• Battlefield Franchise Megathread v4 "Black Panthers in ze Panzers" Edition
    999 replies, posted
Except for the fact that we've seen the entire UI back when BC2 came out because they accidentally posted editor screens. Frostbite is way more user friendly than fucking Hammer
Just because it looks that way doesn't mean it is. I'm not going to assume they're lying without actually using the tools themselves.
Just because the UI for BC2's editor looked simple doesn't mean all the stuff around it is. There is potentially a lot that happens in between deciding to move an object in a map editor and getting that to show in game. We honestly just don't know. Based on what Frosty can do in 2018, (working with a version of Frostbite 8 years newer) it looks like things have become a bit simpler. Trust me, if it was as easy as people like to say it is, mod tools for the Battlefield games would have happened a lot sooner, especially considering how integral modding used to be to the Battlefield community and how great a starting point a Battlefield game is for different kinds of games. The thing too is that for a game to support modding well, even accidentally, you need to design a game in a very data driven in a way that's easily accessible. As engines have gotten more complex, these kinds of things are getting more and more baked into the engine editors themselves. Yes you can mod Unity games (Battletech is a great example) and Unreal games, but getting completely new assets or game mechanics in there can be very, very difficult if the game wasn't designed around that kind of thinking to begin with. If all assets are built using very specific internal tools that run on engine based editors, that's very difficult to work with when you don't have access to those tools. It's especially a problem for Frostbite because there is no publicly available version for modders to cross-reference with. Games like Kerbal Space Program, which are amazingly moddable, are only so because their data formats and storage are built in a particular way that is fairly unusual these days due to the rise of in-engine editors. All I'm really getting at here is that modding is hard, and it's only gotten harder as engines have become more advanced and strayed away from the way this stuff used to be built. Just because you see an in-engine editor that looks simple, doesn't mean that somebody without access to that editor is going to have an easy time re-creating those capabilities.
https://twitter.com/tiggr_/status/1041006642995884033
they can't do a WW2 game without wake island.
Correct me if I'm wrong but multiplayer at launch will only include Brits and Germans right? Have they said anything about other factions being introduced post-launch (E.G Americans / Japanese) at all?
American's were confirmed but they'll be post launch. I don't think any other factions have been confirmed, but no doubt we'll see the Soviets and Japanese eventually.
There needs to be more vehicles in BFV
People saying this is the first game where BF doesn't have naval combat but the way boats were handled in BF1 was a joke. Let's be real the only real purpose boats served for the first year was to get to certain objectives then bail out.
Oh I have no doubts that the worst (and most popular) maps from previous battlefield games will be remade, as always.
I'm giving the game the benefit of the doubt that that's just how the two maps that were in the beta worked. There's already been images of new maps that appear to be much bigger, including having an airfield. https://files.facepunch.com/forum/upload/135961/997ee00e-13e8-4220-b85b-864f2be85531/image.png
This isn't true BTW. The thing that looks like an airfield is actually just how roads show up in their editor, according to Dice.
Survey Results https://docs.google.com/forms/d/1rAqrNfeRZbq1ZnPGBx8kmhQ77Vq6y1EtJgnHqsnqI_A/viewanalytics
https://files.facepunch.com/forum/upload/135961/15a22e25-828e-4e9e-9b2b-1c1b4d1b406f/image.png https://twitter.com/tiggr_/status/1040916256667435008
programming doesn't change, it's programming you learn to use the specific tools which isn't the difficult part, the "it's too difficult" stuff is just dumb and makes no sense
I didn't know jetskis and RHIBs counted as "naval combat"
Can only hope its more than just functionless eye candy.
Just wanted to tell everyone that BF2142 is back online thanks to these guys.
N U T
Yeah I completely disagree with him about tanks as well. They are pretty much where they need to be in vulnerability and offensive capability.
I think Attrition is cool and people who hate it are pussies. I prefer the difficulty and the competitive nature of it, always having to plan ahead.
I just honestly don't get the ammo complaints as getting fucked ammo-wise usually means you either have shit aim and need to work on it or you're not pushing frequently enough to deserve resupplies via enemy drops. Sure, there's the problem of mates not dropping rounds, but that was easily negated by how relatively close a lot of resupply stations were at least in Rotterdam and Narvik. One change I would agree though would be to automatically supply you fully when you spawn on a clear flag just to remove that mini fetch quest when you spawn.
Attrition is just plain pointless, you can get ammo from : Resupply stations Downed enemies Friendly support players All it does is making you waste time, if you have to implement such system into a game to get a more tactical gameplay, then you have absolutely no idea on how to achieve that. Last time I heard Post Scriptum, Squad, and the likes make you spawn with way more ammo yet they offer a FAR more tactical gameplay than BFV with that stupid attrition system. So no, piss off with that "you have bad aim" excuse. I never got killed for running out of ammo in the alphas and beta, that tells you how pointless attrition is.
Soooooo a system that has no affect on you personally means it should not be in the game period? Its a great system that discourages camping unless you have a support buddy. Personally I love it solely because it lowers grenade/explosives spam greatly, and prevents stalemates with two sides sitting at a choke for 10 minutes. Makes people play a lot more aggressively than say BF4 where people in metro can sit on the middle flag for the entire match duration with grenade spam for days.
i think the lack of ammo in the beta was perfect
I love the attrition ammo system. I play super aggressively in BF and the shortage of ammo makes it way more interesting. Unlike in BF1 or 4, I can't just kill the whole world from any range given enough time, sometimes I have to run the gauntlet of bullets so I can get into an enemies face before I fight them because I just don't have the ammo to plink at them. Sometimes when attacking a point I have multiple magazines, sometimes I have less than one. Having to pick up ammo from dead guys while trying to keep my push up on a point makes shit way more tense.
Tanks felt really strong in the beta but very few people had unlocked real AT options. I wouldn't nerf them until we are a few months after release where every assault can bring the Panzerfaust.
Was it just me or was the beta lacking damage reduction to tanks' frontal and side armor? Like the tiger should be a slow hulking beast but if it's facing you, frontal armor shots shouldn't do more than 10 damage to it.
Armor in general were pretty whack where sometimes angling your armor has you laughing off 10 damage glance shots and other times, you'd get 45 hp fucked off of your Tiger the moment a 6 Pdr Valentine looks at you funny. Imo panzerfausts shouldn't do constant 20 damage and should be affected by either armor of the target or distance travelled.
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