• Battlefield Franchise Megathread v4 "Black Panthers in ze Panzers" Edition
    999 replies, posted
I'm not a big fan of Bf1, from BF4 to BF1 I feel like they took a step backwards. One of the issues I have with BF1 is the guns. Somebody at the top said "well we're not gonna have as many guns to play with so instead of having customization let's just make a bunch of weapon variants out of each gun to make it seem like we have a lot of guns to choose from", on the other hand there' a lot of cool experimental guns to play with and I'd love to know which are made-up (like the RSC smg) and which are actually experimental prototypes that existed.
I think what really turned me off what the feel of the weapons. I've gotten so used to how satisfying virtually every weapon in TF2 feels to use, that any game that can't measure up immediately loses my interest. Doubly so if it's mutiplayer focused. I can ignore shitty weapons in single player games to some extent as long as they have other things going for them, like a good story or varied gameplay. But if it's a game about unloading guns into other people over the net, by god, the guns better be fucking good.
Despite its shortcomings I think that if you can find 2-3 other players to play with over Discord you'll find that it's fun and hectic.experience that isn't matched by anything else out there.
I actually really like the gunplay in BF1. Every weapon feels unique.
I play only for the operations, mainly because I enjoy the audio visual experience and don't really give that much of a fuck about winning or losing.
I personally feel like they did a really good job, the gunplay is much improved over previous Battlefield games, I\m just saying that whoever decided to make the factory, storm, trench etc categories was petty.
The gunplay in BF1 was pretty bad for subjective reasons like the feel and lack of actual feedback of what you're doing right or wrong with them, but otherwise was pretty good functionally as the extreme spread mechanics and their learning curve allowed for every gun to have its own niche and thus made BF1 the most diverse BF game in terms of actual weapon usage, playstyle or balance. In BF4/BF3, you just pick up and M16A3/AEK/Bulldog/insert literally any automatic here and shred shit if you know how to recognize and imitate basic human rhythm. In BF1, you can't really do that as even DMRs have their own unique RoF tempo to maximize and limit their effectiveness.
My biggest gripe with BF1 guns is the way you unlock them. I got the game at release and I'm still missing tons of guns because I don't do the tasks to get them.
Kill 50 behemoths with the Kolibri
I'd prefer if the weapon challenges gave you a choice between doing a short difficult task or a long easy task. Example: Get 5 200m headshots or get 100 assault rifle kills.
The absolute worst ones are when they force you to be a fucking useless piece of shit like the one that requires you to camp in the tower on Caspian border.
The assignments should be simple shit dealing with your class. Like to unlock a medic rifle you need to heal 30 teammates, revive 10 teammates, and get 20 kills with medic SLR's. Assault could be doing vehicle damage, support could be resupplies etc. Having to do a backflip then get 10 kills in one life from a tower on a map during a gamemode of a DLC that has been dead for 6 months to unlock a weapon that is either mediocre or, worse, best for your class is a joke.
Nah, just lock it behind finishing the single player campaign. That's definitely the best way to do it.
I'll one up you; make people finish the campaign three times for three different weapons.
My least favourite thing about BF1's guns is their (iron) sights. I think it's something that's endemic to the series as a whole since Bad Company; in most cases your "eye" is practically between the rear sights, rendering them meaningless. The majority don't correspond to their real counterparts and have had some really weird adjustments made to them, for example the SMLE, whose rear sight no longer obscures the front sight's wings leading to them being mistaken easily for the front post/ As another, the 1903 whose front sight looks like it was taken off an MP5, with such a narrow hood it's practically impossible to see your target through it. Most revolvers and several other pistols are held way too close to your view, making it very awkward to line up shots.
I'm 100% okay with unrealistic iron sights in the cases where they remove hoods or rear aperture sights because the way they work in real life doesn't translate very well to the way games do it.
With that you can just replay the last checkpoint. Battlefield 3 was galaxy brain tier requiring you to beat the siingleplayer campaign AND the coop campaign to unlock different guns for the multiplayer. How dare you lock my sweet P90 behind coop DICE. You monsters.
Atleast the BF3 co-op was actually fairly enjoyable imo, not that I'd ever play through the missions more than once. I mean it's still shitty but doing something with a friend beats grinding through hours of a shitty campaign that shouldn't exist, alone.
Well yeah, so am I for that reason - Though there are ways to emulate how they function that few games let alone AAAs have tried (DoF, Blur, transparency and changing the model its self while ADS) but I digress - however in this case they added a front-sight hood to one gun, made the rear notch 20x wider on another, and made the rear sights ancillary on many more. To me, that makes aiming them more difficult, not less.
Also I didn't really think about this but are you talking about Team Fortress 2? Because I'd hardly call the gunplay in that "satisfying"
Yeah this is something that's come to bother me about video game ironsights in general. When you model them 1:1 with real life, they don't really look the same way they do in real life when you use them. In real life they're a significantly smaller part of your field of view, and in general don't obscure anywhere near as much as they seem to in games. I don't know, it's hard to describe, but iron sights work so much better in real life than in games. I prefer it when games take some minor liberties with how they look to make them easier to use in real life and more analogous to how effective they are in reality.
I've never held an actual gun or used iron-sights, so I didn't realize how iron-sights actually work in real life and was always boggled by the design of guns from my experience of them in video games, but yeah the field of view and also the way your eyes focus plays a critical role in games and I know Brothers In Arms and that US Army game does the blur thing which is interesting but I don't know if I really like that system either.
Looking through some images, Bad Company 1 did a really good job with the iron sights. There's a lot of blur and they also play with the aperture on the sights to make them very easy to use. https://files.facepunch.com/forum/upload/135961/6e2f2380-3fe4-4239-bf34-2ef5c0257513/image.png https://files.facepunch.com/forum/upload/135961/034a218e-0839-4bcb-849e-70c2e1672a4f/image.png https://files.facepunch.com/forum/upload/135961/90e4a6db-3a7b-4f7b-af87-da6a35b8fa4c/image.png https://files.facepunch.com/forum/upload/135961/b3aac22f-91ee-42f2-940d-cc5e7ccbe600/image.png
Found a thread on Reddit where someone posted this, accurately represents my feelings on the iron sights in BF3 and BF4 http://i.imgur.com/VWxzw.jpg
The latter half of the co-op campaign was a nightmare with randos. You had a stealth mission, a chopper mission AND a timed mission which if I remember correctly relied on doing multiple QTE's perfectly or you fail and restart.
radium night sights existed in ww1
Weren't iron sights in BF1 purposefully made to be larger/more clear than their IRL counterparts just because of how much of a PITA it'd be if they were scaled correctly? Kinda like how most games feature the Garand and SCAR with much smaller front sight posts than they actually are.
I still get bad dreams over that co-op sniping mission.
They widen the hell out of the rear sight on the Garand too. The real thing is like a friggin' pinhole. https://files.facepunch.com/forum/upload/213991/cb958912-825d-422c-b420-7f1b49a52782/image.png
TBH I don't know how many of you used the aperture sight but from my limited experience with guns all ironsights should look like the aperture sight somewhat if they wanted ironsights to work somewhat like they do in real life.
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