Lately I've been craving a game that's basically the setting of World in Conflict but as a large scale multiplayer fps instead. This seems like it's the exact game I was envisioning.
Those muzzle flashes in the trailer were distractingly bad, holy shit. Literally just yellow stars.
It's an announcement trailer. Safe to say all effects are just placeholders.
Not sure if its relevant or what
Darkest Hour: Europe '44-'45 has been updated!
Today’s Darkest Hour: Europe ’44-’45 update introduces a unique and fully-fledged Squad and Rally Point system that keeps players and their comrades fighting, maneuvering and communicating together to crush enemies and achieve victory. The update also introduces new Constructions and Logistics systems, that allows players to build formidable defenses. Stonewall the enemy with obstacles, such as Hedgehogs and Concertina Wire, dig-in with sandbags, bunkers, and foxholes, deploy anti-tank guns to stop enemy armor – and deploy logistics trucks to keep supplies flowing to the frontlines. For full details on today’s Darkest Hour: Europe ’44-’45 update, please head to the official Steam page.
Darkest Hour - Tripwire Interactive is excited to announce a 75% off sale starting Thur 3/14 at 10:00AM PDT for the next 48 hours! When the sale concludes the classic Red Orchestra: Ostfront 41-45 will move to a reduced regular price of $4.99 USD on Steam
https://youtu.be/BdoTx3Ck8yw
It's still updated? Hot damn, I'll give it a try. Playing this maxed out at a smooth framerate is gonna be something.
Is this a common sentiment? I always thought RO2's weapon handling was really messed up. Like how every conscript with a bolt-action rifle is a pinpoint marksman, so there's little incentive to use heavy MGs when you just get shot out of them instantly, and the recoil on small-caliber automatic weapons (eg MP40s) is excessive.
I thought RS2 does a much better job of making the weapons feel true to their real-life counterparts. Semi-auto is generally more useful, but automatic fire can be good for suppression and at short range.
I just liked how RS2 made the basic class feel like it could compete with all the others instead of making me groan in all the other RO games because I couldn't pick a more fun specialist class.
I thought this was dead, man this brings me back.
I don't think so. I don't necessarily agree with what you think about RO2, but I don't think there are any huge issues with RS2 either. Weapons are wellbalanced to the point i always use Mosin or SKS with VC, because its still super viable.
Every time I looked at who was MVP at least 1/3 of the time it would be someone who's in The Rifleman the class.
The biggest problem with RO2 is that everyone has a laser rifle which encourges finding an angle and camping it so you can snipe. Moving up over open spaces can be incredibly frusterating because it's a game of fish in a barrel and you're the fish. Now you could just go be the one shooting into the barrel, but that's boring. It turned the dynamic of war upside-down, in real life a machine gun nest is an incredible danger to everyone down range, in RO2 everyone down range is an incredible danger to the machine gun nest, and people that grapple the machine gun usually don't stay alive very long.
I remember on a couple of the maps if I felt like it I would sit behind a 1x1 inch hole in a fence and just shoot people that run by to the objective. It was practically impossible to ever actually see me from virtually any position unless you came onto my side of the map behind my fence. But you can't because that's the defender zone, so you just die to the normal looking fence that's shooting you.
RS2's guns aren't any less laser rifles, they just removed the shift zoom that let you do 100m kills with a P38 and made bullets actually come out of your gun's barrel instead of the ironsight.
To be fair to RO2 that is sort of the point/intended style of play. You are meant to fear and avoid open spaces, to expect to die in them, and a good deal of the tactical team play revolves around establishing or neutralizing those spaces by making use of map features that allow you to flank or move in concealment. There's also smoke and arty to overcome especially strong area denial. It works in some places and less so in others. In that sense the rifleman's accuracy is intended.
But there's no denying the points being made about it. Sometimes the outcome is kind of OK though? Some maps like Mamayev Kurgan and Fallen Fighters were especially "bad" in that regard but they were also the most immersive and tactical.
weapon in RS2 have a lot more spread, and have comparable default zoom to that found in RO2 - not difficult to see targets at range clearly
I wonder if we'll be seeing a ballistics mechanic of some sort with body armor and helmets in this title.
There wouldn't be any Type III material at this time, but it'd be nice to see some gear that could prove effective against fragments, SMGs, shotguns, and pistols.
I wish I could get into this but by the time I got RO1/DH, Australian servers were already dead as fuck.
how is ro2 and rising storm faring?
also pretty dead from memory, RS2 is fine but everything before that is a graveyard. You'll find american servers but good luck getting an Australian one
The Australian servers are pretty reliable for like 2-3 servers being packed at peak hours.
This mod actually looks fucking legit and it's for Rising Storm 2, to boot.
https://youtu.be/gbrFlL2Fw-c
Looks solid.
Is there even a way to play this mod? Looks like it's in private testing phase or something.
Servers are running it on a limited basis (or were as of last night).
That Rising Storm 2 mod shown above is having another test today so that's the closest you're gonna get I think.
Yeah I'm in it rn. please come join or queue up and alt tab.
I would play RS2 more often if it had a party system.
Its not really fun when your friends server is full, or when you get stuck on the other team
Getting back into RS2 and refinding my love for sniping with an AK and blooping with the M79. Also got this excellent pose happening
https://i.imgur.com/ecSZgfD.png
I have to wonder if 83 will also take place in Afghanistan or if this is some alt-timeline where Soviets didn't waste their time playing in the sandbox.
83 looks like it's all over the place in different locations and possibly with different factions. I recognize what I think are British Airborne troops in the trailer.
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