The Elder Scrolls v. Chim is for bitches, Amaranth is the real deal
924 replies, posted
This makes me so fucking angry and sad
Sangry
The issue with the spear was they didn't create a new DWORD and class for it, so yeah they had working spears, but they did it the way modders did it, overwriting on the existing weapons, because adding a new set of behavior file and defs requires having to do stuff like debug and recompile, and they had already ran out of virgins.
considering the amount of people who run porn mods you'd think they'd have an endless supply of them
Here’s an idea for the next Elder Scrolls: Attacking with the Dagger by stabbing, not slashing. As you actually would use a dagger for.
It’s probably going to be dumbed down even more than Skyrim, not that it would be a necessarily bad thing, but that is the direction it’s going.
Honestly the thing I want most from a TES6 is for Bethesda to pay closer attention to the smaller things. Take this example: when you slay an enemy, it shouldn’t immediately die, but merely become incapacitated. You can then let it bleed out, put it out of its misery (with accompanying execution animations) or soul trap it. So rather than just cast a soul trap spell and kill it to fill a soul gem, you should have to crouch over the incapacitated body and actually pull out a soul gem, and get to watch the soul be sucked out of the body and into the gem, and the body turns to ash as soon as the soul leaves.
Okay that sounds incredibly sadistic, but yeah the point is I would like to see Bethesda expand on gameplay which is currently mindless, and actually make it meaningful.
I just want a proper layered armour system again, Morrowind tier customisation in regards to spells (seriously, it can't hurt to implement levitate and stuff again, it would even allow them to add in some verticality in regards to dungeons again)
Basically just make everything as varied as Morrowind was, heck I'd settle for Oblivion levels of customisation.
Left-handed dagger power attacks stab, inexplicably.
man i honestly dont give a shit how broken and unstable TES VI is if it manages to capture an ounce of the mystery of the franchise. i want to play a game that has some bona fide nerd blood in it. i want it to have secrets and reinvigorate the setting and be beautiful on the inside, ya know? i want to discover more than an RNG trash can at the end of every dungeon. i want it to lean heavily into the really fine pedigree it has going for it and not be such a fucking videogame.
Discovering and tracking down the secret plot about the Towers falling one by one and the Thalmor making use of the situation across four games was a neat experience in itself, I hope it pays off even if my expectations are accordingly low since the MQ of each game tends to never really deliver visually as much as the premise would require.
it ain't gonna deliver.
not if bethesda doesn't up their game after starfield.
If starfield gets praise when it's just as lukewarm as FO4 was, then BGS will never get the right slap in the face lesson to get their asses into gear, make a quality game, and fulfill your dream of an amazing climax to that nazi thalmor plot.
Actually, looking back on this post, I think that FO76's blunder might make people take a lukewarm Starfield as a "Return to form" of BGS. I hope not.
Wait, is that the old Morrowind Skyrim worldspace mod?
MGE + flora and texture mods?
https://files.facepunch.com/forum/upload/134149/700bb2e3-c0c5-47cd-8681-307569cf2faf/image.png
https://files.facepunch.com/forum/upload/134149/942c690e-72e4-468a-aef9-7ccac3187d4d/image.png
https://files.facepunch.com/forum/upload/134149/717095ba-86c7-434a-aa34-7d7abba16a7c/image.png
Some assets were datamined for ESO- seems we're getting an Elsweyr expansion with dragons and a new Necromancer class
I hope they have an event like the Summerset one where we got a free pet, mount and a big house. It was the only reason I bought the Summerdet chapter (I've just finished the main storyline and haven't done any of the DLCs quests nor any chapters).
I've finally taken time to clean the guild bank in ESO from gear. There were a bunch of items for deconstructing and a lot of low level crap as well. I've deconstructed the gear and put the materials back in the bank. Now there's 256 free slots for you to use as you please (please, don't deposit gear).
There's some jewelry still there, including researchable rings and necklaces and CP160 purple rings, if anyone is interested in it.
Is it worth getting into ESO now? I haven't missed out on anything have I?
This is the first chapter I'm actually excited for. Elsweyr is one of the least explored places thus far with regards to lore isn't it?
Remember that it could be habitable in the past...
we already have a black marsh dlc
Skyrim's College of Winterhold quest is so underwhelming. Never before has a victory been so hollow.
The ending is such a spit in the face to. "The old guy died, you're the new Arch Mage now!"
I think the only spell I ever cast was a fire bolt to enter.
I'm reminded of the mod where you had to level up in schools of magic to progress the CoW quest
You quite literally had to grind away with the magical schools.
Couple that with new-ish mod where your magic has to be first researched from books and cauldrons, spending weeks formulating new spells.
And you could have an entire playthrough JUST focused around completing the College main quest.
I finished that for the first time a few weeks ago and the ending just felt bizarre
Why is this third party saying that I'm the archmage now
Why is this old motherfucker several decades my senior just handily agreeing
Then he handed me the key to the archmage quarters and everyone just walked out leaving me baffled in an empty room. Walking around afterwards it was like it didn't even happen except for some leftover corpses that everyone just callously walked over.
I mean that's Skyrim's "guilds" in a nutshell really, you join a complete and total newbie, go through a few quests at most and then they make you the top dog.
That's another thing I want to see come back from Morrowind and Oblivion, skill gates and more than a dozen quests, so you actually feel like you are working towards something instead of stepping straight into the shoes of the leader right away.
Something like Fallout's system would be nice. You can't join the Brotherhood of Steel if you're allied with the Railroad or the Institute, which makes BOS kill you on sight (you can still change your sides during the beginning of your faction journey, but once you're in too deep it's too late).
Mages guild should have been like 6 quests, 5 where you have to gain SOME competence in one of the 5 main magic schools to progress, then the finale quest, where you solve the problem.
Instead it's "go here do this go here do that now you guild master woooooow"
It was even worse because the go here do this portions were pretty much all dungeon crawls. That's why you don't have to be a Mage to finish the storyline, because all of the challenges are basic combat challenges you can finish as a sword or a sneaky archer instead.
I think you only have to cast 2 or three spells throughout the entire College questline.
One at the gate to let you in (this can be skipped by proving your the dragonborn IIRC), the ward test with Tolfdir and one to crack the wall in Saarthal
For a reclusive school of mages they seem pretty chill about having someone who knows next to nothing about magic as their leader.
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