• Dwarf Fortress - "We in Vietnam now"
    343 replies, posted
Best option imo is just to make sure they never, ever fight an army. Divert the siege into a tunnel of cage traps, keep dwarves off the surface, and when you do off site raids lock the front door so they have to leave via the caverns (won't meet a siege while on their way out). The corpses and deaths of a siege, while nerfed from the previous state, are still pretty terrible for keeping dwarves happy. The current version is just unbalanced though, stress is going to be a pain anyway you slice it.
Stress is still unbalanced long term. Not much that can be done other than 1) waiting for an update 2) using DFhack stress removal or 3) modifying raws so alcohol gives the maximum mood bonus.
playing dwarf fortress without a graphics pack https://files.facepunch.com/forum/upload/257085/061126d5-8db8-4025-a284-8eb779831809/image.png
i forget what dwarf fortress looks like to new players, the matrix effect is real
Having tried to get into this game multiple times as a newb, the graphics is honestly the hurdle that has beaten me every single time. Even with nice-ish map packs. The last time I tried (2014) I emailed the dev and, amazing, got a response. He said he understood it was an issue for new players like myself and he hoped to fix it in the future... still waiting. I suggested some nice pixel art-graphics and a system like in runescape where multiple entities can be stacked on one spot with the art overlapping.
can't wait for low definition 3d graphics in dwarf fortress in 2050
I can't play Dorf with a graphics pack. I'm a purist. https://files.facepunch.com/forum/upload/107162/69d95a89-9f65-4a11-ac26-bd1a916df416/image.png
Oh yeah I haven't played with a graphics pack in months and months, I just thought it was funny. One thing that always gets me is that crundles look completely identical to kittens. I choose to pretend that this is canon.
I've just started playing this. Slowly getting the hang of things. I grabbed the Lazy Newb Pack and I tried a few of the graphical tilesets but they kinda looked ugly to me so I just went back to ASCII. https://files.facepunch.com/forum/upload/109682/8e676bb8-a9dc-4ad1-b9b9-c6466340e309/Dwarf Fortress_2018-10-21_22-41-31.png This is my first fort. There are many like it, but this one is mine. https://files.facepunch.com/forum/upload/109682/e94720d8-3758-4302-8338-62423955397d/soundSense_2018-10-21_22-17-47.png WHAT https://files.facepunch.com/forum/upload/109682/b6e454e2-916d-4fdb-bf22-02acebb85564/unknown.png Also, what the hell is this?
that C means you have combat logs you can read.
It means you have a combat log, something or someone on your map is fighting. Press R to access the logs.
Thanks guys. Also I think I chose a really bad spot to set up shop. https://files.facepunch.com/forum/upload/109682/d34073cf-40ae-44da-b6b8-d45332a75333/unknown.png
What do you mean that sounds like the best spot
Have fun with necromancer zombie invasions!
Necromancers don't come from tombs, they just come from towers. I don't see any of those on the map there.
Tombs don't do anything to you in fort mode, in adv mode you can go visit them and there will be a mummy if I recall correctly.
I thought the Pis were towers? What do towers look like again?
Towers look like purple I's. The Pis are dark fortresses, which are goblin capitals.
https://files.facepunch.com/forum/upload/213282/dbdc5597-0884-4742-a6c7-2037f93294bd/Id_2018-10-23_[HorribleSubs]_Tensei_Shitara_Slime_Datta_Ken_-_04.jpg
Doh! Thanks.
I've been following the manga, together with how good the anime has been so far I'm excite. The whole thing could be a Dwarf Fortress setup in a way. Weird entity becomes leader of a culture/civilization etc.
The novel is better tbh. Manga is not nearly as far in.
I don't think it's the fighting that gets them super stressed, it's seeing the corpses. In my fort, all my fisherdwarves slowly started getting extremely stressed and nothing I could do would make it get better, except taking them off the fishing job. At first thought it's because they didn't like being outside, but when I went to check their route it showed that if they went to a certain part of the stream on my map, they would walk past a partial cow skeleton, the result of a temporary pasture and a minor goblin siege, and seeing the same corpse just slowly made them go insane with stress, which is just ridiculous.
imo, the novel is kinda trash. It becomes the same sort of powerwank fantasy that SAO, Re: Monster, later Kumo Desu Ga, Tanya The Evil, and that one dragon isekai whose name I forget end up being. I can see why some people like reading it, since it's fun to see just how stacked the odds can be against the villains, but it's not my cup of tea whatsoever.
More devlog This week involved a lot of bug-fixing from last week, so there's not as much concrete progress to report. For instance, a human trading company called the Present Hall was wildly successful trading various leathers and bones for crafting, and eventually had enough clout to open a branch warehouse inside a dwarf fortress for the first time. Can't resist that draltha leather. This turned out to be a strategic error, as two short years later, a forgotten beast obliterated the fortress, the warehouse, and killed everyone inside. So, what's the correct response? Close the destroyed branch? No, no, you stimulate the (non-existent) economy by hiring local. Forgotten beast, you're the new (ruined) warehouse administrator, congratulations! Those sorts of fixes were straightforward, but more time was burned with screwed-up resource lists, naming problems and some stability issues.  After muddling through that, we were going to move to some basic religious organization and link formation, as mentioned last time, but we instead decided to pause and nail down the boundaries for this pre-villain spree and reassess the proper order of implementation. The plan now is to do the intermediate market-town/castle/fort nobles for humans first (this has been in the cards to secure some solid villain hideouts/strongholds), get those integrated with the new court/household positions, consider a few higher households when enough territory has accrued (similar to the dwarf county/duchy system, with the new subordinate positions), and handle some basic movement and link formation there. Respect the large market towns a bit with some civilian bureaucracy and industry representation; it's not the scheduled return of the guilds, as that requires certain code infrastructure, but a counterbalance to now-rampant nobles feels necessary. Then religion. Then we'll be ready for the simple non-villainous crimes and corruption that live on top of these systems and are also important for blackmail etc.  So. Once that's done, we should have more than enough material for villains to feel robust in their scheming. Don't let me say otherwise, he he he. In some sense, we've been a bit silly with the additions, as usual, but this is fine. The demands of a proper-feeling feature lead us on such journeys from time to time.
Facepunch Succession Games in a Nutshell.jpg
"She was disgusted after being forced to drink vomit." Why the fuck
vomit is actually just as good as any other drink its useful for ultra minimalist start challenges where theres no water access
Created a tavern. The name the game spat out at me was The Tummies of Stabbing. I'm just gonna have to change that.. Can't be promoting any...... violence
😳
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