Whoops.
https://my.mixtape.moe/jiwvrc.png
Looks like i've inadvertently unleashed a torrent of lava to wreak havoc on nature while trying to build a magma conduit to supply my ironworks.
Oh well, thankfully my fort entrance and dwarves are on the other side of the hill, so this'll just serve as a deterrant to goblins and those pesky necromancers i've been having to deal with.
Woah, what's with all the fog? That looks cool!
Speaking of looking cool, is there a preferred 3D viewer these days? I want to see how my spiral ramp looks in 3D.
The fog is the mod (program?) that shows multiple Z-levels at once.
Yes, the plugin that allows me to see multiple z-levels is called TWBT.
Text Will Be Text
Bear in mind that it is a plugin and not a standalone mod (afaik), so you'll need to have dfhack installed too.
https://puu.sh/AYUpn/343f271fdd.png
So underneath all that smoke up above is a firebreathing forgotten beast. My fortress is downstairs off to the left, and everyone has to walk past the best. 99% of the time, nothing happens, but very rarely, a dwarf gets "interrupted" by it and it starts impotently breathing fire at the dwarfs. It never quite reaches the platform in the middle of the pit where all the traffic goes. The beast cannot get up or down, either. as there are no reachable ramps for it, and it cannot fly.
I find the whole situation rather amusing.
that means the dwarf in question has entered into a state of EXTREME THIRST
make sure to let him into your booze stockpile
They're on fire.
Your forgotten beast isn't as ineffectual as you think.
I mean if he somehow survives it the dwarf will become a monster that cannot feel pain since there'd be no pain receptors left. Like this old story:
http://www.dfst.org/en/stories/280
https://puu.sh/AZbTr/4797fed371.png
Do I really need this many fisherdwarfs?
No. Migrant waves tend to include fishers and hunters, I usually assign all of them to other shit (like military, or permanent iron smelter duty)
Considering none of them are actually fishing apparently, no. If you live in an area you can fish, they can provide a decent amount of food each assuming they don't fish out an area.
I made 75% of them stone carvers then. Gotta make this fort look pretty.
Nothing says hardmode like not being able to tell what's a wall, floor, or a carp.
I like to have only a few engravers, so they can smooth the entire fort, and by the time they're done they'll all be legendary and can create oodles of masterwork engravings.
You can turn automatic display of engravings off so you just see walls and floors.
I frequently make a gulag for useless migrants. Just wall to wall of crafts, mechanics and masonry workshops for them to perpetually make goods in until they are useful to the fort. Once they're at least proficient in relevant skills, they are allowed in.
To me the pita of that is setting the skills up for everyone.
Using therapist makes it really quick to set skills due to the filters and sorting available.
There's also some other useful stuff you can do with it, like making sure that everyone with a preference for a weapon/armour has their highest moodable skill as weapon/armoursmith. It's preferable that they actually don't have a preference for a metal so that you can always manipulate them into choosing adamantine/platinum, though that's only really an issue if you've made a bar of the metal they like previously. Similar stuff can be done to make specific artifact furnitures you want a lot more likely too.
Dwarves have been sick all over my colour-coded levers and now I can't remember which ones are safe to pull...
Also does anyone know, if I use the manager to queue up 4 rock blocks, does that just make 4 or does it turn 4 stone into blocks meaning 16 made?
The latter. It'll do the "make rock blocks" labor 4 times, as if you had ordered it manually.
Only one way to find out.
I've gotten tired of doing the same old design i always use when planning my forts, and taking inspiration from Ironforge i decided to swap things up:
https://my.mixtape.moe/hpvaxj.png
I've done fairly well, i'm at 75 dwarves, the cats are caged up in the kitchen and there's only been 3 casualties to the magma basin in the middle so far!
Anyone else have problem with furniture production?
I have two carpenter workshops and 2 full-time carpenters, and I've only got about 70 beds, 70 doors, 20 chairs and tables, and a handful of caskets and bins and barrels made after 5 years.
Should I try switching most of it to rock masons, or do I just need like 8 carpenter shops?
Personally, 2 carpenter workshops has been more than enough for me. Whenever i need more beds i just queue up 50 on the manager screen and they get built within half a year or less depending on how skilled my carpenters are.
How far do they have to walk to the wood stockpile?
40.12 still seems like it punishes you insanely hard with dwarf thoughts for fighting sieges, which is something the game forces you to do. I might have to just tell every single migrant with any inability to handle stress to leave if they'll just go crazy anyways.
The best way to deal with sieges bloodlessly is mass producing cage traps.
This is what I've been doing with all my forts and it's cheesy as hell. The enemy can't do shit to prevent it (unless a human diplomat sees your traps, which you shouldn't allow anyways).
After you have a large collection of fodder you can strip them and throw them in a pit for your dwarves to practice their marksmanship, or have them fight to the death gladiatorial style while your dwarves watch.
Or my favorite, building a 50+ z level tower and dropping them off the top for the satisfying sight of seeing them explode in gore.
Bonus: make the pit they fall in 100+ z levels and at least 5x5
Mega bonus: line the bottom with spikes or randomly placed pools of lava
Mega dwarf bonus: have some enemies already at the bottom so they get hit by the ones you push off
Mega omega ultra dwarf bonus: use the tower to "misplace" excess cats
The problem is you aren't exposing your dorfs to enough death. They need to witness corpses and battle to become hardened to it. Naturally, someone who has never seen or trained for combat is going to be horrified by it. Once you spoon feed them a bit of violence and normalize it to them, it should no longer be a problem.
i have found the solution
have the bottom of the drop be your dining room
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