• S.T.A.L.K.E.R Series Megathread: Maybe someday games releasing edition
    999 replies, posted
Here's some ingame screenshots of a earlier compile (it takes about 7 hours to compile): https://files.facepunch.com/forum/upload/180967/67eb7fd3-ba8e-41a8-9cda-78d383263336/f0f5e5475e9546cb46bb9eb2ca1a3e31.jpg https://files.facepunch.com/forum/upload/180967/eabb347a-50cd-456b-8a95-2f584a987a69/02b24ee3a2bc0eb1123757dc36b5a7fd.jpg Radar sure does look weird without its trees and rocks. https://files.facepunch.com/forum/upload/180967/71d600c5-ee69-472b-9cf6-507b20d74e74/f6697895e16e4f72e2c0581f7c0dd216.jpg You might also notice theres no player clipping on the top of the border around the high-rise rocks. That's because we've removed them. It is now possible to get up there hassle free and explore, as we'll definitely be putting some stuff up there ;)
When a 8 year old CPU is still going strong tho.
Stalker is old game that use raw power of CPU, not fancy multi tasking/threading like new ones that separate all tasks to 8-16 cores :] Best thing is that Stalker will be working better/the same on old one Pentium EE or even Pentium D than on new i5 One core that is buffed to more than 3.5GHz will still rule...
Nikolai's videos have always been hit or miss, but I must say, the editing on this one is top notch. https://www.youtube.com/watch?v=u9aawFls2Ng
@Beacon recognise the screenshot at 0:11?
RIP
w h e n
@Alundaio would you be interested in using the Wormwood assets in COC? The custom levels, building interiors, etc etc.
I am rock hard
Uhh, I'd be interested in these for my mod (with credit, of course), if you're handing them out. But if not, I also understand. Add me on steam if you're at all interested.
I want to go to Alundaio officially first rather than spew the assets all over the web or to anyone who wants them, I'd prefer they're integrated officially
Holy crap, the Wild Territories in Dead Air does NOT fuck around. > Area is covered in gas, visibility is near zero and requires you to carry a 12 KG oxygen tank > Oxygen tank replaces backpack, need to strip inventory down to bare necessities > No weight left for loot > Barely room for food either, satiety will bite you if you linger > Heavy radiation everywhere, >75% protection required, necessitating upgraded gas mask and suit > Reach burning tunnel, the heat starts to eat up the suit > Suit damage reduces carrying capacity in the middle of the tunnel > "You are carrying too much to move" > Stuck > The zone claims another life
Well, Moddb still didnt fix uploading from url links(almost month now). I can forget about updating Stalker Two-K even if its ready for almost 2 days...
If you really want Alundaio's attention, the best way to contact him would be through his forum's chatroom. Login and it's the button in the bottom left. He reads almost all of my messages and constantly replies, so, chances are he'll see your message too. General Discussion
I've suddenly started experiencing a weird sound bug whenever the geiger counter noise plays. I get clicks, pops, screeches and what sounds like footsteps playing very close by. Also gunfire will sometimes play as if it's right next to my ear. Anyone know what might be causing this? Did some OS update perhaps fuck up something?
https://i.imgur.com/AOsBQn5.jpg ________________________________________________________________________________________ Well, I didnt get any support from MoDB so here is update for Stalker Two-K, with just GDrive links: Stalker Two-K (2.8GB 7z format) DOWNLOAD _______________________________________________ Stalker Two-K "Tiny Little" version (1.9GB 7z format)  (for slower computers and heavy moded games) DOWNLOAD More info: ModDB Page (it can be unavailable until authorization) ________________________________________________________________________________________ https://media.moddb.com/images/members/5/4060/4059935/profiletwok/v5_05_small.jpg https://media.moddb.com/images/members/5/4060/4059935/profiletwok/v5_02_small.jpg https://media.moddb.com/images/members/5/4060/4059935/profiletwok/v5_01_small.jpg https://media.moddb.com/images/members/5/4060/4059935/profiletwok/v5_04_small.jpg https://media.moddb.com/images/members/5/4060/4059935/profiletwok/v5_03_small.jpg PS. Its still annoying that this forum dont have proper and normal editor.... How the hell I center text or put content in Spoilers? -_-
Wow, I wish more modders were like you
Did the staff mention anything about the GDrive issue? are they even aware of it?? I made a thread about it a month ago, not even a single official reply :/ It's 2018 and ModDB still lacks a lot of basic features.
wtf did I just watch
No, they ddidnt mention anything. I also made topic in forum support about that. Its weird because just month ago(or rather two month ago) it was working fine(all Stalker Two-K updates I upload via GDrive). I posted article with this release and at the beginning I wrote in bold font that I cant upload it to moddb servers and I post only external links, and after about two-three hours they updated this article with links to files on their servers. Google didnt mention anything about changing how they handle share links, so its ot problem on their side. Also Dropbox and yandex dont work so its need to be some problem in moddb...
So I recently got the urge to fire up Call of Pripyat again. What mods are out there that adds content like weapons and increased difficulty, besides Misery? Any mods that add stuff like having to reload individual magazines yet?
Here's some progress updates on the map overhauls - we're starting with Radar and are completely working on it from the ground up, all default objects, lighting, and AI node graphs have been deleted and are currently being redone by hand. Here's the first major area completed: The Highrise Anomaly https://files.facepunch.com/forum/upload/180967/e4a8197c-8740-4d6a-9416-d44d5c6ef62e/58970f07b8bd7cd264fa36a17a95beed.jpg https://files.facepunch.com/forum/upload/180967/721936ee-e793-4552-9513-49da8fe56778/a840de8ed7cce42ee9475c4ddcd71ad2.jpg Here's the old Monolith base being redone: https://files.facepunch.com/forum/upload/180967/c0309cab-5f9d-4992-a4b0-ba37b97838ef/c7cdc9d062ef42654d85d1904e9ee2ec.jpg https://files.facepunch.com/forum/upload/180967/418e15b3-b7e0-4d85-bfdd-4991664346bc/4508cf0c851d1a1cbaefadce598d19d9.jpg A new enterable building, with many more to come: https://files.facepunch.com/forum/upload/180967/be9924c0-fc99-49e7-9138-d0eceabe1f4d/d8d48d3722077905cefef344358ecd65.jpg And some lighting: https://files.facepunch.com/forum/upload/180967/d87d020e-5574-49ee-a3e7-d33d26703722/297ca177735d1688d03cc4d5ac4ae886.jpg
If you work with Radar, maybe you could bring back original idea where after turning off brain scorcher, you would use other exit near the switch that go though tunnels with anomalies and you exit in that Monolith outpost(firs idea was that it would be entrance to lab x10 but there are some mentions that they wanted to make it as that exit from x19 so player would not need to go all the way back the same road, and instead would need to deal with tunnels with anomalies and rest of Monolith forces.) Also... Please, take a look at Dead City Map. This map is used for so long and no one fix it. It have so much stupid texture and model bugs like those Garage doors texture stretched to whole wall, or that sign that is made from all possible textures that fit to it like fist to face. This map have so much potential but no one touched it, there is so many ways to make it better, like extend roads on all sides for patrols, make bandit base near that lonely house on the corner, make proper small swamp near entrance to Yantar(that defile on the right). Put more proper anomalies around it. Put more spawns and tress/rocks on the sides for mutants... I hate this map, but not because it have bad layout, but because its just not finished and no one for all those years fix it properly....
So i'm trying to install Dead Air, but the page they link you to download it from as well as the installer are all in Russian and the installer is giving me a bunch of errors that, y'know, i can't read. Any help or mirrors?
Here, I made this for you: https://drive.google.com/open?id=14R8EWN1JtoZBNEfppJ6wQYoe6tQ2Ose5 It's the English translation files, and I've gone through and already set the two localization options in both of the LTX files to be "eng", so plop this gamedata over Dead Air's gamedata like any other addon and it should work. Note: If you launch it the first time and it's still in Russian, relaunch and it should be fine.
Hey, that's really nice of you but the issue i'm having is trying to install Dead Air itself, not the translations, though i'll definitely be using what you did lol. This is the page they link on their moddb to install the mod itself, but both this page and the installer are in Russian and my knowledge of Moonrunes is pretty limited Dead Air RePack 0.98b [05.07.2018] / Облако Mail.Ru
Add me on steam using the link I made 2 posts ago, I can upload it for you.
This is really cool but speaking from experience I'm pretty sure it will now never be released
That's speaking from a sample size of one, mind you...
Hey, I hate to ask again - since you already said no - but I'm hoping that now that I've actually somewhat "proven myself", it may change your mind - but would you be at all interested in giving me the assets from Wormwood? I'd have to see the work go to waste, as it seems like you didn't take my advice in how to contact Alundaio and I doubt he will see your post on here, on top of the fact that it most likely wouldn't be integrated into CoC. If you're at all interested, let me know. But as for your post, what makes you say that? I don't think it's a very fair statement as the only things you know about the project and who I am as a person are from what I've posted in this thread. Also, if some disaster happens, and the project does end up dying, I would release any assets and progress we've made pubicly so that others may learn or use it themselves.
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