I just lost a game... On Resort... While defending.
If the US can cap A and B, the rest of the map is completely 1 sided in their favor.
In the event you actually get one of the less-than-a-dozen expert pilots, it's okay to lose Resort.
The game should lose resort as a map.
Do you get SAMs on Resort?
I don't think there's any map you can't use sams on.
Resort has 2 major design flaws:
Very few players in this game are have mastered helicopters, and only a fraction are semi-competent at flight.
There's actually nothing at all stopping the VC from spreading out onto any of the landing zones, especially the beach.
That was my first time playing Resort after hearing about it. I feel like it's a map where the ONLY way to win is to have good command and teamwork on either side. My team throughout that campaign lacked drive and had no commander for most battles, leaving us completely without artillery or other support for many maps. We were headless chickens with the defensive fortitude of a wet noodle. I still had fun with it because it's just a game. We had a few people who got rip-shit pissed and angry for being a terrible team. We had a commander on a different map who "accidentally" shelled the point we were defending and killed like 10 of us and we immediately lost the point after that. When it became clear we were going to lose the battle he started spamming the team chat (he didn't have a Mic) with a slew of derogatory language and was subsequently vote kicked. The closest we got to victory was the Hold Down (I think that's what its called? I forget) timer getting down to like, 15 seconds while we were holding a point and then we fucking lost it and the GI poured in and we collapsed entirely.
Resort started out with high hopes. Everyone knew our team sucked but we were confident if we were gonna win any of them it was gonna be Resort. We held them off for a while but some sneaky GI's landed deep on the flanks and the team either A) Didn't give a shit B) Didn't notice C) Noticed but assumed others were taking care of it. They got on the beach and everyone panicked when we realized it was being capped and we had to throw together a response but it was in vain. At that point the team was spread out like chickens with our heads cut off and the GI's that were behind our lines starting picking us off. We made a stand at the second to last point with that one house but it didn't last long as we had no commander and they kept pounding us with assets and well placed grenades. Then finally at the last point a (masterfully placed I might add) napalm bombing run basically wiped out our whole team and we lost.
That South Vietnam team was really good. They blitzed us hard on a few maps. We lost Hill 937 in probably like 10 minutes if that. The whole campaign was an organized and calculated ass whooping. They must've had fuckin, Mel Gibson from We Were Soldiers as their Commander or some shit. Not only was their organization Ace, but their shots were accurate and unforgiving. Not a team where you can get away with standing in the open or even poking your head out from behind a wall in some cases. It was so bad it was one of those situations where you're more impressed than mad.
The issue I have with resort, and other bad maps is that I'm fine with a map not necessarily being balanced for a 50/50 stat win loss rate but I hate the hopeless staticness of being stuck at the same objective for most of if not the entire match. As long as you feel like you're progressing, slowly but surely, wether you'll actually win or not depends on the team but as long as you're not grinding away on the same part of the battlefield the entire game, the map is good.
Any VC ever spam this over the mic as psy-ops?
https://youtu.be/8qPUJhy0Dz4
Honestly I feel like some of the base game maps suffer from that jsut as much
A couple of original Rising Storm maps have been remastered and put on the CTB
Rising Storm 2
Mekong Delta (Guadalcanal)
https://media.tripwirecdn.com/102618/dongha.jpg
DongHa (Hanto)
https://media.tripwirecdn.com/102618/mekongdelta.jpg
I opened up DongHa and took a look at their changes and the most glaring ones are C and E.
C Tents are now chest high sandbags with open walls and a canvas roof, so no more camping In those.
E building is now gone and has been replaced by a roofless machine gun nest built up on a mound.
Was Hanto the one that statrs with a trenchline in a swamp? Fucking loved that map
Makes me really wish they would go through with a RO2/RS1 port.
Wish they'd fix up RS1 though instead of just porting it.
It's been long sunset
Would really like to see RO2 get some form of love. I don't even want a port or sequel or anything. Some remastered old maps from RO1 and maybe some missing features that RS2 has? If I'm being honest I haven't bought RS2 because it seems a bit more frenetically paced and I kind of burnt myself out playing RO.
Mixing RO2 and RS2 sounds bad, some RO players can be very stubborn with regards to gameplay mechanics and changing anything to RS2 style will probably make them very angry.
Don't do it for the hardcore RO2 fans, do it for the market appeal. RS2 is imo an objectively better game than RO2 and I can't think of a single mechanic that I prefer in RO2. I'd love to see a total makover of RO2 and RS1 for the RS2 iteration.
I'll dream on.
There's no 'mass appeal' in a hardcore online shooter that's been out since 2011 that was niche to begin with. And the "hardcore RO2" fans are just people who like the series, by definition, because it's a hardcore spin on online shooters. They all are. RO2 was fun af dude.
"don't do it for the people who enjoyed it, do it for free market reasons" got me a lil fucked up
Agreed, trying to go for the battlefield / CoD crowd is a really bad idea. RO2 was unique in its own way, and that was already a step down from the original Red Orchestra for some
I feel like I've been misunderstood and would like to point a few things out. When I say "Don't do it for the hardcore RO2 fans, do it for the market appeal." I meant that they should do it because it's a cool thing on it's own instead of not doing it or be super cautious about what to change because there are fans who would be upset with changes. I also enjoyed RO2 a ton, I'm not saying it's a bad game, I'm just saying that I think it would be a ton more fun with the RS2 iteration of gameplay.
RO2 had action mode that tried to appeal to the mass market.
I actually prefer the gameplay of RO2 over RS2 because of its more deliberate pace, the mechanics can breathe more easily. It's probably my reaction times being bad and my PC being kinda bad and any combination of damage model, map and class design changes but I just can't deal with RS2 using my 32k modem of a brain.
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