• The Elder Scrolls v. Chim is for bitches, Amaranth is the real deal
    924 replies, posted
my favorite part about bethesda games is they still have the same floaty movement that they've always had since terminator future shock
Oh yeah, I love that we can't crouch under objects and use ladders normally, IT'S SO GOOD.
Crouching still doesn't affect your hitbox right?
The worst part is, I'm pretty sure they could really shape this engine up if they determined they wanted to. The jump from Oblivion/Fallout 3/NV to Skyrim/Fallout 4 was pretty big. They could modernize it, update it, figure out how crouching and ladders work... they just decide not to, for whatever reason.
No no no, that's the problem. They choose to keep attempting to modernize and update it, and it's simply been modernized and updated far too often. The jump from Oblivion/Fallout 3 to Skyrim/4 is a perfect example of this. The engine got a beautiful facelift, yeah, and some fancy new features. But when we got our hands on it and started modding it, we came across the same fundamental faults we've been coming across for years. It's time for the engine to go in full, not just get another update.
I don't know why you guys are trashing Gamebryo so much; I mean such great games were made with it. Like Civilization IV.
and yet there are no nude mods, can it really be called a gamebryo game?
One of the biggest issues with Bethesda's engine is they haven't cleaned it up much, and have just been building on it over and over. There's still references for morrowind in Fallout 4 because they don't clean their code or due the minimum of it. Engine issues that were pointed out in Oblivion were still around in Fallout 76. They just don't change or fix anything unless they're forced to. Ease of mod ability is what I'll give them credit for. Some other examples, ESP/M is Elder Scrolls Plugin/master. the NIF format is the original netimerse format with continual additions to it. Item codes have largely been the same since morrowind (a for lockpicks, F for money, so on). The engine itself isn't completely terribly, it's just Bethesda's lack of care that's leading to many of the issues in it.
The only instance where Mudcrabs will prevail over a bear; when it's stuck in a river: https://files.facepunch.com/forum/upload/230582/abb5f328-a946-41cc-a994-168db104107f/20181111190548_1.jpg
aka, they're lazy.
You realize that work environments aren't set up so a worker can just say "eh, don't feel like it" right? That's a childish way of thinking. It all comes down to what they think is most profitable, nothing to do with effort.
Well we all know they do think about profits when there's a fuck ton of bugs and engine related bugs they're fine with, they just push the game out the door and know people are going to buy their games, expecting bugs because that's just Bethesda by this point in time, but you're telling me, that they've still yet to fix a number of issues, engine related, like physics being tied to the framerate and so on, because of the work environment? I don't buy that worth shit, it's not childish to think that issues we've had for ages aren't being fixed but instead worked around, like Fallout 76 FPS issue, they just hardcap the framerate to 63 FPS to get around 2 bugs at once, both of which are engine related, I'll happily eat my words but I highly doubt during Fallout 76's lifetime, that they're ever actually going fix that issue, because putting the hardcap in place works just fine. I don't like workarounds, I'd rather an issue be fixed, I heavily dislike workarounds to a long standing issue, it shows they're not bothering to fix the issue, aka, they're lazy. As I said though, I'll happily eat my words should they fix their issues, but I'm not holding my breath.
So I'm finally checking out Morrowind, but for real this time, since I had a week-long vacation. I'm actually getting somewhere this time, too. I was always apprehensive because I didn't know what I was doing and had analysis paralysis but this time I followed a spoiler-free character build guide and now that I have a somewhat decent foundation I feel like I'm doing pretty good. According to the save game playtime counter, I'm about 24 hours in and this is where I'm at. I like to think I'm doing pretty good for myself, all things considered. I'd have more money but I've spent thousands on training and buying up spells for when I decide to start taking enchanting and Illusion seriously. Simply raiding shops every few days is adequate for making sure I have my potions and ammo and things, for the time being. Current goal is to get Endurance up to at least 40 or so because I'm kinda squishy, so I've been burning hundreds on training useless Endurance skills. I'm not exactly out to minmax but I would like to shore up Endurance somewhat early so it can be acceptable later down the line. https://files.facepunch.com/forum/upload/109682/4516a072-2776-4601-9e13-043f1dbc6a3f/screenshot003.png I'm using a lightly modded OpenMW instance because I was using a Linux laptop. Just Patch for Purists, a few optimization patches for meshes, Morrowind Watercolored with some UI mods, a patched official plugins mod, a few delayed DLC mods, and a guard diversity mod. This video finally allowed me get a handle on how this game works, and further supplementary videos on things like enchanting and Alchemy. Things can be rough because I really want to get into Illusion, Enchanting, and Alchemy, but at my current levels these tasks virtually always fail. So be prepared to spend exorbitant amounts of money on trainers if you actually want to get anywhere. This also applies to skills that are under your specialization and major skills (which confers massive XP gain bonuses to the respective skills, especially when compunded); I've yet to naturally level up Marksman or Sneak once this entire playthrough, and I employ them constantly. So once I sorta figured out how the world worked and that money was king, everything sorta fell into place. If you've been having trouble getting into Morrowind like I have, definitely push through and give it a shot. I'm 24 hours in over the course of a week and I've solved murders in numerous cities, climbed the ranks of a Great House and the Thieves Guild, hung out with naked Nords, and made out with a bandit. And I'm only level 6.
https://i.imgur.com/fp3iXWp.png
I decided on a whim to boot up my skyrim for the first time in a couple of months, and boy what a trip it was. Woke up in whiterun, and there were bodies everywhere. Dozens of dead corpses, citizen and guard alike. There was a dragon's skeletal corpse faceplanted into the side of a building just danging there like someone had chucked it so hard it crashed through. Another dragon corpse was shoved into the ground in the square and was vibrating at an alarming pace. I heard the sound of trumpets behind me, spun around in confusion, and noticed a skeleton trotting behind me faithfully, it's steps each giving a "doot". I had a chuckle at it, then I made the mistake of looking up at the night sky. There, dangling with a size far too big for it to even make much sense, was none other than todd howard's face staring at me from the heavens. I screamed.
Here is a question? Where is Blades? It looked interesting. Did they delay it since of 76 flopping?
Bethesda needs to stay away from TES until they can get their shit together.
That looks like a nice set of mods @Sgt. Napalm , if I could suggest a mod that doesn't seem covered in the guide you linked then it would be a herbalism mod that lets you harvest plants easily like in later games just by activating them. I use Herbalism for Purists with OpenMW and another popular choice is Graphic Herbalism which has some more attention to detail though I haven't tried that one. The difference between them is that herbalism for purists simply disables the whole mesh to simulate it being harvested while graphic herbalism only disables part of it for a more realistic look. A downside of the latter mod though seems to be that it doesn't play nice with mods that replaces plant meshes and it includes a few custom textures that might not match other texture replacement mods. It also doesn't work for plants added by other mods but you seem to be going for a vanilla style so that might not be an issue. Herbalism for purists should work just fine though as long as you don't disable it mid game, just remember to download both files as the one under additional files updates one of the base files.
In Skyrim news, there's two new Creation Club sneak peaks, one for general new content, and one specifically for Forgotten Seasons. The new content: New "Champion" Stormcloak and Imperial armours (and maybe weapons? I don't recognise the Imperial Warhammer being used). Sunder and Wraithguard back from Morrowind, potentially with some interesting mechanic to use together. Four unique Vigilant of Stendarr armour sets. New Elven and Ebony crossbows, hopefully with matching arrows. A Christmas pack, with new clothes and a reindeer to ride. Forgotten Seasons looks like it'll be a big dungeon with essentially 4 sub-dungeons, assumedly with proper puzzles if this is definitely the puzzle dungeon that's been in the CCC file for a while. At the very least, you'll be able to get a Dwarven horse out of it, and what essentially sounds like something similar to the Dragon Priest masks, but in the Dwarven style. It sounds like there's more than that too, but it's hard to say for sure. Forgotten Seasons sounds like it could be the most interesting thing on either Creation Club when it comes out, but it'll be interesting to see the quests for the first three new pieces of content. And at least the Christmas pack looks to be a small extra (and hopefully priced that way), instead of being the biggest pack like with FO4.
https://www.youtube.com/watch?v=nqPt9CSFEUw one day. i hope.
I have finally become tired of Skyrim. Deciding on whether or not I want to play Morrowind or New Vegas.
Go New Vegas. Play until every settlement is devoid of people.
definitely possible
Yeah, usually I get to a point, though admittedly I get a SIGNIFICANT amount of hours from it, that even modding can't bring new life to the various Elder Scrolls games.
So it turns out you can get the steelbooks from the collectors edition for dirt cheap on eBay so I went ahead and bought them for Oblivion, Skyrim, ESO, ESO Morrowind, ESO Summerset, Fallout 4 and Fallout 76 for about $10-$20 each. https://files.facepunch.com/forum/upload/178125/7be107af-83a0-4c22-9991-c30506835df9/20181201_031029.jpg https://files.facepunch.com/forum/upload/178125/a354844f-1843-44bf-96d5-a37159b89e66/20181201_030928.jpg
This is when i typically stop playing the bgs games for a bit and play other video games for a year or two.
I've gone back and tried again, it just doesn't work, when you know pretty much every single beat of a game, there comes a point where it becomes unplayable, at least for me.
Well isn't that ni- FOR FUCK'S SAKE, MAN
Dude, it's second hand. Now less money is being given to Zenimax for FO76
It's too easy. Tbh a lot of the weird mechanics of Morrowind work for me because I find the idea of just being thrown in the world with little power and ability until you progress is interesting and there's a feeling of building up in the game that no other title provides. Skyrim always feels the same to me from start to finish, nothing really changes up from the beginning to the end. I also cannot fucking stand the civil war quest anymore. It's the big combat quest but it has to be the dumbest thing in the whole game. Even Dawnguard to me isn't as annoying anymore, and that's the one with the forced, overpowered vampire attacks. I like morrowind because despite it's limitations it at least gives you the impression that the developers were aware with how weird the game was and they incorporated it into the setting and narrative. It's one of the few videogames where I feel a genuine sense of player freedom.
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