Ultra Fighting Game Megathread Turbo Tag Extend +R 2018 Edition
773 replies, posted
Considering the amout CAS and 'wow I suck at this game 'mashmashmash' there, you're probably better discussing strategy or mechanics here, and given how new the games is, drilling drown for the specifics will be a lengthy process because this game, more than any other I've seen, has one metric grip/fucktonne of conditional shit that are entirely character and character-versus specific.
https://twitter.com/Wario64/status/1065877613334261762?s=19
If y'all were in the market for a stick, now might be the time. Full grade stick for the same price as the Qanba Drone.
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If you're interested in any arcade stick deals/givaways, check out Focus Attack until Monday.
https://clips.twitch.tv/TentativeJazzyHedgehogDatSheffy
I did it
Truly the pinnacle of my FGC career
God damn it, that deal is amazing but i Literally just spent ~$140 between two secondhand shite sticks and parts
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A Panda player reached the Grand Finals of Tekken World Tour Finals 2018.
He is currently winning against Qudans, the defending champion.
He done did it, I'm impressed
I definitely wanna play around with Marduk and Negan. I don't even watch the Walking Dead, but a Tekken character whoopin yo ass with a bat just sounds dope.
I'm a huge fan of wrestling characters so I'm really excited to try out Armor King. I'm not much of a Tekken player, but I do already like regular King a lot.
I can't believe he beat both Knee and Qudans, going from the Losers to winning the tournament. It's an incredible run.
The whole time I was thinking "okay, but now qudans/knee is gonna figure him out right? What's one game." But then he reset the bracket and I got hit by a massive hype bomb.
Ugh, can't help but be disappointed that the new T7 DLC is mostly returning characters, the new designs for them are great (Marduk and Armor King especially), but why would I buy those characters again when I can just as easily boot up TTT2 and play them there?
What makes it sting more is that it was said before launch that returning characters would be free, and now Season 2 for the most part is the exact opposite of that.
Hopefully SC6's DLC will be more interesting.
And to think, returning characters are all people want for SFV
And that's exactly what the T7 community wants also, barely anyone is asking for guest characters
You won't start up TTT2 because it's a tag game on an older generation console and no one is online on it and most people are playing T7.
Complaining about returning characters as DLC is getting really unnecessary when it should be common knowledge that DLC is here to keep Tekken 7 going on way longer than the usual releases that fighting games had. We wouldn't have had S2 type changes on console ever before this became the norm. It isn't just feasible in any way to keep supporting a game without some kind of revenue coming in.
People are really stuck in the past and can't fathom what enormous good this is doing for the scene and the game's longevity.
Your original point of "re-releasing content" is correct, but your argument is flawed.
Complaining about DLC is silly, not because it's "become the norm", but because it's been the norm since fighting games first started. As an example, Street Fighter II, the first and arguably biggest competitive fighting game ever, was insanely popular for years after its release, and still has a fair playerbase. Why? Because over the years it's gotten so many updates, re-sold versions, and balance tweaks, on top of an already solid base game. Hell, it just two years ago got yet another new version on the Switch. Fighting games have always made bank off of re-selling balance updates. It's just nowadays, it's so easy to update their games, they've migrated to selling new characters instead. Instead of paying $50 every 6 months or so for better balance, maybe a new mode, and Cammy/Fei Long/Deejay/T. Hawk, or the Four Grand Masters, you're paying $20 for just the new characters, and you get the updates anyways.
I'm no huge FGC player by any means, but I own just about every big fighting game at this point barring Soul Calibur 7- Injustice 2, SFV, and Tekken 7 (and Ultimate), as well as a few other run-offs like Skullgirls. I got them all on sale for like $20 each, and even though I got them insanely recently, if I wanted, I could just open them on my PC and start playing them, and be on equal ground with the competitive and social communities. I got them cheap because they all have Character season passes, so I'm missing about 4-8 characters for each game. If this was the 90's, the copies would alreayd be out of date, and if I wanted to play the same game as the actual competitive communities, I'd have to drop $60 and buy that copy.
There are plenty of people still playing Tag2 on PS3, it's a cheese town but it's there.
I should clarify my last post, when I said I could easily boot up Tag 2 I was referring to the fact that its backwards compatible on the Xbone, and it sits right next to T7 in my library.
In terms of the DLC, it's not really the same thing as Venom coming back for MvCI, or even Mewtwo in Smash 4, these are characters that were included in the base game just ONE release ago, and that doesn't sit right with me. I'm not accusing them of stripping out content for DLC or anything, I know that's not how it works.
Obviously they can't work for free, and I don't expect them to. The point I was trying to make was that I don't feel any sort of incentive to buy these characters because they are perfectly playable in another VERY similar game that I already own, which isn't even that old.
You're absolutely right about this content being good for the overall longevity of the game, having more characters is always good, but in terms of fighting game hype these characters don't do much for me.
Good on you, you save money and get more varried cast to fight against. It's a win win situation.
How in the hell do people react to stuff in tekken? I've had this game since it came out and I still can't block snake edges, break throws or even punish whiff consistently. Even blocking lows in strings are impossible. Do I just have down syndrome reactions or something?
I'd personally just lab the heck out of those situations. Set the dummy to randomly alternating between common, reactable mid/high/low moves and get used to catching on to them early in the animation. Could do this with various throw breaks too. Tekkens not my game of expertise, so this is really just super general advice, but overall blocking stuff like that just comes down to having lots of experience catching what sorts of situations those moves are frequently used in and being able to recognize the moves quickly. Also being offline helps.
It's simple, if you don't know and expect to block a certain move, you won't be able to see it. Also if you're still concentrating on your movement and other things, you're even more susceptible to them.
Just playing the game a lot and practicing against the moves you want to block (if they're actually reactable, 24~28 frames is borderline seeable).
think about the match in turns, when its the enemies turn, you focus on 3 things, hold back for block, eyes open for anything you know is a low, 2 fingers on right and left punch for throw breaks. The only thing you're not allowed to do is waste precious snake edge detecting brain capacity on things like trying to interrupt incoming strings with attacks or even thinking about attacking, you should just block block block until the enemy does something stupid. Stupid is usually a flashy move that opens him up for punishment.
A lot of things in Tekken just aren't reactable if you aren't ready for them. Like Feng's sidestep 4 for example, that thing is fast as hell and he gets a full combo off it, but it's super unsafe on block. You
have to expect it to block it. Other things can be seeable, but less punishable.
Punishment and reactions will come naturally with more practice as long as you make a conscious effort to improve. People can dump countless hours into something and never grow at all because
they put no thought into improving. If you want to get better, make the effort to look at your mistakes, think about what happened and what you coulda done instead, and you will get better.
Then one day out of the blue you will block/low parry a junkyard and it will feel fantastic.
See with Feng's SS4, you can react to the ss then block low but this is basically a mix up because he has ss 1+2