S.T.A.L.K.E.R Series Megathread: Maybe someday games releasing edition
999 replies, posted
i'm almost done with sgm, what other recent mod is pretty good?
Uhm, I don't think any non-UI scripts run in multiplayer but I might be wrong
Use this plugin for blender:
GitHub
As an experiment, i wanted to check how consistent the first few map of the game were compared to the complete world map
Cause i'm still trying to find a proper thing to do with the levels themselves
https://files.facepunch.com/forum/upload/110585/ebe16079-48a1-44c7-b300-dd6b82d2c840/image.png
This is making me realize that the ray of hope team did a colossal job, especially due to the overlaps and gigantic gaps between the maps
Like, between Dark Valey/Darkscape and cordon/garbage, you can fit an entirely new playing area
Or the overlap between Cordon and the swamp
I'm missing Dead City, Limansk, and Yantar but my computer is not liking all of those textures
Is there any way to remove the Darkscape map from CoC?
shit i tried to install warfare for coc but it crashed when i opened the options, what do
Finished Road to the North. It was... ok, I guess? After playing Anomaly 1.5.0 beta 2.4 every other Call of Misery mod feels inferior. Although mission on the north of the Zone in RttN were pretty cool, infiltrating Nuclear Powel Plant disguised as a Monolith member utilizing disguise system.
Started as a Clear Sky, ventured into all populated maps and beside jobs from named NPCs like Sid - almost nobody had any job. Are the fedex mission reputation locked or something? After getting decent reputations by smashing wooden boxes, cleaning stashes and harrasing bandits people at the Bar had some jobs. And all of them were "My friend was kidnapped" type where you wander from one corner of the Zone to another. Yeah naw....
no, I guess it's too much work even for a fix
It's gonna be removed in new version of Anomaly though so maybe CoCh follows that path too
So if I haven't played a STALKER game in like, 5 + years, what's the best mods to jump back into it with?
страдание v 2.21 is an engaging overhaul for CoP !
Expression : P != pathes.end()
Function : CLocatorAPI::get_path
File : LocatorAPI.cpp
Line : 1577
Description : $warfare_presets$
stack trace:
0023:00B7E090 xrCore.dll, CLocatorAPI::get_path()
0023:0E96F156 xrGame.dll, CDialogHolder::IgnorePause()
0023:57E0E65D MSVCR120.dll, strtol()
0023:57E0E671 MSVCR120.dll, atol()
0023:06555BE9 xrXMLParser.dll, CXml::ReadAttribInt()
0023:0EBF0EE7 xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0EBF1CBD xrGame.dll, CDialogHolder::TopInputReceiver()
0023:57E10635 MSVCR120.dll, _unDNameEx()
0023:57DFFCFC MSVCR120.dll, wcsupr_s()
0023:57DFFE32 MSVCR120.dll, qsort()
this is the crash log for when i open the warfare menu, anyone got any ideas?
Has something to do with fsgame.ltx. I think it might be that you're missing the path $warfare_presets$ is looking for.
This is what it looks like in my fsgame.ltx
$warfare_presets$ = true| false| $game_config$| warfare_presets\| *.ltx
Been looking and can't find anything on the subject. Anyone know if the IRC relay chat mod is back up? It made the game feel so much more alive and immersive, despite the fact it wasn't RP based.
I'd probably be playing stalker daily still if that mod was around.
Guys does anyone know how to port those hand anims to CoP. It's for SoC. I finally found proper animations for MP-443 Grach.
https://i.postimg.cc/38SdWvjJ/hands.jpg
Some of bones has different naming but that's not the problem. I can rename them.
Problem is when i export animations and try to use on CoP hands which turns into this messup.
https://i.postimg.cc/z89pVLpj/handsturnoutshit.jpg
Bonecount is same like CoP hands but with some bind differences.
Where in CoC are the scripts located that determine the loot a dead NPC can have? I want to add a small chance they contain a toolbox.
Not a script, but a config.
configs\misc\death_generic.ltx
configs\misc\death_items_by_communities.ltx
Post this file if I get some free time I can port it. I would post tutorial but it would take 3x more time.... :/
https://www.moddb.com/mods/spatial-anomaly-update-4/news/official-english-translation-of-spatial-anomaly
it's done
still waiting for new upgraded version but I feel that's vapourware territory...
Most likely never. Can't get any help, so just about to give up.
Here mate. Yeah I know those tutorials are more complicated than conversion itself. Thank you! Hope you success.
Zippyshare.com
How much left is there to do?
I know there's a lot of modders in this thread who could help, it would be a shame if 1.5 would end up getting shafted
Too much.
Every single modder is doing something else.
You could probably make a status update on ModDB
I would personally recommend explaining the entire situation, why the mod's development is at a stop and what you would need the modder community to do
Sadly the extend of my modding capabilities are limited to model editing and I'm still trying to figure out map editing correctly
So I don't think I could be much help
This.
Im actually tired of mods that just stop posting anything without saying if its dead or not. Or they just post images for 2-3years doing fake hype over mod that will never see daylight.
I could abandon my Two-K because it was not popular at all, but CoC is one of best known mod of Stalker now, and If you just write whats going on, there in HUGE chance that you will get some fresh blood in team, because people would like to see CoC 1.5 and even some inactive modders could do some small things again just to help.
Just use power of CoC popularity to get hype over it again. Even consider adding some new elements to it, even small ones that players often use and that will not grind too much with 1.5
I know that most of work is related to coding/scripting/configs but there are people out there that actually know it they just didnt bother to do anything.
Main trick would be to create actual plan for that, even simple one so new devs would do just specific things, its hard to archive when every part of project is connected but after getting new people getting info what they can do, it could be possible to separate some tasks so those new devs would not be "buried" under too much stuff... As I said its hard to make schedule for it and get people to work with it. but CoC is CoC, if there would be world that you need help, sooner or later you will get some response. Hell If not my current work and HUGE lack of willpower I would help, especially when I get used to SDK... but this year suck a bit and cant get time to even play Stalker...
I can already see moddb going literally apeshit lmao, anyway that's a damn shame. I've put so many hours into CoC, was hoping someone would finish Warfare or make a proper faction wars mod.
Anomaly - 25GB of some of the most bloated gameplay and scripts/configs I've ever played.
The important part is that there's literal Adidas tracksuit gopniks in Anomaly.
It is based on 1.4.22 engine, no idea where you got that from.
The current indev got rid of a bunch of garbage, including Misery scripts, HD models and more. It is probably never going to be properly cleaned up, as it carries all the mess from Last Day, which is A LOT.
Well Anomaly weight 18GB in my folder...
I would not call it bloated just because of size. Size is big mostly due to HD models and my texture pack that alone weight 4GB, models will be removed as I heard so it will remove about 1-2GB from that.
Dead Air weight about 15-16GB so its not big difference.
As for more gameplay related "bloating" Sadly it is stuffed with some useless things and features that have no sense at all. Like those different bolts slot.... why the hell you need separate special slot for one of least used item in game -_- Or those radio missions that are not documented at all, every new player that use it was confused by it because no one know how it work, missions related to them are boring and buggy...
For me problem with Anomaly started when Searge left(its still there but not really...).
Searge idea was to make Good looking and stable game, now someone say in Discord that they want notepad to write poems about emissions because "much immersion" and... you can expect that you get it... Anomaly just lack proper team leader that hit members in the head when they start dreaming too much about features that later are not used because they sound good only on paper...
Some of aspect of recent developing are nice, like new flora, but even here instead of fixing some bugs on map or adding more actual features to maps they wet them self over some screenshots....
Its still good mod tho, even if it lack anything useful, because even "story mode" is just copy/paste... and bugged...
This, honestly. Faction wars as a a gamemode is just a natural fit for a stalker.
I'd like to see a faction war mod that lets mutants overrun areas and turn them into mutant nests if they win.
Imagine coming across a base full of loot and you round a corner to see a bunch of sleeping bloodsuckers
Or likewise you go to an outpost to trade your stuff and everyone is dead and there's a sleeping chimera.
Like the mission in CoP except completely dynamic
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