CIG thinks they are blizzard for some reason, charges 20$ to watch a livestream
Extras
Citizencon is being done a bit differently this year. There'll be multiple streamed panels, like last year (although it's notable that last year there were a whole bunch of panels that were not streamed or recorded-and-posted). However, the streams (all panels will be streamed this time) will be behind a paywall, but they will all go up on YouTube after the fact.
CIG's tickets page is selling a $20 access pass (including the digital swag pack), but there are a few more details that make things more palateable:
- As mentioned above, everything streamed will go up on YouTube after the fact
- The livestreams are happening in the middle of the North American business day on a Wednesday
- Concierge have automatic access to the streams (but do not automatically get the digital swag pack) -- this info was communicated directly by email to Concierge members
- Subscribers automatically have access at no further cost and if you're a $20/month sub you get the digital swag pack included; the $10 swag-pack only option on the ticket page is for $10/month subs who want it
- CIG seems to have no corporate sponsorship this year; last year's ambitious show was paid for by Intel, and they probably want to at least equal last year's show and that's not cheap
It's a surprise, especially with it being revealed less than six weeks before the event, but honestly this isn't that big of a deal. There are going to be tons of pirate streams anyway, so anyone who wants to freeload shouldn't have too much trouble.
But whatever they're planning, it'd better be fucking good.
Well, that depends on if you mean the Advocacy skin as seen on Trejo's ship in the Squadron 42 vertical slice or the Avenger Titan Renegade livery.
The former is not currently available. The only ship we've seen it on is a storyline NPC's ship in the SQ42 demo. However, given that the reward for the Crusader Mercury concept sale "minigame" (it's hardly even a game) is the Nightrunner skin for the Mercury, and it's an Advocacy-themed skin, we might have the ability to get the Avenger's Advocacy skin.
https://i.redd.it/xie4casppwi11.jpg
By the way, this ship is the current concept sale. It's by Crusader Industries and it's basically the Millenium Falcon. It's a multicrew blockade-runner ship, designed to transport cargo and data fast. It is going to have ventilation shafts you can move in, and presumably hide stuff in.
I've been neglecting the thread a bit. I'll post the backlog of videos tomorrow after AtV and the roadmap update go up.
The keynote is still free but yeah I feel like for backers they shouldn't be paying at all.
CR is backpedaling pretty hard right now
CR declares defeat:
After sleeping on this, I am going to chalk this one up to experience.
We're going to cut back on the live-streaming crew / costs but have both stages streamed for anyone with a Star Citizen user account.
Star Citizen Content Creators are welcome to rebroadcast our stream live.
If you would like to support the additional costs of streaming all the presentations, you can support the show by purchasing the CitizenCon digital goodies package (Imperators still get this as their October flair)
I think the whole kneejerk reaction was fucking retarded, but it's also CIG's fault that they gave zero warning about this and just went "yo pay $20 for something that's always been free before" and to do that without warning is... risky. It blew up in his face and he should've known better.
That is just too funny. It doesn't even matter how much it costs, it's the sheer idea that's lunacy given the context of Star Citizen's public image.
In today's AtV, it was announced that 3.3 will be released on the day of Citizencon, October 10th. It will not include OCS or Hurston, as OCS isn't quite ready due to being such a ginormassive feature that touches every aspect of the game. It will be released as a 3.3.x patch. Evocati will be receiving OCS builds so it's close but not there just yet, as always with CIG.
Ridiculous amounts of video to catch up on. First, I'm gonna post just the AtVs and RtVs. Ship Shape, Calling All Devs, and Loremakers' Guide eps will get posted later. Otherwise this one post would be a mile long.
https://www.youtube.com/watch?v=PBVBdohjwYM
https://www.youtube.com/watch?v=BsALmSI374o
https://www.youtube.com/watch?v=fs2fpfJd68E
https://www.youtube.com/watch?v=G42MQ1aVjlA
https://www.youtube.com/watch?v=NcfUUuwX2VU
https://www.youtube.com/watch?v=1JidCq-Eyq8
https://www.youtube.com/watch?v=SaFO9aw8HUs
https://www.youtube.com/watch?v=Ar9pL0SXQtg
https://www.youtube.com/watch?v=UuQFNUA0fow
https://www.youtube.com/watch?v=GLUWkAMlspU
https://www.youtube.com/watch?v=A17wE2vPy1c
https://www.youtube.com/watch?v=rwXondLd-QE
https://www.youtube.com/watch?v=6lsozhE9M-M
https://www.youtube.com/watch?v=E0YYKIjEC0E
https://www.youtube.com/watch?v=Wg9I68Us5B0
https://www.youtube.com/watch?v=D7uw1CoEa7w
And finally, this week's AtV.
https://www.youtube.com/watch?v=tvHQRyxHnW8
https://i.imgur.com/EHwsQ3m.jpg
https://www.youtube.com/watch?v=DQA1-nT6ev4
https://www.youtube.com/watch?v=GqdgVQT6aQg
https://www.youtube.com/watch?v=qBXUR6ppln8
https://www.youtube.com/watch?v=pCwFeocbL-E
https://www.youtube.com/watch?v=G8dwGoqN_zs
https://www.youtube.com/watch?v=CLSyRbC0NGc
https://www.youtube.com/watch?v=qwPwbReeed0
https://www.youtube.com/watch?v=4lBmNXMxW-4
https://www.youtube.com/watch?v=W7LxCCzyFsk
https://www.youtube.com/watch?v=DLo7q53VDp4
https://www.youtube.com/watch?v=54HogUISRvs
https://www.youtube.com/watch?v=yUUiA1h9hNU
https://www.youtube.com/watch?v=30EC-W5jNGU
https://www.youtube.com/watch?v=Bdvs_Le3c7k
https://twitter.com/EricKieronDavis/status/1043657683016998912
CIG doesn't have job openings for all ~250 people losing their jobs from TTG exploding, but at least some might get a job after everything's been thrown into lurch.
I'd like to remind people, it's CITCON DAY
today is the start of CitCon (9am Central US time), you can watch the livestream here if you have a registered account on the site (no need for a game package)
3.3 PTU will go public during the first day of the con. As a PTU this means you'll have to have a game package already to test out the incoming builds. I don't expect it to be a free flight, but they may have a free flight when 3.3 goes live live
There's a $10 digital goodies pack that grants you things that you'd normally get by attending the con, including the ability to buy some of the physical merch that's meant for the event.
keynote speech is a gotta-see
drinking game: take a shot. No specific rules, you'll know when it's necessary.
The thread group is alive and well, just mostly relegated to the discord. Hop in during the next few days and ask
We have a Facepunch organization, for what little a guild is worth at current. Apply today and reap the benefits of: one (1) ride in elix's newly released connie phoenix
For curious newcomers who want to know how to maybe look into this thing
you can make an account on the website without buying the game or anything, and it's required to view the stream since they're doing it with an in-site browser thing.
Use a referral code while you're signing up, even if you don't think you're gonna buy anything. Grants you an extra 5k space monies to start with, which we have zero bearing on whether that'll really feel impactful or not. I made a cool million in a few hours once but alpha economy isn't exactly a refined science to start. Still nice. My ref is STAR-H22V-MNCP, or ask another FPer for theirs.
barrier of entry is just a game package and a starter ship. Runs $45, with your choice of an Aurora (space pickup truck) or Mustang (more sporty/military space pickup truck). There's other starter ships for a few more bucks but talk to someone who knows their ships first.
YOU CAN RENT SHIPS AND EQUIPMENT INGAME. This was mostly just for the arena combat section, but a new area (coming within the next month or two) will bring with it a shop that you can use earned credits to access better ships in the open world area. Makes the small starters less painful to deal with as a newbie looking to expand and try out some stuff.
the 'pledge store' is still complete trash for a new person to navigate, if you're curious about getting into the game I'd just ask someone here or in the discord about what you're interested in and you'll get pointed in a few interesting directions
if you have a starter ship now, but feel you want to put in another 5 bucks or whatever to get a neater ship, you don't have to get refunds or there's an upgrade system that lets you do that. You pay the difference, then can apply the upgrade at your own leisure
or just wait and watch on YouTube later.
Bad link.
Just found out that Object Container Streaming is working better than they anticipated and so is being put back into the initial 3.3 release. Neat.
https://discord.gg/7UySsKW
https://youtu.be/2zwvPvuVOtE
Stream on twitch too it seems
https://www.twitch.tv/starcitizen
https://www.youtube.com/watch?v=to1kDbR4L4I
https://www.youtube.com/watch?v=_RmaaxMW2uQ
Pricing on the Kraken is currently unknown, the site's melting down from traffic and they aren't showing the price outright. But considering it's 270m long, it's a capital ship and bound to be expensive.
PTU 3.3.0 is open! Copy it here (must be logged in)
Prepare for crashes and bugs.
As a reminder, if you have 3.2 installed, you can take the files in the LIVE folder and copy them over the PTU folder before it downloads everything to skip a lot of downloading.
I haven't watched the Citizencon videos so far, but what do they mean by "content"? It was my understanding that SQ42 would serve as a "tutorial" of sorts, to get familiarized with all the mechanics that we'll encounter in the PU afterwards. So I assumed that basically most gameplay features for the PU would need to be finished first for SQ42 to be in its final development stage. Am I assuming wrong?
Well, the phrasing was that the major hurdles left are all content. There is, of course, the need to unfuck the flight model and unfuck all of the stuff around hailing and god knows what else still needs to be done, yes. But those are ongoing efforts at the moment, at least some of them, with the rest on the to-do.
In SQ42, you are a UEE Navy pilot, so everything about dogfighting and the UEE's capital ships needs to be in, and various ships and at least some of their unique features will need to be in. Some may only need to look like they're working properly (with scripting to fake up/trigger the real feature) while lacking player interaction setup in cases where the game won't actually let you take control of that particular type of ship at any point in the game. But, say, the land claim feature doesn't need to be in, because your ass has no business staking out private land claims and trying to register them with the nearest civilized planet when you're a Navy boy. So, only some parts of the PU need to be ready enough, and for a single-player experience, for SQ42 to go gold.
SQ42 is a tutorial of sorts for the PU, but it isn't intended to be an end to end tutorial. You're going to do the bulk of your learning in the PU, unless you decide to play lots of Arena Commander/Star Marine first to practice dogfighting and fps ahead of going in.
Alright, watched the presentation and man... I didn't expect that. From what I've seen from last year's demo the procedural city stuff was just supposed to be eye candy to make a few small isolated hubs more believable. But customizable, individual apartments? Actual ridable goddamn space trains? Count me in! Sure, they're not modeling every nook and cranny of the city, and from what I've seen I assume most of the city is not walkable (hence the no-flight zone, classic video game trope), but given the number of metro stations they're planning, it looks like a fair share of it will be. Probably something like twice the size of DX:MD's Prague. And that's just for one city...
Speaking of which, I hope they take inspiration from MD's hub design. Make cities systemic playgrounds and not just places you go to get missions, buy stuff and collect rewards. They mentioned something about smugglers having to find ways to bypass checkpoints and evade law enforcement, I hope that means there'll be a fair share of exploration to make off the beaten path, and that things like burglary, bounty hunting, gang shootouts will still be achievable within the confines of a city, even with law enforcement NPCs keeping the peace somewhat.
This is going to depend on the security level of the system/planet. On a planet like Hurston, smuggling in a weapon and starting a shootout will probably provoke security. On some shitty frontier planet or scummy pirate den, you might get away with having a shootout nobody wants to get involved with until one side is dead, leaving you a chance to run the fuck away.
On a planet like Terra, pulling a weapon out outside the customs building in the LZ will probably result in auto-turrets zapping you with 100% precision the moment you pull your weapon out, because Terra's high-sec and does not fuck around, last time I heard Tony Z talk about it. (But on the other hand, going to the slummy Blocks in Terra Prime, where the criminally-bent types of NPCs will be, different story once again.)
That makes sense, though from what I've seen Lorville seems to have a seedy underside, so I suppose you can smuggle things in and do shady deals as long as you keep it on the down low.
I'm not so sure about that, in GTA I find myself pretty bored by the cardboard cutout buildings, they're only used to disguise what is essentially a road grid for vehicles to pass through. There probably wouldn't be anything interesting to do for kilometers on end if they were to do that for SC cities. And they probably wouldn't be able to fill them with genuine AI agents. Though I suppose if you can use vehicles in them it wouldn't be that bad, basically a more grounded version of the metro scenic view.
By the way, do we have an estimation of how many cities of this scale are planned for launch?
Unknown, but that also depends on if you mean "beta" or "out-of-beta version 1.0" for 'launch', because there are two different targets for those two points. Beta is the point where the game is actually a game, if content-limited, and the goal there is 5-10 star systems built out; some of those will be unpopulated, others with one or more civilized planets. Out-of-beta launch is intended to have the 100 systems promised in stretch goals, and these include Xi'An, Banu, abandoned Tevarin systems along with empty/human-settled places.
So, maybe a handful of these cities for beta, and a good bunch for the full release. Really hard to tell any firm numbers, but there'll probably be ~150 inhabited planets, some with small frontier colony populations and others with centuries of development and expansion.
Dropping in for my quartery checkup, does 3.3 come with any big performance increases? Also, anything for someone who owns a Mustang to do yet? Last time I checked they had added delivery stuff but I don't think I can do that with a Mustang?
3.3.0 includes Object Container Streaming, this time for realsies. And OCS means the insane memory footprint and CPU bottleneck is now significantly reduced. Performance gains will vary from rig to rig depending on where the next lesser bottleneck is, but overall there should be an improvement. In essence, OCS is a massive overhaul of how the engine loads active entities over the naive CryEngine-originated notion of load everything, which is where the massive performance failures since 3.0 (and even earlier depending on how aging your rig is) came from. OCS loads the world around you and the likely zones you'll need next (e.g. the one in front of you while flying your ship) and ignores everything else, so the client is no longer loading things too far away for you to give a shit about (while also intelligently loading things like navigation beacons half a star system away and mission markers on the other side of a planet). CR expected it to take six months and, surprise, it took eighteen because whoops it turns out changing a feature that touches every aspect of the game is a big deal and requires changing everything.
https://www.youtube.com/watch?v=KPZEqAV0Df4
As for Mustangs, 3.3 includes the long-awaited reworks for all variants, completely rebuilt from zero with more sensible engines, landing gear, folding wings, and a dash with functioning MFDs. Now, here's the bad news: only the Alpha has cargo space and on PTU it doesn't appear to be working so the only way to carry cargo is to bring it with you, possibly by glitching (or the cargo space is bugged and boxes spawn on your lap instead of the cargo space, I just saw a random screenshot of a bug with no deeper explanation). Hopefully they'll fix that before the end of PTU so Alpha owners can get in on hauling goods and retrieving mission items. The Beta and possibly the Delta could have a bit of space for carryable items if CIG wanted it to work that way, but not until CIG overhauls the interaction system to allow you to place items anywhere, instead of designated cargo grids (this feature was demoed in the Citizencon keynote last week, which was running the live internal 3.3.5 build, effectively). 3.3.0 also includes scramble racing, which is a checkpoint race event type where weapons are hot and when one marker is collected, the next is spawned in the opposite direction of the previous checkpoint's inbound vector -- meaning the leader has to turn around and charge the pack following behind. Capturing a marker gives you a point, highest points wins after I can't remember the win conditions offhand, but being blown up drops your points for others to steal so you need to survive the race as well. Scramble races occur both in space (in an asteroid belt, IIRC, for ships) and on the ground (for vehicles). I feel like Mustangs might have some advantage here, although they're a bit fragile and the Delta's not intended for racing. A Gamma/Omega is likely to still be second tier to the m50, but they're both about as lightly-gunned and fragile.
Also, FPS AI in combat missions, presumably open to pilots of any sort of ship (since you're flying down somewhere and doing your thing on the ground/in a station).
There's also fooling around with FoIP like everyone else if you have a webcam. Though currently it's bugged and doesn't sync over the network, but CIG are working on fixing it.
Also, if you haven't watched them, check out the Citizencon keynote and Road to Release closer presentation, which I just now realized haven't been linked here since going up on YT. More panels will be going up, one each day until they're all up.
https://www.youtube.com/watch?v=PfXB5jnGXBQ
https://www.youtube.com/watch?v=hqxmonfCwvM
I had seen the videos on Youtube but just couldn't find the time to sit down and watch them through due to work. Really appreciate the tl;dr. I have to admit, I feel a bit guilty coming into this threads every once in awhile to post some obvious questions but I guess with FP's population nowadays it isn't as big a concern
This is the single most appropriate place on this forum for "obvious" questions. Don't feel bad at all about it.
I'm at 50-60 fps in a heavily populated olisar in ptu, compared to 20-25 fps MAX on the live version, it's kind of insane
This patch definitely fixed the horrible unplayable lag. Once everything in my scene loads I get 70-80 fps on my laptop. Problem is my HDD is so fucking slow it takes ages to actually load everything hahaha
I finally got around to getting SC on my new rig (used to play it on a 550ti) and I've been having a great time.
in the past 3 days though, I've been encountering an infinite loading screen everytime I launch the game no matter if it is PU or PTU. Does anyone have an idea on how to fix it? Its been reported a lot on the site.
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