• Dwarf Fortress - "We in Vietnam now"
    343 replies, posted
Welp a werefox snuck into my fort's daycare/children storage and before he was struck down he managed to bite 3 kids. I moved the kids into a quarantine area where I intended to use them as target practice when they turned again but one other child snuck in while I was sealing the room to play with his bitten friends. Naturally the kid was ripped apart when his friends turned a few moments later, and my marksdwarves were too clumsy to respond in time to save him. What I didn't consider is that of my 60 dwarfs more than half stems from a single family, with a vast network of uncles and cousins relating everyone in the fort. The child that was in there was right in the middle of that network and after the word of the horror spread the daycare suddenly turned into a massive brawl. By the time it subdued the children had beaten 3 of them to a bloody pulp and most others were maimed or wounded. I thought that was the end of it but now the children are waging guerilla warfare, moving through my fort picking on seemingly random targets to beat to death. Adults are joining in too, seemingly moving against anyone that defends themselves against their younger family members. I think this might go full loyalty cascade and summon a massive civil war between the 3 families, thankfully I have barely any metal weapons.
that sounds so amazing. I love the stories DF can generate.
I had a pretty cool moment with my adventurer. I was in a town that had badger-man bandits holed up in the bar. At first, I thought nothing of it, because I was severely outnumbered and they didn't seem to be causing much trouble. Eventually, I started hearing combat in the houses, and I realized groups of them were going from the bar and attacking the townsfolk as they pleased. I bisected them with my scimitar and went to confront their leader. After punching him in the face, he immediately switched to lethal and drew his sword. As it turns out, he was a legendary swordsman, and parried every single one of my shots. As long as he had his sword, I couldn't beat him. Eventually, I caught his blade mid-strike and disarmed him. We proceeded to fight for multiple hours, me being unable to hit him, and he being unable to cause any serious damage due to his small size. Eventually, we both collapsed from exhaustion, neither of us seriously injured (except for his sword hand being bitten off). I was lucky enough to wake up first, and having lost my sword to hand injuries of my own, I crushed his skull in my spare hand, collapsing his head in a lump of gore.
Devlog - monthly report. http://www.bay12forums.com/smf/index.php?topic=171229.0 Mission Status For every action there is its opposite, a thieving, ambitious, super-villain plot that seeks to destroy everything you care about.  So what can you do about it?  Send a posse of dwarves to hunt down the perpetrator, or better yet, guide your adventurer to one of the improved "dungeon" sites and slay the villain yourself.  You decide, because it is your generosity that keeps this endeavor running. "Congratulations to the generous!" -- ThreeToe Fun with Numbers Thanks for another great month!  Yes, some portion of the villain section is next.  We'll be focusing on the basic conspiracies and links between various actors, being bandit leaders, cruel rulers, agents, the various monsters, vampire cults, necromancers and anybody else we can get our hands on, and then making it possible to understand what's going on clearly and putting together a plan to stop it.  Can every dwarf in your fort be trusted? June:      $7485.99 May:       $7761.55 April:     $7431.74 March:     $7494.88 February:  $7158.16 So it seems these are the plans for 44.12. Villains, conspiracies etc. Maybe murders and stuff will finally be in (like a bunch of dwarves conspiring to murder your mayor in secret).
Sounds like patriots to the local gov't
https://files.facepunch.com/forum/upload/89/5ec6f0a8-3ea3-49d2-a822-22175710f16b/fush.PNG
So after losing my 44.11 fort to attrition from multiple sieges and a single were-ass that killed half my military, I started a new game with ZM25's modpack to check it out and wait for masterwork to update. Didn't pay attention during embark and selected a orge civ by accident. Turns out to be awesome, they play like even worse tempered dumber dwarfs and within minutes from embark my grower started screaming at a passing magma dinosaur and uppercutted it before strangling it to death.
I'm only following this thread for the stories, they're hilarious. I also haven't played DF since high school, I should play it again sometime.
Has FP ever tried to organize any succession games?
Several times, they've usually ended pretty fast.
The last one I remember was a few years back, we got 3 or 4 people in
If I remember correctly they've all died when the next person that takes over posts 1 or 2 updates then simply stops existing and no one else wants to take their place
I think that was me last time oops
The last time I played my save got corrupted and Rudevinny had to take over from an ancient backup, where the fort collapsed. It was great.
I remember the last time we did a succession fort and I managed to get the military fully equipped. Then @Hey I'm Grump! 's turn came up. https://files.facepunch.com/forum/upload/89/d3bfbc9d-974f-41da-ae66-331f0bed3a90/why.PNG I will never forget, Grump.
i never did get to finish my giant statue tavern with a magma-pissing dick
jesus, has it really been 3 years
https://horobox.co.uk/u/PupfOx.png
A update on the ogre fortress, all things have been going splendid as I embarked on a huge layer of iron ore and flux stone. My melee military have proven to be extremely effective in combat despite being barely skilled in anything (ogres have a -80% learn speed debuff) because the iron keeps them alive and they only need 1 or 2 lucky hits to incapacitate most opposition. To man the walls and deter the occasional hit and runs from succubi that fly in from the mountains I also recruited a group of marks-ogres but these have proven to be far less successful. This is primarely due to their preference of biting their opponents or bashing them with their crossbows. When a siege came my marksmen were the first to climb over their fortifications and jump down the wall to start bashing skulls with their bows rather than pelting them with pesky arrows. As a result I lost 3 ogres because they climbed the walls and charged straight into the siege and my heaviliy armoured troops took a while to sally. The other 7 still were remarkably effective at fending off 20+ attackers with their crossbows. They are remarkably ammo conservative so that is a bonus. As for the succubi problem, this has not been fixed either. When a succubi comes to fuck with my livestock the marksmen on guard takes turns to scream curses or battlecries at the flying shits but not one has ever been bright enough to even take a shot. Also does anyone know of a way to pasture flying animals whilst still allowing them to take flight to fight hostile creatures? I do have a few double-headed pterodactyl like war animals that used to be very effective at hunting down succubi until I put them in a pasture. The problem is that without the pasture they spend most of their time chilling in the tavern underground rather than deterring flying pests. I think the pasture is hindering them to actually engage things flying overhead.
I'm glad to be remembered for something.
I've never offered to be part of a succession game because, by the pics posted on the previous threads, my style of fort building is a little too different from other people's. I see folks making small individual rooms for workshops and stockpiles, meanwhile I'm content to just make a gigantic rectangle and toss all my goods-and-furniture-making workshops and stocks there so it's all in one place that requires minimal micromanaging. I also tend to have really simple dining halls and make ample use of the "commie 2x3" bedroom style. I imagine most see that as lazy and I wouldn't want to bring the mood of the game down with it.
different players having different style is the FUN in succession games
Players interpreting and misinterpreting your designs is the most fun part of succession games. I made a ballista hallway for an almost impenetrable defence, and it wound up being accidentally activated and slaughtering at least 3 dorfs.
0.44.12 is out! Just some cleaning before we embark on the villain changes. There's a new offloading popup that can come up on the season change if you have enough activity in your world; it can take a little time in larger worlds, but that's all time that is no longer intermittent lag and it's also less time overall due to reduced redundancies. If you have an autosave, the offload will be incorporated into that, so autosaves might seem slightly longer (if so, you are also getting the same lag reduction.)  Major bug fixes  Fixed crash from corrupted units Made baron elevate to count properly Removed intermittent lag from off-site conceptions and births (added seasonal unit offloading) Made squad orders respect successful site conquest (so new members don't try to reconquer) Other bug fixes/tweaks  Fixed broken display for multiple adventurer agreements Show proper mission text for messengers instead of No Job Made tantruming dwarves cancel activities Controlled how market links are formed somewhat
OC https://files.facepunch.com/forum/upload/147418/49c33e86-b67c-497d-badb-169432374ae8/OH MICKEY.jpg I get these two mixed up all the time.
Another succession fort would be nice, as traditionally as FP succession forts end up. I remember we had one back when the rains and necromancers were added, when there was a bug that slowed FPS. Had to cut my turn early because I had like 3 FPS then.
We should totally do it. I'd rather not start off, though. I have a habit of procrastinating designs and killing forts early.
I don't play DF myself but dear god please do a succession fort, reading about how it goes down in flames is amazing
https://www.reddit.com/r/dwarffortress/comments/8xj3o2/the_rdwarffortress_gladiator_tournament_iii_round/?sort=new There's currently a gladiator tournament ongoing in r/dwarffortress, the first round of the bracket has just begun and should be finished by the end of the week. The last 2 tournaments were really fun to watch, i even got my own gladiator in this time around!
Killed a giant tick, had it butchered, and my game must've had a hiccup because the bugger gave me 86 pieces of meat. That's over three times more food than you should normally get from an animal of their size, even with the extra legs. Just how big was this fucker?
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