• The Elder Scrolls v. Chim is for bitches, Amaranth is the real deal
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Still got New Vegas out of it tho so I'm okay with it. I don't imagine VI will be much more than an evolution of what we see in Fallout 4 and Skyrim. Radiant dungeons that mean nothing, weak plots, all in service of attracting the much larger crowd who care more about the exploration and loot over story. I'd be very happy to be wrong tho.
I'm terrified for TES 6 I can quite honestly say that Skyrim is one of, if not my most played game of all time (and now I'm playing it on PSVR too) I've put more effort into these series of games than anything else I've ever done. When TES6 was announced I was overjoyed but then when Bethesda started doing all their shady shit with 76 I've stopped looking forward to it, and instead started fearing what it could become. Bethesda obviously don't learn from their own mistakes. When they announce another massive fuck-up in 76 they don't go "sorry guys, we'll try to do better" they just ignore it. My biggest fear and worries come with mods. I always thought Bethesda was keenly aware that the Modding Community was their life blood, but now they did whole "write us an essay and say why it's bad to cheat." I don't think they do. (granted its an online game, but by this point it should be obvious to them how important it was to put in mods. And if they don't allow Mod compatibility in their games, then that means their games have to stand on their own two feet. Which in turn means that need to perform as a AAA developer should and try to make a stable game This is something they simply CAN NOT DO. their games are inheritantly broken buggy messes. That's why we needed mods. And if they're actually using the same engine then game breaking Bugs aren't just likely, they are a certainty. My second worry comes with story. TES6 needs to take place either Before Skyrim, at the same time as Skyrim or After Skyrim. (after will be most likely because that's what everything has been up to that point.) Each of those presents its own problems, problems that I fear Bethesda doesn't have the capacity to fix. ESPECIALLY when it comes to Lore. If it's before Skyrim, then there's no dragons. Dragons are now a massive draw to the series and once its in, they'll almost be forced to keep such an important figure in TES lore If it's at the same time, then dragons might be possible, but then everything is going to want to centre around Skyrim because THAT'S where they are. If it's After Skyrim, then good we have dragons established in the series now, they have a clean bill to inject dragons wherever they want. So what'll be the unique enemy we face? And the Voice mechanics won't be a thing either, as that was a Skyrim thing that only the dragon born could have. There is so much I'm worrying about, I just can't shake the feeling that TES 6 is going to promise us more than we could dream, but delivery a product like Fallout 76.
Yeah, I wouldn't worry about it. All the shit wrong with 76 is because it's a multiplayer game mostly made by a side studio that they only barely want to support. TES is their baby. It'll have the newest, biggest leap in their engine. It'll have the best new ideas and carry what worked from F4, F76, and Starfield and ditch what didn't. It'll just be a new game with a new gimmick ala Oblivion Gates/Dragons, and it'll be fine.
I wish I could share your optimistic thoughts
My optimistic thoughts are just pessimism flipped, because I care more about Fallout, and I know BGS really doesn't.
After playing Skyrim on the Switch for the last few months it's crazy the difference between how they treat Fallout and TES. There are probably a small number of people who really like Fallout (or at least, Bethesda's version of Fallout) but you can tell most of the people working there are there because they want to be making TES. There's just more in all of their Elder Scrolls games than their Fallout games, both in quantity, quality, and creativity. Which saddens me, as I've only played Morrowind, Oblivion, and Skyrim and I didn't care for Morrowind, while I love all the main Fallout games (Tactics is alright with mods, and 76 is good if you just want an archaeology game).
Regardless of whichever franchise they're working on, I just don't think Bethesda are willing to break away from very simple game design systems that they think make their games accessible and easily played. I think that Bethesda has increasingly been shier and shier of writing narratives that risk boring people, of creating quests that risk scaring people off to another, less challenging game. Et cetera. They hook me in with these beautiful open worlds and more and more they all end up making me feel dead inside, repeating dungeons in Skyrim had me feeling like I might as well be playing a mobile game on the bus, just something to do. Bethesda's mistakes don't seem like mistakes to me anymore. That's why I'm afraid for TES.
They will totally bomb TES 6. It'll be the same janky engine while competitors are spitting out RDR2 level of content.
Let's not forget Cyberpunk 2077 which could completely obfuscate TES VI.
I want a good openworld game that doesn't use a shitty engine, but also I want mod support, and not joke mod support like OH YOU CAN REPLACE A SKIN, i want the mod-ability of Skyrim, and the problem is, I know if Bethesda changes engines and gets decent coders, we won't get mod support, atleast not to the level of what they do with Gamebryo/Creation.
What's weird is that I think the data structure of the plugins and master files are fine, it's just the engine that really needs an overhaul. The engine could be COMPLETELY different for all I care, save for the plugin files being the same. and maybe plugins could be tweaked a bit to where instead of overwrites, it's additive (so that leveled lists can be updated with little to no conflict) After all, the plugins are really just a type of data structure for storage of game data, only to be loaded into the game at run time.
The Witcher 2 came out the same year as Skyrim yet TES V is still one of, if not their best selling title, so I don't think CDPR's work and Bethesda's work are really in such avid competition as you'd think.
It was praised as one of the best looking titles of the year and sold a fuckton. It wasn't quite as much of a hype monster as 3 but sold really well eitherway. Generally speaking 2011 had a ton of stupidly popular games that came out, a lot of which open world and/or RPGs. Skyrim was the first TES game to know such massive mainstream success as well and had to compete with games both set in a more niche and broader audience like Dark Souls and Arkham City respectively.
Interesting answers, though this prompts me to ask another question. What is sword-singing? I've been genuinely unable to wrap my head around it, but the name alone sounds like it'd be a lot more restrictive than the many kinds of Shouts (with at least one skirting the literal term by being ASMR wallhacks) under the unique shtick of Skyrim that could help the player regardless of their playstyle.
As I understand it, it essentially allows redguards to use their swords as spell staffs Casting powerful magic USING the sword as a kind of magical focus. Less - "I'm going to behead you with my enchanted sword of fire." More - "I'm going to behead you with my sword, which I channelled my own magical spirit into to make the sword burst into flames."
I don't think there was every any clarification of how sword-singing worked; it was created for the lore bits it inhabits. The way the Pantokratos (sp?) is described, though, makes it sound like you could gamify it as a method of summoning various swords and sword-like-objects similar to Bound Weapons.
Everyone seems to agree that this game will take place in High Rock, but I don't think it's going to be there, for some reason. Honestly, I don't even know how "logical" it is for the next game to take place there. For me, if they're pretending to continue where Skyrim left off with the Thalmor war, Dawnguard and Dragonborn DLCs, High Rock is one of the least expected places for me. I expect it to be at Summerset, because of the Thalmor. I also have a little expectation that it'll feature more than one tamrielic region.
Angle of the coast and light, the type of terrain they spent money on and and the lack of snow means mean High Rock or Hammerfell or both. Hammerfell's pretty much a gimme because it allows BGS to show how pandery modern they are by putting a redguard female MC front and center for the promotional art, and the HoonDing has built in bullshit prophecy Chosen One™ powers so they don't even have to fuck with progression or think of a set of mechanics that change gameplay in a way that the series hasn't done before in a new (and expensive) way. High Rock is also directly next to the only northern tower the Thalmor haven't taken, and so directly leads from Skyrim's MQ, it's also the tower the Thalmor need to take to unmake Mundus, which is their openly stated goal. No jungle, no walking trees, no locked deciduous desert, and distinctly human/imperial style fortifications. Pretty obvious where it is, and it's rather unlikely bgs is going to waste the kind of money they had to just throw people off the trail, quite the opposite.
Essentially it is in the same school as shouts in which you're using your spirit (magicka) as a weapon. In the case of shouts you project it out through your mouth, where as sword dancing you are essentially focusing it into a blade/shield that isn't even held. This is the final stage of it, as it consists of 3 stages if if I recall correctly. The first stage utilizes a sword and can basically use magic to control it as stated above including making it fly, change shape and other advanced forms of alteration. Second stage lets you still have the previous stage, and this stage you create a "projection" of a sword but it does not have any physical form to it so it is useless and more of a metamorphosis for the third stage, but most get stuck on this 2nd stage and have to rely on the 1st stage plus the 2nd one as kind of illusion for distraction and misdirection. The final stage is essentially that spirit gaining physical form and also being able to attack/defend in 360 degrees. This stage also allows a sword singer to use the legendary sword stances that sunk the island the Redguards originally came from, as they essentially used these stances in combination to make strikes so powerful they cut through the island itself since there was no "2nd time" to hone it or learn to restrain it.
This is what everyone said (except the part of the tower which is new to me). If what's in this map is what's written in the Lore books, then I disagree it takes place in High Rock. HR is green, and what we've seen in the teaser is a bit arid, which makes me think it is Hammerfell, Valenwood or Elsweyr. I said it could be in Summerset due to it being the capital of the nazis Altmer. https://orig15.deviantart.net/68ab/f/2013/220/a/2/planet_nirn___geographical__v2__by_hori873-d6h7sh0.png
having a black female lead isn't "pandery" if it works in the world and is well written, jesus
Somehow my edit isn't being saved :shrug: It could be set in the Iliac Bay area. How do we know it is the last tower that needs to be dractivated by the Thalmor?
Magical words that bend reality and allow you to turn swords into basically anything you want. It's so powerful it can sink entire islands. Which is exactly what happened to the redguard's homeland.
Bet we STILL won't get spears. It's all I want.
Sorry to quote this I can't get it off my phone
Just FYI you can clear storage for the website (assuming chrome or firefox mobile) and it will remove all draft quotes. I believe the drafts use browser storage.
Add a code block, move cursor to the start of the box, delete quote and press code block button again.
As a designer it is utterly baffling, like pants on face bending that there's not a list of things that players have continually asked for that are utterly ass simple to put in the next game in a literal matter of days of work that don't show up in a series that takes six years between sequels. Well see, the Scorpio just doesn't have enough memory for spears or non-retarded horses; it's a manufacturing thing, we'll consult with microsoft and we see what we eventaully might be able to do a decade or so down the line, consoles might be better then. Just brain melting why.
The thing is one of the devs got spears working in game shortly after Skyrim was released, along with a bunch of other features people wanted, and they showed it off in a video and then never released it. They added kill cams for ranged attacks but adding weather effects and spears wasn't allowed.
It didn't work, I can't move my cursor to the beginning of the post
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