• Killing Floor V11 - Upgrade to make your 9mm stronger than a 12G shotgun
    999 replies, posted
DOOMGUY crossover when? He doesn't even talk so no need for a VA .
no love for Demo
Why not a shotgun with HE 12 Gauge Shells that's a cross-perk for Support aswell, but primarily for Demo', like how about an M1216?
It'd provide nice nuances for both demo and demo in the same way it is currently for demo/commando rn
The problem they've got with Demo is, other than the Seeker Six, everything is really slow, slow reloading, slow firing or single shot, so while yes, some of the weapons are damaging, there's no fast firing weapon.
As long as the bullets are a secondary function for demo that sounds fine. That being said the passive 25% should count towards bullet damage.
Also, where's me fuckin' tesla gun aswell? I wanted something like the tesla gun from Wolfenstein.
TW just had another Dev steam. Some important info -Matriarch is confirmed as the next boss -They plan to support the game with updates even past 2019 -They are working on adding more story elements to the game, and each update will add more into the game. -FN FAL won the last poll, with M32 really close -they have 3 other weapons planned for halloween (including FN FAL) -Halloween will have zed skins like Xmas, and Summer -They want halloween to be even bigger than Summer and Xmas -EDARs are getting a re-balance, and will explode into EMP on death, and be weak to shotguns -Survivalist is getting a huge re-work, possibly reworking him into specializing in incaps, like stuns and slowdowns
How could they do this to Dr. Tamm?
Glad to hear we'll be getting more story.
Please stop birthing robots
Made a new loadout with Scully recently. https://steamuserimages-a.akamaihd.net/ugc/951830941731910536/5E191A1C9B71DA60DB670D77DCD898706BC94FDD/
And again they still adding even more weapons, oh boyo. Also having the upgrade system only for Endless would make more sense, since you get more money in that mode
Dunno what to think of the Doomstick as I can't fight my native urge to go AA12 every time I play support and how it seems to just be a slightly beefier double barrel with minimal pellets. Sounds ridiculous though and you can hear the bass of the shot from across a map.
I like making everything fly with the Bone Crusher's Shield Bash, shit's fucking hilarious.
Yeah I'm not feeling it with the Doomstick as you're essentially sacrificing the AA12 for a double barrel with inferior trash clearing ability and an extra 1 weight. If it had the double barrel's pellet count or maybe even more for better trash clearing while also still having superior damage, I could see it holding somewhat to the AA12, but is otherwise kinda mediocre.
I'm all for having reload cancels/speed loading provided its an actual game mechanic that's taken into consideration with the rest of the mechanics.
I wish the offline solo mode was a bit more viable. Right now you probably will die as soon as a fleshpound appears
said it before i'll say it again, reload cancelling should only work if your melee hit actually lands. like an active reload or a parry
"... , but with targeted fixes for exploits." Does this mean they'll be bringing back the ability to cancel your reload animation minus the part where you can use it to reload faster? As in, your mag count won't actually update until reloads are finished now? I can't think of what else they would mean by exploits in regards to RC
They need to just fuck off and not take something like that out of the game, it doesn't ruin the game but taking it out shits up play a little, not massively but it still does fuck it up a bit right now.
I'd say it fucked up the game pretty bad Gunplay feels janky as fuck now that you're forced to watch through the entire reload animation including its junk times where you can't shoot. The fix also apparently killed off the attack-cancel when blocking mid-attack for melee, making it feel janky as shit too. On paper, it sounds kinda good as it punishes you for poor swings/reloads, but it doesn't work in a game where split second fuckups can mean entire fucking team wipes where the same game has proudly bragged on itself having awesome gunplay feedback
They should be using the beta branch more. It would benefit them seeing as they don't seem to really have any plans with regards to changing stuff like this. They just did it and the players understandably are upset and they clearly weren't prepared for this response considering their lack of any further action and their response to it. ("We will look into..." adding an actual mechanic/reverting it/whatever)
I love KF2 but that incomplete-game feeling never went away.
Changing what, exactly? They announced Edars are getting a nerf/rework, reload cancelling is returning but less of an exploit, and the upgrade system is also being overhauled.
Really? I find solo offline easier than multiplayer, you don't have other players giving big zeds more health but not doing enough damage to cancel it out then.
It depends on the map really On maps like Outpost, it can be trivial to farm yourself up quick in a solo long suicidal game as teleporting zeds would be much less of a PITA Good fucking luck on any map that remotely cuts your LoS for a few nanoseconds to allow a Red Army's worth of fleshpounds to materialize out of fucking nothing
yeah actually once i ditched the doomstick in favor of the AA-12 it was allright. Although I do miss mutators, where have they gone? I liked having a shitload of clots to shoot.
What hell, why people keep using Doomstick as thrash remover? Are these people high or something?
No it's because it's got the body knockback power of the Boomstick but on Steroids, you kill something with it or shoot a dead body and it sends them at least 100 years into the past.
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