Killing Floor V11 - Upgrade to make your 9mm stronger than a 12G shotgun
999 replies, posted
people have already talked about all of my strong feelings about KF1 vs. KF2 like the cheap RNG enemy spawns and shit, so I'll make a nitpick instead
why the fuck did they change DAR's voice
give me back my beepy robot boi, Tripwire
I don't play a robot to hear human speech you fucks
We postin loadouts now?
Already posted my DAR loadout, so I'll just throw my other boys up
https://files.facepunch.com/forum/upload/249352/dbcb5287-29c4-4bae-9883-2f8febf6edf9/image.png
Easily my most used loadout, I dunno, there's something I love about this loadout in particular, its colors are very appealing even though I'm not a big fan of white or yellow. Also Scully's new personality is awesome and I love his voice
Lots of Fosters (and a Mrs.)
https://files.facepunch.com/forum/upload/249352/78e03022-d73f-4067-b7d4-2735c66b66d7/image.png
https://files.facepunch.com/forum/upload/249352/1fe33258-d56d-43f3-a001-08576152491d/image.png
https://files.facepunch.com/forum/upload/249352/c61629c6-8476-4a04-a604-ab94cc6355fc/image.png
https://files.facepunch.com/forum/upload/249352/d6140d4b-0339-420f-9f6b-5d4ac47ef68f/image.png
https://files.facepunch.com/forum/upload/249352/c6f06545-b806-45e8-93b5-d61d63063eee/image.png
https://files.facepunch.com/forum/upload/249352/153de154-3882-446c-83b9-24ea287d0ed6/image.png
And a final Ana
https://files.facepunch.com/forum/upload/249352/2675116d-bcc4-4694-a9a7-a4a556c7ccfe/image.png
If he ever re-appears, is it bad that i want to see him voiced by Weird Al Yankovic? (And also replace Alan Wilson's face with Al's?)
Beta is out.
will host the server soon, relaxing a bit after work lol
Is anyone else having problems playing the beta? I keep trying to start up KF2 but Steam does nothing.
The new beta is SUPER crash happy
66.55.137.25:23000
Password: PaceFunch
server is running the objective maps atm.
Damn, the new map's a pain in the ass, but i'm glad i got all the objectives.
Does that mean we're going to the moon next Christmas?
The objectives are fine until you have to carry the data passes, which are apparently so heavy that they slow you down so much unless you have a medic spamming darts at you. Why does this little data pass weight so much? TW pls remove the movement penalty, or at least lessen it.
Data/gears are glitched, and if you heal and immediately switch to your primary, you'll still be holding the objective, but you can use your weapons and move at normal speed
BTW, here's what the 99 AMR Steampunk skin looks like (the one that isn't advertised in the objectives but I guess you get it anyways cause it's mentioned in the patch notes as being awarded?), courtesy of the now-every-patch datamine from the subreddit
https://files.facepunch.com/forum/upload/249352/1ab92e39-962e-48f1-acd1-72d339da15ab/image.png
Why do they just give away these skins? Just scrub the Precious label off them, there's no point.
bring our boy home...
https://files.facepunch.com/forum/upload/108570/1ab37d29-bcef-49ae-8e90-8cdb3c04ea72/image.png
God I love the harpoon gun
IMHO, i feel like the reward this year should've been Ringmaster Lockheart as a free (for a limited time) character, while players that didn't unlock him being able to purchase him during the Halloween update.
Played a bit of the Objective mode in the FP server last night, and this has been a very good update
The Fallback skill changes were a step in the right direction, and at this point I feel like it could seriously be a skill for every single Perk (with slight variation per perk). As a level 23 SWAT a level 1 9mm could reliably decap Gorefasts and was a great sidearm during the earlier waves since ammo was much harder to come by.
As much as I dislike almost every single existing Skill tree, SWAT's tree specifically feels almost perfectly balanced after the changes. Easily my favorite perk right now, it really just desperately needs some new weapons (especially a tier 4 or a tier 5) and it'll be basically perfect. Cripple's change is completely sensible, and Battering Ram is probably going to be the most enjoyable ZED Time skill in the game now aside from Zerk's Dorararara.
The fact that TWI clearly doesn't want to get rid of HPR infuriates me beyond belief, and I'm very much resigned to teh fact that it's clear they don't want to get rid of the awfully designed and purely anti-fun "+Dmg" skills even though they kneecap every perk that has them and take away gameplay playstyle variety (which is the intended goal of skills), but I'm happy that they're being receptive to feedback concerning it. A good band-aid suggestion I saw on the subreddit was taking HPR's recoil reduction and giving it to Eat Lead instead to give the branch a clear dichotomy - pure damage to help with HVT's or bigger mag and tighter recoil to more easily take care of Trash.
Sound is screwed up bad, Level 25 Demo skills fucking blow your ears out and the Summer zeds are audible from miles away
Haven't touched the new weapons but it seems everybody considers Seal Squeal a solid addition
The objective mode is... good. Not great, but not bad. I have my nostalgia goggles on, so it's really hard to genuinely say it's as good as or even better than KF1's objective maps, but all of the objectives are a massive improvement over Airship's almost pathetically poorly done objectives. My three major complaints are the movespeed downside when carrying objective items needs to be done away with since you don't have a weapon to use anyway, there not being enough variety in objectives compared to KF1, where you had fun objectives like "lure Bloats into the area but don't let other ZEDs in" or the fun slot machine objective, and the actual waves go on far too long, 10 waves for an objective mode is just ridiculous, almost every wave goes on longer than an actual regular wave. Also Zed spawns are fucking ridiculous, even on 3 Person Suicidal we were almost completely overwhelmed by how many Zeds were spawning.
The voice-acting is a hit-or-miss depending on the map. The Trader's voice is almost pathetically off, she sounds super quiet and it's blatantly mixed poorly compared to the actual Trader voice, but Lockhart's voice is much more well done this time around, and instead of being a shouting nuisance, he's more pulled back and playful in his jovial sarcasm. This update he's much more enjoyable to listen to. Basically, it's clear that the Trader's VA hasn't been back for recording for years and/or whoever did her original mixing left, whereas Lockhart's VA is definitely getting into the groove and is consistently solid.
Over-all another great update. It's clear TWI is listening to the playerbase and rectifying more easier-to-rectify mistakes, like band-aid fixes for unbalanced skills, number tweaks for unbalanced weapons, and second chances for event-exclusive cosmetics, and if they keep it up (and hopefully go back to adding more than 2 weapons every update) the game will only get better. Even if not, KF2 is still in a much better state right now than it was potentially at any other time period.
how do I fix my commando perk staying at level 0, it's been like this ever since I got the game and it's pissing me off
Killing Floor 2 Summer Beta Survey
Why did they have to break the sprint toggle?
You whippersnappers and your fancy schmancy "sprints". Back in my day, we had to hold our knives out to run. And we liked it that way.
I still see people pulling out their knives when it's time to leggit to the store.
Or what dodgy melee weapon they have.
I think another way to make Eat Lead useful is to also give it lessened recoil, but maybe have it do less than HPRs. But that's just me .
while the battering ram buff is appreciated, I think Rapid Assault is still the hands down better choice, since it gives swat a safe way to reliably take down big zeds, and a dead FP is better than a rag dolled FP.
I think an interesting buff would be that any zed killed by the tackle will trigger a zed time extension similar to Commando.
You're given the choice of safe take downs with Rapid Assault, or disrupt a zed horde, while also giving your team extensions if you lack a commando, allowing the perk to be more competitive with it's Assault Rifle wielding brother.
Objective Mode is quite interesting in a good and slightly bad way, Outpost was a little confusing since there's 8 waves and the 8th wave is not the Boss wave, the 7th wave is, after it ends there's a holdout part on the Helipad for 2 minutes and it's actually not too bad, I liked that, you just have Zeds constantly coming at you, the slightly bad way is some of the objectives are shit, stand in this area for a while until the objective is completed, escort this drone across the map, pick up these things (and deliberately drop them so you can move them faster around the map) and get them to the objective.
It's a decent enough mode though and it does mix it up, I can't deny it that, so it's good.
Seal Squeal, it's a good weapon for Demo, we only had C4 as remote explosives so it's nice we have another option, it helps with CC (Crowd Control) a fair amount, I know you can just as easily use the M79 but building up multiple explosives and then remotely detonating them at once is really handy to do, I still need to under the trajectory on shots fired however and where they land when I fire them, I've had a hard time tracking them once I've fired them, realising that I fired them past the Zed I wanted to hit.
Sorry about the quote, dunno how to get rid of it on mobile.
How long does it usually take for the team to reply to a support ticket? I made one because my commando never levels beyond 0 no matter what I do.
Game's been out for how long now and the inventory still fucking bugs out, god damn.
Honestly, my favorite kind of characters are who look like average joes who were thrown head first into a world of pure evil.
Seeing horrors that hardened them into stone cold zed eliminators, eyes opened wide by the mental scarring and trauma of seeing their world's guts being strewn about by blood thirsty mutants.
Something that can't be conveyed by this fucking thing
https://files.facepunch.com/forum/upload/143764/1127d77f-ed67-45c8-8f97-e32036a0938b/Screenshot_1.png
The problems of it feeling more jokey than the first one, Rae is the physical manifestation of the jokey side to the game, nothing is less serious in this universe th-
http://puu.sh/DwJ3R/8187d62c0d.png
Hmm...
Rae is really not a fitting character imo
She's more concerned about turntables than anything
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