• Pokémon General
    999 replies, posted
puff worst :^)
Zinnia gets hyper beamed in the face by Rayquaza, Unova gym leaders are crucified, Lysandre bleeds to death on the ground, Malva dies on him, her Delphox also dies. They don't mess around in the manga.
Also, until ORAS changed this, in Ruby and Sapphire Archie and Maxie went insane from the power of the Blue and Red Orbs, killed a whole bunch of people, then ended up in purgatory themselves after losing control of their power. A villain offered them an escape, but only one was allowed to escape. So Archie killed Maxie to take the escape route and try to destroy the Hoenn region again. Gold destroyed the anchor that binded him, and he returned to purgatory/hell/etc. Everyone came out okay from those though.
I'd legit love to see the manga adapted into an anime.
Added you. I don't have anyone else in Go yet and I usually end up dumping all my gifts after a while. At least now they won't go to waste.
I haven't read any of the Manga since the original Red and Blue saga sounds like I should pick it up again.
Black White 2 is still unfinished tho.
Don't forget it also impales her with its tail.
https://twitter.com/PokemonGoApp/status/1068489886318174208 https://twitter.com/PokemonGoApp/status/1068505004569489410 https://twitter.com/PokemonGoApp/status/1068520102591516674 Finally, PvP coming to Pokemon Go.
https://www.youtube.com/watch?v=GSB8p9OlZ5g
Better late than never. I wonder if this is going to replace the "train" feature from gyms that was silently removed shortly after launch. Though knowing this game, and trading having some catch to it, I expect battling to have a catch (ridiculous stardust cost, time locked, etc.)
It was removed 11 months after launch. And the game is still quite active; it just ran its course as a fad.
I'm in the top 25 players on Showdown in the doubles format fight me
Alright, so I got Alpha Sapphire last Friday and beat the main story with only one system crash. I have now gotten to the delta episode and the game has crashed 4 times. 3 times I tried to use the PC in the pokecenter to switch out pokemon and it crashed every time. Then I tried to save after the Devon corporation cutscene in Rustboro and the game crashed again. The 2DS is refurbished and the game is used. I really hope I don't need to take this stuff back, but I do have a warranty. Is there anything I can do on my end?
You might try reinstalling the updates for the game. You can do this through the EShop https://en-americas-support.nintendo.com/app/answers/detail/a_id/71/~/how-to-use-the-nintendo-3ds-download-software-repair-tool
That seems to have done the trick. Thanks!
Could also try cleaning the contacts on the game cartridge with alcohol if they look dirty.
I just remembered I have this mofo from way back in the day. Little me was smart enough to put it in a soft and hard protector Charizard Gold Star (Delta Species)
https://youtu.be/gFUqppciSug
Skip the first video if you don't want a minor mechanic spoiled, it shouldn't autoplay and the thumbnail is ambiguous enough: https://files.facepunch.com/forum/upload/109700/0ccf6ff2-bcca-4a2c-a349-f6db7dcd6894/2018120223273800-94CAAF6C83EE682D358EB6183EEF7D28.webm Momentarily playing as your Pikachu/Eevee was a welcome surprise, I wonder if it'll happen again later on in the game. https://files.facepunch.com/forum/upload/109700/d6835c2c-0c7b-4631-a468-b8a2db1352c8/2018112915565300-94CAAF6C83EE682D358EB6183EEF7D28.webm I'll be honest, I was in stitches the first time I saw Slam. It's so over the top. Also this is the reason my Pikachu is so overleveled, I spent a few different sessions of 3-4hrs trying to get a shiny Oddish and ended up with so many candies, AVs are so bullshit: https://files.facepunch.com/forum/upload/109700/2da63bcc-7c43-4d51-89fe-bbb454209bd5/2018120215093000-94CAAF6C83EE682D358EB6183EEF7D28.jpg
https://www.youtube.com/watch?v=F4UjvvsSbGI
Well, here it is. https://www.ign.com/articles/2018/12/04/pokemon-go-pvp-doesnt-reinvent-battles-but-adds-some-new-twists They teased Garchomp, Regigigas, and Smeargle. It also uses the GO battle mechanics, but adds a second charge attack you get with candy and a shield.
So a copy of Let's Go came into my hands and I've been playing it. Never actually thought I would play through this one, but here we are. So, Let's Go looks really nice, right? Best looking pokemon game to date, wouldn't hate it if this artstyle was retained, etc. But I have to say, coming from Ultra Sun, which featured the Kantonian Gym, Let's Go is weird. The Kantonian Gym was this sort of tongue-in-cheek reference to how fucking weird and abstracted older titles were, how weird those games might seem as the graphics continue to improve. You had trainers making fun of the weird 'trainer walk', walking slowly up to you when they spot you. You have trainers making comments about how they don't know why the Kantonian gym has the trash bins all over the place. Pretty much every trainer in that gym makes some comment about how weird or novel the 'traditions' of Kanto are, and yeah, I absolutely agree. The NPCs doing the 'trainer walk' in Ultra Sun looked funny. And here we are, back in Kanto, doing the exact same shit we've done game after game I really like how Kanto looks in this, but they missed a massive opportunity to redesign the fucker and make it more interesting. They should have redesigned it to appear more like Aloha, in the sense that cities actually vary in size, theres evidence of roads and infrastructure, etc. Aloha wasn't perfect in looking like a 'real' world, but it's a hell of a lot better than Kanto, which looks so much more awkward than ever before.
Let's Go looks fine, I just wish they'd use the raw power of the Switch to try something really ambitious with the presentation. Like, I remember being seven and feeling this immense sense of awe upon entering Lugia's chamber in Crystal, despite it being a single screen with a little 8-bit duck floating in the middle of a pond. The GBA was basically as powerful as a SNES, yet the atmosphere and tone of Groudon/Kyogre waking up felt dire; nowadays it just feels like "oh, time to go get the box legendary handed to me". They're working with a system that can make something that looks as good as Breath of the Wild; I don't need that hyper-immersive bland as fuck Unreal Engine Pokemon game the Genwunners are always asking for, but they have the tools to make something that impresses me as much as the 8-bit GBC graphics did when I was a kid. Play around with camera angles and lighting, think outside the box when building the locations, get clever with the use of sound effects in the overworld. You can move in any direction you want now, but every game still feels like it's built on a 4-way grid. I honestly think the camera is the kicker. Giving the player control of the camera is what separates a game like Link to the Past from a game like Ocarina of Time, visually-speaking. Make the campaign feel like an adventure through a fully-realized world, rather than the annual formality before you get to the post-game. Because I find myself jetting through the campaigns, only to be burned out by the time I beat the league, leaving all the post-game content either feeling like a chore (breeding a more competitively viable team, hunting down extra legends, etc.) or undone entirely (optional bits of story fluff like the Delta Episode). The games are still fun mechanically, but the bland, same-y presentation is the reason I still haven't completed Ultra Moon and why I didn't even bother buying Let's Go.
When the next gen games come around, I wish we get back the sense of scale running around a town/city was like in Lumiose City (the main city in Kalos, X&Y) only because it wasn't the usual fixed position camera, although I'll still give props to S&M for the varying heights and angles that you get in Alola.
https://twitter.com/splashattack219/status/1072178879563915266?s=19 Uhh
https://twitter.com/cIoverfiend/status/1071946112255320064
I was talking about SMT recently over in the Smash thread, and it dawned on me . . . . . Pokemon Sun/Moon has a few homages to earlier games, such as a beetle based on the Vic Viper . . . . . However, there was also once another monster battling RPG with a large, multi-tailed white fox that had a metallic, robed, deity-like monster that was oxidized copper in color, made with steel and fought in an alternate dimension: https://vignette.wikia.nocookie.net/megamitensei/images/f/f0/Smtifcover.jpg/revision/latest?cb=20130707022240 https://cdn.bulbagarden.net/upload/8/89/797Celesteela.png https://vignette.wikia.nocookie.net/megamitensei/images/d/d6/DeityHazama.png/revision/latest?cb=20170323220530
A LoZ style overworld really feels like the next step forward for Pokemon to me. The actual in battle gameplay is fine. You could combine that with more general purpose HM style interactions in the overworld, where instead of needing one specific move for an interaction, you could have any water pokemon put out fires, electric pokemon could charge various apparatus, ghost types could possess statues, small pokemon would be able to venture through small crevices and so on and so forth. Essentially you could build these zelda style puzzles, but instead of using items, you have your pokemon (who would, ofcourse, be actually present and following behind you in the overworld). This is kind of what HMs tried to do, but failed to (at least in my opinion) due to clunky implementation.
This sounds as ambitious as every kid's dream pokemon fan game ngl
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