• Overwatch- After 2 long years, Symmetra is finally good.
    999 replies, posted
Thank you, can't wait now.
Come to think of it, does Genji take self damage from deflected Junkrat grenades?
probably not as much unless the skins cost as much as the 50 or so lootboxes you'll usually have to open to get it
Next year; A limited edition Doomfist skin for prostate cancer awareness
I mean, you're also complaining basically that you can't defense matrix Zenyatta's heal/discord orbs too.
d.vas DM is pretty much fine in terms of its power right now could use a few consistency tweaks in terms of what it deletes and what it doesn’t but I see no issue with it You can still eat up most of the ult duration for things like visor and barrage, with a little bit of time to spare so it’s not just a “hold m2 for skill” thing. Ive found it adds some depth to her because you need to pick and choose which things to use it on. Save it for ults, or spend some stopping rein firestrike so he can’t charge as easy?
Dammit thats what I forgot to buy. I really wanted a Pink Mercy shirt. Oh well I guess.
If you really want one, then I'm sure people bought some to put up on ebay.
Testicular cancer skin for Zenyatta! Don´t worry, it is just his normal skin with the floating nuts from the nutcracker skin. Experience...Monorchism
So I've been chatting with people on the Blizzard forums about Bastion's current state and whether or not Blizzard are ignoring the input because of the backlash they might get for buffing Bastion (as he's one of the most hated heroes), and amongst those conversations we were talking about a Tank on E rework (weakened Tank mode that gives Bastion mobility, Ult is Overclock which buffs all three configurations) and a conventional rework that brings back his original sentry spread and headshots with a x1.5 modifier while adding QoL changes. This is what I came up with: Ironclad (passive) Increased damage resistance to 30% Only applies during non-combative phases such as repairing and transforming between configurations. Pretty self explanatory, but it will help Bastion in a pinch when he’s caught with his pants down. Much like Roadhog during his self heal, it’ll help him be less vulnerable while he’s unable to use his gun. Once the action is finished the passive will remain inactive until he heals or transforms again. This can help him be able to disengage from an unfavorable position or to move across an area that might direct fire onto him. Repair (RMB ability) Can reload your weapons while repairing. Pretty self explanatory, while in combat your enemy might close in on your position and you’ve already shot a sizable amount of your clip to the point you have to wait for it to reload on top of the time you spent healing. That is very clunky and can mean death for the Bastion if he’s caught reloading. With this, reloads between and during fights can remove the extra step of reloading after repairing, just do it during it! Configuration: Sentry Accuracy increased by 50%, blooms to the max of 2 degrees. Capable of headshots again, but only at a x1.5 modifier (22.5 damage). Clip size reduced to 250. More or less a complete revert of Bastion’s sentry mode nerf (keeping the configuration speed of course, no way I’m letting that go), with the compromise of reduced headshot damage. His gun will no longer be Spray ‘n’ Pray, and will reward players who can track well with his gun and make his bullets count. The headshot bonus, as small as it may seem, can and will melt through heroes who get too close to him, but will require more tracking than before due to the spread being so accurate. Having 250 bullets in his clip somewhat balances out his increased damage potential now that his shots don’t go around the skinniest of heroes, but he still has the job of busting down barriers. Because Ironclad no longer applies during a configuration, he’s much more fragile in combat. Though he may not be able to hold a position as long as he did with Ironclad, he’s much more capable of dealing with an enemy at a longer range with higher damage potential than what his gun is capable of now. Configuration: Tank (Ultimate) +150 armor on activation Reverts the disastrous change Ironclad brought in, making Bastion gain an additional 150 armor that totals to 450 HP. Ironclad at 35% DR initially made him too resistant to damage as he could outheal whatever damage he had while in Tank form, and was then nerfed to 20% DR. However, the nerf to IC also nerfed his Tank form heavily, making his ultimate worse than it was before. With the DR Bastion gains from transforming and healing along with the additional armor, he’s much more capable of surviving while in Tank mode as the ultimate deserves. As for stuns instantly making a transforming Bastion configure into Sentry or Tank instead of being forced back out into Recon, I’m not too sure. One would say that’s a way to counter a Bastion before he sets up, but it’s a very annoying situation to be in overall (as stuns are a horrible mechanic to begin with).
I'm interested in how the Tank On E version would have worked, could you link it?
It has more or less the same kind of things I'm going for, but its pretty interesting. In-depth "Tank on E" rework for Bastion - General Discussion - O..
https://twitter.com/PlayOverwatch/status/1016743864722382848 whose ready to start thinking with portals?
Real talk? I'm not so satisfied with the Sombra changes. On paper, infinite invisibility sounds fantastic. The perfect opportunity to reveal oneself is better offered with changes like that. But, the problem is that without the 75% extra speed, her usefulness is limited. While you are invisible, you accomplish NOTHING for your team. You could scout for them and tell them what picks they have - something that can be done by pressing tab. That's really it. The longer you spend while invisible, the less of a contribution you are to your team and you WILL be spending more time in invisibility with the speed reduction. When you spend a longer amount of time finding the 'best' position and calling out a hack that may or may not go through, any other DPS hero could have possibly gotten a kill or two. What they REALLY need to do is find a way to make Sombra have more of a presence in the game. Strengthen her mid-fight a little. Reduce how long she has to stay out of fight for. Maybe increasing her base walk speed from 5.5m/s to 6m/s (similar to Genji and Tracer) may serve as a small QoL addition. It would strengthen her mid-fight very slightly, and as the invisibility speed increase works on percentage, having a 50% speed increase on 6m/s would raise the invis speed to 9m/s, which is still lower than the 9.625 - 10m/s speeds she has in invis on live. If this means her invisibility isn't infinite anymore, then I would be perfectly fine with that. With the recent hack tunings on live, her hack is much more consistent and a little less clunky. The ability to interrupt her own reload via hack is a great addition. It doesn't decrease the time you spend in the reload animation, but that was never the intention: It was to cover the scenarios where you could get off a great hack, but couldn't because you were reloading. The translocator changes are alright. I'm okay with it being destroyed, though I wish it would have more health. Maybe 30, like symmetra's turrets, or even 20 for balance's sake.
So what skins do you think Hammond will get?
There has to be something related to top gear.
slight recoloring rare skins (a bunch of meh with one or two good looking ones) big recoloring epic skins (1 ugly colored one and another kinda good looking one) meh legendary skins (4 legendaries in 2 sets, each set with have 2 recolors. One set is meh/ugly and the other is good at best) can't come out with amazing legendaries, they will be saved for event lootboxes
His junker skin from the reveal animation no doubt.
A skin that makes his ball a combination of red and white, and changes him into a yellow mouse. Atleast, that would be a skin I'd make if I had anything to say about it.
Every time I get into Platinum rank I end up going on a quick losing spree that sends me back to Gold. Rinse and repeat. Guess you could say I'm pretty annoyed, even after I broke past my all-time high in SR. Oh well.
Beach ball for summer games
I hope he gets a skin where the whole ball is made of human skin with hair on it and everything. Hammond must look like a blood vessel. Am I rite guys?
A fat Duke Nukem skin for Hammond. "I´ve got Ball of Steel" "I´m here to enforce the dive meta and chew bubblegum, and I´m all out of gum"
https://twitter.com/ClickHole/status/1017074807635136512
jokes on them, I already get them when I solo queue . They’re called dps mains
Which makes it even funnier because old people tend to not like to change.
https://twitter.com/PlayOverwatch/status/1017082288008384513?s=19
I like how they are making one skin this big thing they need to announce before it happens.
I might be a little too late to the Bastion discussion, but as someone who finds every feasible opportunity to play him, I just have a couple things on my wishlist. One, increase the rate of fire on his recon gun by at least 25%. This can be compensated for by a small accuracy reduction or increased spread effect, to ensure it remains a close quarters self-defense weapon, but even then, it could actually allow him to survive if he's forced out of position and pounced. As of right now, especially with Hammond rolling around, there are just too many threats he has no good way to stand up to once he, well, has to stand up. And two, please, PLEASE make a small tweak to his turret form that partially occludes teammates that are in his hitbox or directly in front of him. Make them slightly transparent so he can actually see what the fuck he's aiming at while Rein or Orisa is with him. I'd really like it.
That's like every skin they announce. They make a big deal about them. I guess they try to hype people up to buy loot boxes.
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