when doing the mod, Battlefield 1 was supposed to have an uniform customization system but they scrapped it.
PepeHands https://files.facepunch.com/forum/upload/1755/51397142-09d2-41c9-b06c-d5f3f97898af/image.png
How can you dispute something you know nothing about?
https://pbs.twimg.com/media/Dm-d-JkW0AUFAOR.jpg:large That's not complicated by any standard, Frosty Editor works EXACTLY like the in-house FB editor, they're just too lazy.
Because I have significant experience with multiple aspects of game development and how game engines work. I don't need to see their specific software to understand the underlying principles, which they are all but guaranteed to be using. There is no way their tools are too complex for modders and tinkerers, some of the most stubborn and perennial types of people, to figure out. When Dice say 'too complex' what they mean is that it's not a 'user friendly' (read: FarCry-esque noob editor) and they don't want to put the time in to develop one. The thing is no modder worth their salt wants to use these overly simplistic dev tools anyway.
Playing BF1 after playing BF5 is an absolute kick in the balls. Its so much fucking harder. Like I was going 30:2 on BF5 and doing 6:15 on BF1
because EA benefits from lying about it? use your head, man
I can't see the DICE engineers doing that.
I can see EA to tell them to shut up about it and let marketing say whatever the fuck they want to shut down any expectations of mods being viable.
Back during the Bad Company 2 days, there were two reasons given by DICE (not EA) on why modding tools would never happen again. The first was that the workflow at the time was very complex due to the way that BC2 needed to be optimized for consoles. I forget the details, but I recall something about there being a lot of baking things into maps in a way that coming from a Refractor engine workflow would be bonkers. The second was that Frostbite uses a lot of middleware programs to get things done. To release a modding SDK like Battlefield 2 had, they would have to sort out the licensing of those things, because they would essentially be releasing parts of those (very expensive) middleware programs for free. They're also embedded in such a way that you can't just "remove them for the free version" because so much of the code was built on top of those. That's how it was back then. I don't know if that's the case anymore. On the first reason, I recall at the time thinking it seemed like a reasonable explanation, especially given the very in depth and technical response that the DICE developer gave. It went beyond what I would ever expect EA to allow as community interaction. I also believed it based on PC modders trying their best to try and mod Bad Company 2 but the file structure was a complete mess and scattershot in a way that Battlefield never has been. On the second reason, as a software engineer in my day job, I can tell you that licensing, especially when you start building upon dependencies and middleware, is a complete nightmare even when you don't ever plan on releasing tools to the public. It's a very messy world and a mistake, if caught, can cost a company millions of dollars and hundreds/thousands of hours of wasted time if lawyers revoke your license.
Uh, considering that Dice in the past haven't been afraid to just say dumb shit. Yes?
Then they can just simply say they're not going to support mods. They don't need to give a technical reason, just said they're afraid of cheaters or something.
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