• The Elder Scrolls v. Chim is for bitches, Amaranth is the real deal
    924 replies, posted
Hey guys, so apparently Lawrence Schick is stepping down as the loremaster for ESO. I remember him being a bit of a contentious figure when ESO first launched, particularly since he was the one explaining Cyrodiil not being a jungle due to a 'transcription error'. Generally though, he's been in charge of the lore when some of ESO's best content and writing has been added to the game. Stuff like Clockwork City which I know gets posted a lot when people feel the need to defend ESO's place in the series lore-wise. Anyway, he left for family reasons and I imagine this has been a long time coming so I reckon there's not much to worry about.
People's issue isn't with most of the lore in ESO, just the premise for the main questline and the factions that make as much sense as USA and Russia forming an alliance while the MQ is "one of the most used daedric lords has THE TOTALLY NEVER DONE BEFORE idea of invading Tamriel. Like you can't have an interesting villian or at least a Daedric lord that acts like an omnipotent god that views all timelines at once and actually has a plan that reflects that wisdom? "My infinite lives have led me to this ULTIMATE plan that immediately got foiled by a 20 year old Nord who can't even read"
That's a very flowery version of "ZOS wanted him to maintain his 70 hour work weeks indefinitely and he wanted to be able to actually recognize his children so he took a much more hour friendly job in Dublin so he can avoid getting retinal cancer from skype allergy"
this is the guy who looks like the volunteer tour guide?
When I googled him it came up with "Born: 1900 (age 119 years)"
https://www.youtube.com/watch?v=M87W4AGhrcI
So I found a dynamic hair growth mod that let's you select up to 40 hair styles for your hair to grow into, including modded hairs, and even styles like ponytails as well. The catch is it's part of what I'm assuming is a bimbo mod that includes piercings, nail polish, high heels with a chance to deform your feet meaning if you don't wear heels you'll constantly trip, and make up addiction. This is the second time I've found a cool concept attached to a fetish mod
Ahhh, it's a good thing to be a degenerate, I get a cool mod idea and the rest doesn't bother me at all Not really
Modders have truly evolved since Oblivion, haven't they?
I remember those pregnancy mods that are so finely detailed you could teach a damn sex ed course with them. Some people are really dedicated to their kinks, huh...
"Beeing female" On Loverslab And its funny you mention sex Ed, because In my school we weren't taught the female anatomy (Males where taught male anatomy and females, female.) and it wasn't until that mod that I could actually understand the whole thing about trimesters, and ovulation.
I started playing Morrowind properly for the first time ever. Had a spell in my repetoire that was described as "Lock, 10 pts" and figured it would be like its Oblivion counterpart that would unlock stuff. Used it on a 5pt locked chest, then I realised what the description meant. D'oh.
Welcome to Morrowind. There will be no guide.
Has the Forgotten Vale always been prone to crashing? I ask because I have been trying to finish Dawnguard for far longer than I should have at this point. I'm playing the PSVR version so it's basically as vanilla as it gets.
Enderal just released on Steam. I believe it comes with some added features and quests, and the main thing of interest to me is it being separate from my main Skyrim install so I don't have to deal with the launcher crashing on uninstall and leaving me picking leftover configs and files out of it for weeks to come.
didn't enderal's dlc expansion also come out today?
The steam package has both.
So a separate Mod Organizer install could more neatly separate stuff from your Skyrim mods, rather than having an Enderal profile?
Anything that alters base records, perks, skills, and races doesn't work with Enderal so having a separate instance is probably for the best.
Looking at the file structure it's effectively another Skyrim installation with Enderal's content preinstalled. So it should work with a separate MO install, yes.
It's mostly SkyUI, Racemenu, and camera mods that I used.
is there and enderal version that uses the sse as a base? my PC literally cant run the original for whatever reason.
Enderal requires either SKSE OR Crashfixes memroy expansions and enboost for LE, enderal tends to fail on machines with less than 6 gigs of memory unless you have everything set to low Enderal for SSE Tutorial at Skyrim Special Edition Nexus This is for converting to SSE, doesn't contain the 'DLC.'
It could be caused by a messed up loadorder/plugins file in %LOCALAPPDATA%/Skyrim Paste in a explorer. (I think thats the dir) Also, verify on steam.
That's Falkreath The only reason to go there is that the wiki says that the Dark Brotherhood is nearby
And for the Daedra  Doggo quest
I think they have a werewolf quest too. They're an underrated hold.
Falkreath has a surprisingly high amount of quests condensed in one tiny backwater. I think Morthal is my favorite because, once you get rid of the vampires, it's actually kind of a cozy, uneventful little marsh. The spot they give you for building your house is also the best of the three imho.
Morthal always felt really homely to me too, although I imagine in reality living there would not be so pleasant. Now that I think about it, I'm pretty sure I remember stumbling across some townsfolk meeting at a ritual site once on my way back to town. Plus you've got the abandoned shack in the middle of the marsh, and the ever present mist surrounding the place... Perhaps I just like spooky environments.
Nothing tops Whiterun for me. Mountain views, open plains, clear blue skies, Nazzem's corpse. Perfect for raising little dragonborns.
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