Killing Floor V11 - Upgrade to make your 9mm stronger than a 12G shotgun
999 replies, posted
I know, but still you are wasting a lot of money/ammo for the memes, unless is normal/hard
How's sending a zed through time a meme? It's hilarious to do but it's not a meme, don't just throw the label around randomly.
The new EDARs are terrible and are so unfun to fight. They don't even fit into the game
Come to think of it, all the new zed variants are awful too except maybe the quarter fleshpounds
My main gripe is with the elite crawlers. Before it was feasible to get by without being hurt but if a elite crawler gets a bit too close you will take damage.
Then again that's a weird thing to balance around.
yo don't judge me i see a bigass shotgun imma fuckin buy it
i quad shoot clots, fight me
If you're not wasting the most expensive ammo on the weakest enemies, I don't know what you're doing.
RPG for single crawlers, HX25 for Fleshpounds.
Railgun for map collectibles.
Rioters are the worst fucking thing. "hey lets add a clot that adds no difficulty whatsoever other than making you waste your ammo"
fuck offfff they aren't even hard they're just piss annoying and punishes you for having aim (headshots).
https://www.youtube.com/watch?v=7gaYcdzrrhs
They just need to make some new zeds instead of "existing zed but they got an extra thing added to them" or "let's add some robots."
I wish we could match and mix the zeds ourselves. First thing I'd do would be to delete those fucking crawler pieces of shit.
Gas crawlers are complete cancer because they slowly melt your armor on top of having that ridiculous damage they're able to do with their normal attacks on Sui+
Not to mention that they contribute very heavily to the current clusterfuckery that is the visual noise of any late game Suicidal+ game which is more annoying than chaotic fun.
Focus on getting a headshot on them then, they won't explode if you do that, and even with the chaos going on in later waves, getting headshots isn't that difficult, just focus on them.
i do hope that if theyre gonna change the reload mechanics it isn't gonna make it impossible to switch weapons and have the magazine be filled at least
everyone says this but it feels they have less body health than normal clots when shot in the leg.
just shoot their god damn legs, takes like less time than aiming for crawlers.
Alpha clots 100 body health/ 20 head health, while rioters have 300 body health, 125 head health.
Not really sure why they have more hp on top of having body armor.
https://i.imgur.com/Qkog9Nf.png
This is stupid as fuck
Why is so much of KF2 a crapshoot? Like, so much effort put into weird arbitrary gameplay stuff that negatively impacts the experience, then taking no feedback?
Or if you're using a high powered weapon, a single headshot can still outright kill them.
Like go Sharpshooter, use the Lever Action Rifle, one shot headshot.
The gas clouds should be ignitable so you just can get them to fuck off instead of lingering.
Probably not worth talking about, but KF2 Youtuber Pathfinder unboxed two of the new Neon USBs and only got Horzine Elite skins .
https://youtu.be/03rsEg2-1aE
Gold Pistol in Thumbnail, doesn't show up ingame, fucking clickbaiting twat.
Also nearly 20 minutes, fuck off.
Who wants to watch someone play the game solo?
Personally I still enjoy watching PathFinder despite him mostly playing solo mode, but eh.
So reload canceling came back today, but only registers ammo on dual pistols after the second magazine goes in, not the first.
Killing Floor 2
https://forums.tripwireinteractive.com/forum/killing-floor-2/kf2-news-and-announcements/news-and-announcements-af/2322127-killing-floor-2-update-1068
Update is out
E.D.A.R
E.D.A.R.s Shotgun damage types do 20% more damage
Explosive damage types do 150% more damage
Core hitzone is larger to make it easier to hit.
Perk and Weapons
Reload canceling has returned
All Dual pistols ammo is registered at the second mag insert instead of first.
aka it's back but not for the class that benefits from it the most.
Does anyone else feel like the EDAR changes were too harsh of a nerf? They were a huge pain in the ass to deal with before, but now they're about as easy to kill as clots. The core's hitbox is so big it's pretty much impossible not to hit and they go down in one or two hits from most weapons.
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