The Elder Scrolls v. Chim is for bitches, Amaranth is the real deal
924 replies, posted
I sort of agree with you, but we also can take into account that the game takes place in the 2nd era. Some things we know about Tamriel so far are totally different from the previous lore.
It's weird because Dunmer are still enslaving Argonians, but their relationship in ESO is friendly. I guess they pretend they don't hate each other just for the sake of the Pact. The Pact storyline portrays these kind of conflicts that each race has against each other. there's a quest later on that you have to talk to each military leader and do things to get them to accept helping the Nords in killing some traitors
Why are my subtitles so huge during dialogue? They cut off on the bottom when there's more than one line.
https://files.facepunch.com/forum/upload/57985/df2f5fa2-ee47-4555-b3ab-ce1ece0268ad/20181228213419_1.jpg
You think Bethesda were prepared for 21:9 resolutions?
it didn't occur to me that would be it until just now...
What is Bethesda ever prepared for is a better question tbh.
Bethesda are prepared for the exact set ups they use to make games. I bet all of their games run great on the specific machines located in the Bethesda offices.
Definitely true.
The one mod that actually fixes the problem was by a modder who had a hissy fit and deleted all of his mods, it's no longer up to date and SkyUI just doesn't load with it. The other "ultrawide" mod also isn't up to date (by one version) and just causes the game to crash.
am I here just to suffer?
https://www.nexusmods.com/skyrim/mods/35154
Less Intrusive HUD II SE at Skyrim Special Edition Nexus
allows u to move and resize subtitles among other things
also oldrim 4 lyfe (and 4 5 stability patches and freezing on alt tabs)
Not the subtitles that are actually an issue. The ones that cause a problem are the ones during actual dialogue with characters. The creator of "Complete Widescreen Fix for Vanilla and SkyUI 2.2 and 5.2 SE" says he may make a fix for that. One of the biggest issues with an ultrawide display and he only may make a fix.
The one that actually does fix the dialogue text, dialogue box sizes, and all that is InAComaDial999's. I found a link to it on r/ModPiracy, but it doesn't seem to work with SkyUI at all. TruByNine doesn't seem to do shit.
Let's not forget that you can't play Skyrim at 144FPS or your game will be one step = one bug. Seriously, though, how can they even make it so the game will run at max 60 fps?
And for those that still play ESO and are on the Facepunch Guild Bank: can we please vow to stop using the bank space for low level gear? It annoys me that I can't place crafting materials in it because it has like 200 slots being used for crap gear. If the owner of those gear doesn't play anymore, can we remove it from the bank? I'm fine with it being used for crafting materials, writs, motifs and runeboxes.
Speaking of ESO, what is the FP guild? I've been playing for years now and I haven't joined it yet.
Look up a program called Flawless Widescreen, fixed all of my issues with skyrim and has scripts for a shitton of other games aswell.
That's because their primary audience has been consoles for a while now. When the consoles can struggle to even hit a consistent 30, why would they bother trying to support anything over 60. Outside of the occasional exception (like Nvidia's extra stuff in FO4), Bethesda have largely ignored PC specific features that weren't already built into the engine, like mod support and INI editing.
It wasn't until FO76 that they added some standard PC specific features, such as uncapped framerate, FOV/DOF settings, 21:9 support and ingame settings menu. Even then, only the settings menu existed at launch, the rest got added after a lot of complaints.
Because running any game above 60fps remains a luxury and isn't an industry standard.
Like, I own a 165hz monitor and while it's really nice to play games that fast (however few my hardware can muster), I can't really hold it against any developer for not considering that as an option to build their games around. The monitor alone cost me only slightly less than a brand new PS4, and getting a GPU that's beefy enough to actually render every game I play up to that framerate would cost me way more.
While it's very true that it's not an industry standard, the industry must always evolve towards better and new things, and while it's silly as you said to complain about a 7-10 year old engine, you cannot really be complacent with that. Bethesda then mistakes that complacency with the norm and slaps a few modern features on an engine that's already older than life itself, and that ties ingame time with framerate (which was something San Andreas used and was already getting old in 2004).
And they still use the same old engine for Scamout 76 and they'll use it for TES VI.
I can't understand why people think tieing game time with framerate is a good idea. So, in theory, if yiu run the game at 30fps, game time is 50% slower than if you run at 60.
I know it's not an industry standard, but still. I have messed around a bit with game development and having framerate dependent calculations is totally retarded.
It's the result of the age and history of the engine and it's a problem that will be so deeply buried in all of the systems that it'll be near impossible to solve.
the reason devs tie framerate and gameplay is because consoles are expected to run a game at 30 hz tickrate for gameplay, as nowadays companies try to push graphics over performance.
this makes it a lot simpler to dev for in most cases, since consoles are the #1 platform that games are typically played on
PC is a platform where frame times can vary and/or have a higher framerate than tickrate (see OG Bioshock 1's physics tickrate as an example of 120hz capable gameplay, but 30hz havok physics).
Because PC is less of a market, they give the ports the same quality as the console release. AKA BGS talks like they care about modding and PC but they really don't in the end.
http://lavacano.net/heap/ptr/VEqJj.jpg
I think the original creator of the guild is absent, but there's an officer that can invite people. I'll login and let you know who it is that you should contact.
It's pretty much a guild that was created for the sole purpose of having a bunch of bank space to store everything you want to.
Post your @ name and I can do that. By the way, I don't care what you take out of the guild bank as long as it's within reason.
Are you the officer or the guildmaster? Can we clean the guild bank of low level gear?
Officer. The GM doesn't play anymore so yes you can take the gear out.
What're people's expectations for TES6? Do the recent failures with FO76 make you doubt its quality, or do you feel like something different? I can't say much for myself because I'm not all too well-versed in TES-related stuff (played Skyrim thru main storyline and ended up burning out around the first missions of the Dragonborn story, plus played some TESO but burnt out in record time), but I have some doubts.
I think TES has more love because it's their original IP and it's old enough. ESO is good while FO76 is utter shit. Bethesda released an unfinished game and is doing everything they can to get money from people, they aren't even caring about quality. And it's worth noting that the studio that created ESO is ZeniMax Online Studios, which isn't the good ol' Bethesda we're used to.
I fear they will manage to fuck up in TES 6, but who knows? Maybe it'll be a huge success like Skyrim was, despite the engine bugs. If they end up releasing paid mods and the Creation 'SCAM' Club when the game is released, they'll get a lot of hate for that.
you guys should listen to this podcast.
Basically todd used FO as a world to build his own post apoc game that he was already wanting to do.
tbh i wish it would have just gone with their own IP instead of buying FO, because of the baggage that came with it.
Bugs
Okay seriously though:
Considering they've still got Starfield to make and release I believe that TES6 right now is probably just a story outline and some concept art so their plans are probably quite fluid right now, which means there's a good chance that 76 and Starfield will have a great effect over how it's going to be developed.
Keeping that in mind I can see them reverting most of the changes and ideas in 76 but not from F4 or Skyrim (which did some things wrong but got slathered with praise anyway)
I don't expect they'll try to go the voiced protagonist route again, because even though I think there's a chance they'd try it again for Starfield to try and get it right this time, I don't think with their current writing/voice direction that they'd succeed, leaving them with 2-0, hopefully discarding the idea after that.
Story-wise, I'm pretty sure they're going to follow the 'Thalmor destroying the Towers plotline' outlined by Michael Kirkbride, between 5-7/8 of them have been destroyed now and ESO has made quite a few references/small lore drops about them which makes me think they wanted ZOS to help set it up.
How exactly they'll realise it is another question, they've focused quite a bit on factions recently so I really hope they give us an option for a Thalmor ending where you join them in destroying Nirn.
But they also hate having canon or non-canon versions of events and just leaving the results of our actions vague, so I find it unlikely.
Combat-wise I'm expecting something really similar to Skyrim, it was kinda dumbed down but they're were very few complaints about it during its release so I don't think they consider that a problem. As for additions I can see Blade-singing replacing Dragon shouts, Blade-singers are another thing they've been expanding the lore on and it seems like a great way to give the player similar powers without being a Dragonborn again. Considering how they upgraded their gunplay heavily in F4, I think there's a good chance we might get some fancy crossbows or something ranged to take advantage of that code.
Wow, that was longer than I meant it to be
Am I stupid to wish a game where being the protagonist means literally nothing - i.e. you don't play an important role in the story and how it progresses?
I'm guessing people would criticize it because your choices don't really matter. I get what you mean though, it would be nice if you were held to the same standards as every other npc. More npcs need to treat you like shit.
todd covered 'this' in an Insomniac podcast and was pretty forthright that bethesda itself for the most part basically doesn't give a fuck about FO proper. He just like 'the cool monsters'.
does vr have any of those spicey mod capabilities
Sorry, you need to Log In to post a reply to this thread.