The Elder Scrolls v. Chim is for bitches, Amaranth is the real deal
924 replies, posted
That's an odd way of spelling "Heimsker's Corpse", you Stormcloak traitor scumlord.
Why not both?
Heimskr gets unceremoniously tossed in jail if you side with the empire during the battle for Whiterun anyway, so you don't even have to stain your hands to get him to shut his trap.
Whiterun isn't the same without Heimskr rambling, change my mind
Suprised you can hear him at all over the moaning sounds of the sex mods or the sounds of a dragon being drubbed to death form kitchen knives and rolling pins from the vendor's court.
So I think Oblivion gets way too much credit these days. Skyrim actually did a lot of thematic rescue work from the abyss that Oblivion was, but I think it was so endemic that they had to go back to the drawing in a lot of cases. People say Oblivion was a bit ugly but nonetheless charming and while that may be true I think the ugliness comes from deep inside and the charm comes from its distinctness. It feels like whoever made Oblivion was just immensely bored by the questions of identity and culture and world-building that previous games broached going back to Redguard. To the point that, while Skyrim views all the races in a kind of reductive way, the various races in Oblivion are for the most part distinguished only by their voice actor and their skin color plus some really awkward tokenism, like the cliff-racer song. All mer in that game are wack as hell. The Middle-European visual callback to 80s fantasy was like getting hit by an airbag after Morrowind and its depiction of the Empire. Oblivion was also the game that introduced us all to the universally leveled-list flat world RPG hell.
Like I said, in all ways except gameplay, Skyrim is probably closer to MW than Oblivion. Fight me.
i mean oblivion has by far the best lockpicking system in the series, so it's got skyrim beat in that regard at the very least.
I feel like an idiot for admitting this, but i 100% don't understand the oblivion lock picking system
knock lock up, click when it locks in, repeat for other locks with varying degrees of success.
Apparently big drama unfolding with Skyrim Together
https://www.reddit.com/r/skyrimmods/comments/av4f5f/skyrim_together_is_stealing_skse_source_code/
Don't all mods technically belong to Zenimax anyway?
Yeah, that's why i haven't touched it.
Just like the Sims (and GMOD, and GTA and even fucking AvP2, because why not) as soon as money was introduced as the standard for making mods AT ALL, this kind of shit was inevitable. Happens every time.
I'm pretty sure there's a sequence to the speed that the tumbler comes down, so it's a bit more complicated.
I've been playing through Oblivion again recently and initially I was excited to try the lockpicking system again, since I thought it was the same as ESO, but it's actually been the second worst part of the playthrough for me (the worst is the disposition pie minigame). The ESO system is very quick in comparison to Oblivion, which is much better. It's not too quick however, taking a bit more work than locks in Skyrim/Fallout, and you can feel a real sense of pressure since there's a timer before lockout and usually you're lockpicking something you shouldn't and have limited time before you're uncovered. In Oblivion everything grinds to a halt and your mouse becomes the most finicky and sensitive thing in the world while you fidget with the tumblers, only to have them snap down half the time seemingly completely arbitrarily. I think it probably strongly takes your security skill into account because my character has low security and is constantly fucked by the lock mechanism gods.
falkreath was the first town I visited in skyrim and its still one of my favourites.
For some reason my shouts won't cool down at all. I've tried everything I can find on Google. Any ideas from here?
as far as i could tell when playing through, your security would only affect doing the brute force method. I was able to easily do a master lock with a beginner level security, for example. It's all about learning how the tumblers move. Even the sound that each tumbler makes tells you when you should lock it into place. That was what made it the best imo, you didn't have to level up your security to some arbitrary level in order to even look at certain locked chests or doors; you could simply use YOUR skill at the system to progress.
I will admit, I didn't play through Oblivion on PC, so the controls for it on that platform might have been terrible. I did all my playthroughs on Xbox and had no issues.
I'm very fond of Oblivion's lockpicking, but yeah, it doesn't feel that great with mouse controls. If you don't like or have trouble with the lockpicking, just go for the Skeleton Key as soon as it's possible. (Level 10 Nocturnal shrine.)
This is also relevant
https://www.reddit.com/r/skyrimmods/comments/aug73b/_/eh7zv1p?context=1000
Is that even legal, I thought you couldn't make money from these sorts of projects.
Most likely not.
I knew something was fishy when they started to "This isn't a release" at the response of asking what happend to everyone getting it at the same time.
Patreon for modders basically exists in this legal grey area where you're not paying for the mods, you're paying for modders hard work (and often getting access to mods as a result). I'm not sure how it would stand up in court (I suspect poorly) but it has never been tested yet afaik.
The whole Skyrim Together drama is looking very much like they're just going to keep it in eternal beta to wring as much patreonbux as they can from it. If they actually do try to rewrite it so that it no longer includes SKSE code, which seems very unlikely. What I'd expect is that they'll post updates on that work for as long as possible to keep gullible people donating to them before disappearing.
Until Bethesda gets pissed off that many people are complaining at them for allowing such manners and then they either endorse it, either by saying "this isn't illegal" or by making the mod available through creation club, or they just stick the hammer up the devs arses because of this practice.
I don't know about you guys but my favorite city is blackreach. A shame we couldn't see the dwarves in their prime.
lmbo thanks for justifying my st paranoia
Don't want to blow your load at the beginning.
Like many people, I use the Improved Closefaced Helmets mod. But I want to revert the Ebony and Dwarven helmets back to vanilla. Is this as simple as deleting the records in the mod which refer to these helmets? If so, how do I do that?
Get TESVEdit.
Open TESVEdit up. When you do, there should be a window that pops up with a list of plugins.
Double click on the improved closed face helmets esp in the list that appears. This should be imp_helm_legend.esp
Then when it's all done loading, expand the esp you selected. Inside you'll find record categories. go into both armor addon and armors and remove the ebony and dwarven helmets under both categories.
https://files.facepunch.com/forum/upload/112970/37828e04-19eb-4c7b-9ae4-ac70caa2a26b/image.png
Once you've done all that, go ahead and exit the program, a prompt like this one should show up:
https://files.facepunch.com/forum/upload/112970/96ba70ce-6716-4272-b585-a871f9332249/image.png
Just hit okay. This will save the esp.
Then delete the dwarven and ebony helmet mesh files under the \meshes\armor folders.
Hopefully you are using mod organizer, so that way you don't have to worry about deleting other mods' files.