• Red Orchestra 2/Rising Storm 2 Megathread v6 - Napalm Inbound!
    277 replies, posted
only thing id want to change with an ro2 port is the tank mechanics since day 1 ive felt the tanks are just really wonky and the physics are odd there's apparently damage models beyond ammo being hit but i have yet to actually see them be used. there's either an instant explosion or little to no feedback at all regarding what actually happened if you're against infantry as a tank it's hardly noticeable but against other tanks the combat's kind of atrocious and it really needs a thorough overhaul. the kind of stuff im speaking about is the shitload of times ive hit another tank smack in the engine, i see what looks to be a fire and a shitload of smoke, but the thing keeps going. seriously there's a lot of cool shit to work with that they've already implemented, but decent physics and logic are not part of that.
It's a real shame because how many games actually have modeled tank interiors? RO2, as a neglected, awkward part of its gameplay actually has the most immersive tanks on the market. Might be wrong but afaik no other game allows your gunner to get blown to mashed potatoes and to then crawl into their seat, or go from a neutral position with freelook and just peer through viewing ports, look at your crewmen/other players, or turn in and out with a seamless animation. Like, idgaf about tanks as a specific interest but it was so cool.
Tanks were hilariously borked, especially when you realized the German AT rifle was absurdly effective against Panzer IVs so once you got veteran AT (which takes time and effort, admittedly), it's like shooting fish in a barrel.
Nitpick: There actually was no German AT rifle, both armies used the Soviet PTRS-41. Germany didn't have a comparable anti-tank rifle since the Panzerbüchse was not only much weaker, but single-shot.
I'm aware, I just say German AT rifle because it's the AT rifle the Germans get in the game and since I can't remember the exact name (PzB *something*) anyway. Saying PTRS with tungsten rounds is too ambiguous, like the PTRS would unlock tungsten rounds when you level it instead of being the PzB. Actually PzB is what I should've said all along isn't it?
They moved on with RS2 because they fucked up real bad with RO2. I dont' remember the specifics but I remember the release being not just late but also a buggy mess that took a long time to fix, and the community was very upset because they had promised lots of things that they never delivered on to this day. Rising Storm and Rising Storm 2 were new chances at getting that first release market hype. Sadly...
iirc they had to do a stat reset because they fucked up the stat counters and what not i beleive at the time i bought it way back when it was relatively new it was broken as fuck, and they were telling us about more vehicles, only to get pzIII and the halftracks way after release.
RO2's launch was awful. I recall needing to download a config off some forum to get playable framerates and that was on a PC that had no problems running anything on high at the time. There was no clientside hit detection, HUD elements would get stuck on screen, one time I got the color fade from being suppressed and it didn't go away throughout the entire rest of the match. It's a way better game now but it's too little too late. RO2 just never got that kind of love Killing Floor got, even though, in my opinion, there is still no game out there quite like it and the updates that did happen made it a far more stable and fun game. RS2's roadmap is a far better way of handling continued updates because people can at least get hyped about what's to come and not be left in the dust wondering if they're gonna fix the game.
Well, between the two of us that makes exactly one of us. I'll never not enjoy the RS2's setting and the pure joy of shouting racist things in local voice chat whilst blindly firing full auto in the jungle will NEVER be lost on me.
The funny thing about the foliage complaints is once you learn to shoot in it go back and play RO2, you'll just wipe the enemy team because it's so damn open and everyone moves much slower since sprint's limited.
that probably has more to do with the nature of defending cap points in RO2 than being ~a god~ because of RS2. maps like mamyev kurgan and commissar's house usually revolve around attacking and defending one cap point, and it's also why fallen fighter's square involve's all of my most memorable online examples of teamwork in any game - the central square is just, like, the most dreadful place in any videogame. if people are running in the open in RO2 and you're "wiping the enemy team" then that's really down to either the fact that you're simply defending an objective, staying put because you're a rifleman, or you're playing with sad drunk masochists who still haunt RO2 servers who wish they were dead in real life.
It depends on the objective when you judge whether attacking or defending is easier. The way RS2 maps are designed feel like it's more about fighting TO the CP instead of fighting ON the CP. Points are uncomfortably small, some are just ridiculous, you can count the number of CPs that actually require a sweep on one hand and it's not like you should be sweeping because RS2 completely favors corner huggers over attackers. Even if you throw grenades, sprint just goes instantly to full speed so by the time you're still swapping back to your gun, the guy sprinted out of his corner, shot you and dodged the grenade. If the grenade isn't completely blocked by some furniture or other architecture anyway.
RS2 drives me insane tbh. I keep reinstalling it, thinking that this time it's gonna click and I'm gonna have the time of my life but it never happens, I just play one or two campaigns, get completely destroyed and then uninstall it again. Sometimes I see gameplay videos and it looks really fun but every time I play myself, it's like having your throat slit while you sleep over and over again while hoping that this is the time you'll wake up and get the drop on the cocksucker and then you feel the cold edge of the knife on your neck. It seriously drives me up the wall.
It was better before the campaign released tbh. campaign encourages players to stack on the same team that they've been winning on.
I'd be more willing to play the north in campaign if the PAVN still had the AKM. I really don't like the type 56 and everybody always vote for PAVN over NLF. Also Clark, I see you play north all the time on bloodbath, you must be a massive masochist.
PAVN get's the AKM. It's the NLF that doesn't. And It's a tossup at this point. Sometimes north steamrolls, sometimes it doesn't.
I think campaign would be better if it scrambled teams if one started to win too much.
The sad thing about new iterations of the game is that it sorta kills mods. Like Heroes of The West had potential, and there was that Ww1 mid, I doubt anyone is still working on those let alone playing them. It saddens me cause I'd absolutely love a RO set in Ww1, it just feels like the perfect game for the setting.
There's a WW1 mod in development for RS2 supposedly but it has been dead in the water for the longest time Heroes of the west released kinda late into RO2's lifespan, but it arguably was the most well supported and successful project to date. Too bad it happened before the boom of the Steam Workshop era
you guys remember when one of the marketing points for RO2 was "think of all the mods!" fuck me
I remember when it kept fucking freezing when getting to the main menu and I still don't know why, or how I fixed it
ro2 used to completely crash my pc because apparently my audio drivers conflicted with punkbuster. literally no other game has ever done that to me, but ro2 did it constantly. still a mystery as to why, much less why it would completely restart my pc instead of a regular ctd.
RO2 truly gets fun once you unlock the semi automatic function on the PPSH sub. It really is a shame the pathetic state of its release has hurt the playerbase so much because RO2 truly is one of the most rewarding games to master.
Well I mean a mod got turned into RS1.
Making mods is easier said than done honestly
We did get Heroes of the West too, that was kinda fun for a week.
I remember when they were making Darkest Hour for the original RO, that was a great mod and I think I played it more than the base game. Mare Nostrum wasn't too shabby either.
I never felt a huge disconnect between ro2 and rs2. Yeah Rs2 sometimes feel a bit more streamlined, and in general slightly dumber teammates, but i had fun in both.
Honestly I kinda have the same problem with all of the RO games, it's like being in a super immersive war film except most everybody around you are mindless chickens. Like atleast RS2 makes it a little better by having a decent enough squad system,, but I would argue that the game would be better off taking a step further and implementing even more gameplay features and ways to communicate and work with your team.
RO2 has squad voice right? or is it only Rising Storm?
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