• Dwarf Fortress - "We in Vietnam now"
    343 replies, posted
"We're putting Dwarf Fortress development on hold to focus on our big next project, a Dwarf Fortress collectible card game."
https://www.youtube.com/watch?v=9VH7EL1vJ28
holy shit really?! My god, it's there and it has a native icon pack too.
I like the idea! Honestly I even think this is a bit late, but I'm hype about it regardless.
YOU ALL LAUGHED AT ME WHO'S LAUGHING NOW
Absolutely getting it, Toady deserves all the support he can get. Steam Workshop is also fantastic news for modding. It'll make finding stuff you want so much easier.
Man, I will buy the steam release the second it is available for order, Tarn and Zach deserve it.
Oh my god shut up and take my money
https://twitter.com/bratterz/status/1105864960649908225
Where's the Liberal Crime Squad when you need them?
Now that it's going on Steam he really needs to start focusing on fixing bugs that have plagued the game for years, some up to a decade. Like the military equipment erraticness, healthcare bugs, broken weapon balance (like whips ignoring armor), and hundreds of other issues. We as old players know how to play around them (well, some of the bugs at least), or live with them, or mod some bugs and balance issues away, etc. But it's coming out on Steam, the amount of new players and people unfamiliar to the game will absolutely shit on it because of all the issues while Toady just keeps adding more content. After the Steam release, he should straight up spend a year or two 100% dedicated on bugfixing before starting on any magic stuff or new stuff.
I pray he'll finally fix the "could not find <plant> seed" message spam. It's been so long.
makes playing with soundsense and such a nightmare sometimes
try setting up dedicated seed only stockpiles as close to the farm as possible, plus slightly overproducing bags. worked for me.
Ignore this quote Focusing on bug fixing right before a major rewrite of a large amount of the game's code doesn't make much sense
There will always be major things before 1.0 releases. The bugs that have been around for many, many years need to go.
I feel like FPS death is going to be a big thing he'll have to address. I don't expect 'you have to either get third party software to periodically purge trash and death lists or else keep a strict control of dwarf and animal population or your fort will be basically unplayable after 5-10 in game years' will go over well with new players. The military equipment bugs are also such a weird painful mess even for veteran players.
holy shit i can't wait to read the reviews 0/10 (10 minutes played) the ui makes no sense, all I see is a bunch of flashing letters, game is shit
I'm expecting overwhelmingly positive reviews. The game is a cult classic and I can guarantee that the positive reviews will be filled with the funny-ass stories this game churns out.
They will definitely get a LOT of $. A game as legendary as DF releasing on Steam already has major gaming news sites reporting on it, and they will likely mention it again once it actually goes on sale.
Is there any bonus to it being on Steam, though? Other than being able to stream easier and stuff like that?
An official, consistant graphics pack, at least five music tracks, and steam workshop support.
I hope they keep that guitar piece, it's so iconic.
It will absolutely be available through modding at any rate
Anyone can recomend me a tileset that is similiar to the asci graphics but is more pleasant to look at?
Wanderlust v3 and Lonesome Tileset [ASCII, Square, 20x20] look good. I was looking for the one that is technically a graphics pack, but the graphics are just the creature shifted in a way to represent the ASCII character - a cat is still a c, but it looks like a long cat stretching around into the form. I couldn't find that one though.
Thanks for the suggestions,while looking around other tilesets i found the CLA graphic set which also has a ascii style,might try to see how that works out.
I'd play the shit out of this game if I didn't suck at strategy and management in general, and thus my dwarves would come into being with the sole prospect of a slow, more or less painful death, starved or far worse. ... Unless that's the entire point of the game
Part of the fun is frantically trying to fix all the horrible stuff that happens when you aren't doing everything perfectly
If the dwarves are programmed to start literal riots and wreck shit up if things start to go South, I'm in
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