What was so great about Gen V again? It's been a very long time since I've played them, and although i remember enjoying them, it was no more than any other pokemon game
It was a huge step up from gen IV.
It introduced:
Reusable TM
Hidden Abilities
Scaling EXP
iirc HM became optional so no more HMSlaves during journey
Seasons
Merging PokeMart and PokeCenter
They put Doctors in the middle of routes so you don't have to Fly back to heal every 10 minutes.
EntraLink and DreamWorld was pretty cool
You pick your starter and rival fight within the starting room (looking at you, Gen VII)
Team Plasma's relevance in the story
Although technically speaking, Gen VII is better in most aspects. But for what Gen V did when it came out, it was awesome.
Pretty sure some HM's like strength are needed at somepoints, but a part of what makes it my favourite gen is the fact B/W had entirely new pokemon until post Elite 4, so it didn't have to rely on old favourites.
https://twitter.com/SerebiiNet/status/1049516297099366400
Spoogy
It's more or less the same list from the ORAS cup of the nearly identical name, but adds the USM Ghost/Bug/Dark/Poison types, Lycanroc, Shiinotic, and Xurkitree. Marshadow and Hoopa are also legal, but Mega Stones will not be.
I do remember you had to use Surf exactly once to cross a short gap, which is disappointing since Surf is an actual good move and Gen V has the absolute best surf music in all of the main games' history
Also Gen V had 60 fps battles and was the first with a competent story and Shauntal
Surf and Hydro Pump would enjoy having a secondary effect; perhaps flinch chance like Waterfall?
Their secondary effects are that they are already reliable, widely available powerful moves.
That argument is rendered moot by the existence of Flamethrower/Thunderbolt/Ice Beam and Fire Blast/Thunder/ Blizzard.
Alright, sure, if you think so. I don't particularly feel like explaining why not all moves need to imitate each other and the options most water pokemon already have.
PAL Zeraora code, rate agree if you've claimed it:
E9Z5 JZ55 PZ2J 8C5Z
https://www.youtube.com/watch?v=7xn28P9erB0
My boy as the tumbnail
rated diamond because thanks
https://www.youtube.com/watch?v=XJdvS6at4EM
Gen "it'll turn you into a furry" 4 is finally reaching the masses huh
Most of Gen 4's new Pokemon that weren't cross-generation evolutions or babies wishes it got the attention Lucario has gotten.
Well, yeah, I was 99% sure that tiny magnetic putty would look too simple and underdeveloped to be single stage and mythical.
Hello clockwork golem.
I really hope gen 8 does reworks to make multiplayer easier to get into and somewhat more standardized. Stuff like replacing held items with something akin to perks that can be swapped out. Maybe making EVs and natures easily modifiable. Also I hope that don't do anything with external websites like with QR teams, that should've been ingame.
You can re-EV stuff in literal minutes now. It's not quite as fast as in ORAS but it's really close. Replacing hold items with something simpler would remove a LOT of the depth in the game. The only hold-item related changes I would make are things like sash not getting permanently consumed when used ingame as a QoL thing. As for making natures modifiable, it's already trivial to breed something with the nature you want with an everstone. Assuming you're going to use bottle caps, the only specific IV's you actually need to breed for are 0/1 atk/spe and getting the right hidden power.
If you want stuff to be as easy to customise as possible then play on Showdown rather than cart. Cart multiplayer is pretty much irrelevant outside of qualifying for VGC events if you play that format.
As an aside, I highly doubt that any VGC players actually get their teams ingame. It's simply more optimal time wise to inject them.
Consumable items getting the Knock Off treatment would be neat, but then you apparently don't get Pokemon eating berries and disbelief gets suspended and the like...
Ergo, have berries be eaten, and consumables reappear after battle.
And bring back type gems; they got a nerf and plenty of time a Z-move may be superior anyway, but ACROBATICS.
Pokémon: Let’s Go is a ‘starting point for the next 20 years of Pokémon’
Masuda has high hopes that Pokémon: Let’s Go will give the series a boost big enough to last that long. “The biggest thing I feel with Let’s Go is really hoping that it’s going to serve as sort of a base or starting point for the next 20 years of Pokémon,” he says. As for what Masuda envisions that future as, it’s undeniably sunny. “I really think it’s important that Pokémon continues to be a positive force in the world — makes people happier, enriches their lives through a variety of ways,” he says. “But I don’t think it needs to be a consistent, unchanging experience necessarily. I think there’s still a lot of room to explore variety, not only through the main series of games but also through the more spinoff titles.”
I swear they start fat trimming in the most random ways for the next games, I'm going to be pissed.
I have no qualms if they do start experimenting
just no dumbing downs
So I booted up my old Emerald cartridge last week. I want to make it up to my 2005 self and try and beat the Battle Frontier.
I got the Silver Medal in the battle factory with some cheese. I had a Shuckle with Leftovers that knew Toxic, Double Team, Attract, and Recover (or something). Got DT up to where I couldn't be hit and downed his 2nd mon. His last mon is Steelix (fuck, cant poison). So I do what any sane person would do and instead of switching out to my last mon I decide to just spam moves in a PP draining contest. My Shuckle was using struggle for a good 5 or so turns when Steelix got down to his last remaining move: Explosion. It missed.
So basically they forego spinoffs, then they trim shit and bring shit into the main series?
For fuck's sake Masuda, you are supposed to improve on what you already have.
It is already bad enough that they ONCE AGAIN go to Genwunning. Pokemon GO is about to release Gen IV, and ANYBODY who plays it knows what a Blissey is. Let's Go won't allow you to evolve Golbat or Chansey because an expanded Kanto Dex is unthinkable, and Gold and Silver do not fall within nostalgia despite their Japanese release being around the time Pokemon was getting to Europe, or something like that.
Seriously, Gen II is as nostalgia-filled as Gen I for everybody but the guy who won't buy a second game from you, and even Gen IV can be played to nostalgia (as those who were 6 when it came out are now around 18; AKA the age people were when Pokemon Nostalgia first became a thing, with, again, GENERATION IV, and the original players getting to college).
Seriously, it is like the people in charge take decisions that alienate the core audience to target a casual demographic that won't really stay. AKA what Nintendo did with the Wii (and we all know how the Wii U turned out): It will sell, but only once, because "I already have that".
Garchomp, Rotom and the big four legendaries are pretty well-covered, and Buizel, Luxray and Croagunk got a fair amount of representation, too. It's just that Gen 4 overall really didn't have much in the way of new lines once you get the starters, legendaries, mythicals and cross-gen evos out of the way. It doesn't help that some of the few remaining others are the most forgettable fish line, not-Metagross-but-ugly, bulldozer McGee and a cat that's so ugly that it's literally a part of it's name.
https://twitter.com/JamesTurner_42/status/1051978702991458304
That's Poipole's designer right there, by the way. I don't even...
Gen IV has starters, regional bird and mammal, a single early-game bug, 2 fossil lines, a pikaclone and a pseudo, 13 legendaries and mythicals,and TWENTY NINE evos and prevos of older Pokemon, out of a total of 107 'mons: You are left with 60 'mons:
Shinx (neat), Burmy (catchy gimmick), Combee (gimmick), Buizel (neat), Cherubi (gimmick), Shellos (has a gimmick but isn't just that), Drifloon (neat), Buneary (quite decent), Glameow (Meowth, down to only being in one version out of 10), Stunky (as irritating to find as Glameow, and WON'T be in the same version), Bronzor (neat concept but fuck Mt Coronet), Chatot (gimmick), Spiritomb (annoying gimmick, but solid), Riolu (pseudo-mascot), Hippopotas (neat), Skorupi (making Stunky irrelevant), Croagunk (neat), Carnivine (random single-stage mon), Finneon (Goldeen and Barboach are miles ahead), Snover (nice concept), and Rotom (Snorlax-esque rare encounter).
Quite bare-bones, if you ask me.
So I just wrapped up the main story of Ultra Sun and had a serious blast with it. I know that the reception to Ultra Sun/Moon itself was rather lukewarm but as someone who hasn't played pokemon since Gen IV, I was pretty blown away by the improvements. They've seriously nailed the sense of adventure in a way pokemon games really couldn't before. It's a shame the hand holding lasts sooo long and the plot is kinda silly, but I still had an awesome time. Took me a good long time too, I got so distracted with all the gimmicky side mechanics that are actually fun in this game.
Tackling the dex in this one too. I'm pretty proud that by the end of my first league challenge, I had something like 70% of the overall Alola dex completed. Granted I did import a fuck load of pokemon from my recent Crystal Clear run.
Sucks there's no national dex in this one. I really would have sunk as much time as I could in filling up the overall dex, this game has a load of good features to facilitate grinding and collecting.
You can always make a living dex. Shouldn't take up more than half of your boxes either.
Living dex only matters if you put it in Bank tbh
a lot of fun if you got the time. You can jump-start new games with an oval and shiny charm in the bag.
idk why you'd use bank over pksm
paying money for something with less features and a requiring an internet connection
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