The Elder Scrolls v. Chim is for bitches, Amaranth is the real deal
924 replies, posted
The primary problem with Oblivion remains its level scaling. For all its flaws and charming qualities the game suffers tremendously from that scaling because it was highly experimental for Bethesda and the results are wild at best and unbearable at worse. Essentially leveling up your character makes the game harder by an order of magnitude and some quests can break because the game will shower you in mini-boss enemies faster than you can actually increase your character's stats and equipment.
This is fixed by a plethora of mods. If you want a harder and generally more integral fix, you can get Oscuro's Oblivion Overhaul, which revamps the level scaling as well as large portions of the game. It's about as feature-complete as a mod can get for that game without turning into a Total Conversion. If you want a softer, more hands-off approach that won't cut your head off for stepping in the wrong dungeon at the wrong level you can simply get Oblivion Scaling Unclusterfucked which adds a soft cap to enemy levels (they still scale with you ,but only to a certain point) and makes high level equipment much harder to find instead of magically appearing at vendors.
Besides those you can get any amount of visual enhancement mods, there's plenty; OCO fixes the faces, a good ENB will fix the dated visuals to some degree, Really AEVWD will change all the distant land models to prevent the more intense cases of model pop-in (performance heavy however), and the unofficial patches do exactly what they sound like.
For Morrowind, I would personally recommend keeping the game close to vanilla. Morrowind Overhaul is dated and many people argue you can get much better results by now by using a detailed guide but if you're lazy and want a handful of game fixes it's a good start anyway. The biggest issue with Morrowind nowadays (assuming you're willing to invest the time it needs to handle the combat and general flow of the game) is the fog and shortsightedness caused by the lack of LODs, which mods like MGE XE fix.
https://files.facepunch.com/forum/upload/225139/b42de12e-21aa-4112-9bf6-2430d031ab00/Immagine.png
Any up to date modding guides for people who have a tendency to turn their games into precarious Chinese glassware shops if they mod them too much?
For Morrowind you can try this guide out. It includes everything you'd want to change to improve the game's looks without sacrificing any of the authenticity, which is ideal for a first-time playthrough.
I can't get this to install. Just get a big ol App not installed error and that's that
https://files.facepunch.com/forum/upload/225139/8c9c17e5-8982-4503-9596-a7eb496f5791/20190410235327_1.jpg
FINALLY, THE TRUE IMPERIAL EXPERIENCE
(Don't mind the looks, I'll have to uninstall and remod the game from scratch, apparently)
The most important thing for Morrowind is: Morrowind Code Patch
@Ganerumo 's linked guide has some good stuff but I think it's too much for a first-time modding experience.
MGE XE + Groundcover will get you started on quality of life, engine-level graphics improvements. Someone also ran all of Morrowind's vanilla textures through an AI that extrapolated on them and increased detail. I would download that and then start to suss out from there where you would like textures to be improved.
1) MCP
2) MGE XE
3) Enhanced textures
These days I think most people's Morrowind modding is fairly bespoke. A lot of the big overhauls and guides from the past simply took advantage of the fact that people were not familiar with the game but were starting to come back to it having experimented with modding it with Oblivion and Skyrim. Both of those games revitalized MW's modding scene. But those overhauls were all bad. The textures and assets they used were way over the top.
My advice is to keep it simple. If you installed everything in that guide, based on my experience with those mods it'll look a bit nuts. Modders like Lougian and Apel and AOF (AnOldFriend) are a good place to set your standards as far as texture and model quality are concerned and their mods are a good starting point. They''re all on the nexus.
I would argue Oblivion is more important storywise to the rest of the Elder Scrolls than Skyrim. Skyrim simply ends with Alduin and there's not much else. The Oblivion Crisis brought about a power void and the fall of the Imperial line which lead to the rise of the 2nd Aldmeri Dominion and the general inability of the Empire to be nothing more than the puppet state it is in Skyrim. Morrowind I do agree has a heavy importance, I would also argue the influence of Nerevarine and Morrowind's events really don't effect much outside of Morrowind if you compare the games worlds and their stories. Oblivion has the most direct consequences for its story while I think Skyrim has the least. Outside of maybe the Skyrim Rebellion.
Nothing will ever have the impact of Daggerfall on the story though.
"All the endings are canon!" "Even the ones that contradict each other?" "Especially the ones that contradict each other!"
I sticked with the guide as its most simple, yes.
At the moment, however, I'm trying out Oblivion first and checking out some modding guides for that game.
My first impact with Morrowind gave me a distinct vintage feeling, far too vintage to my liking perhaps (especially when it came to the walking speed of your character, the whole dialogue system and the lack of any sort of handy navigation for quests).
Granted, these things were fine for their times and I'm not giving up on Morrowind just yet, but I think Oblivion may be a bit close to my ally.
It does help that the very first thing you do in that game is MEET THE FUCKING EMPEROR
I think it's an unfair comparison to say that Skyrim's events have little impact when we simply don't know what direction Bethesda will take things in. Morrowind and Oblivion have sequels that show the impact their events had, whereas Skyrim just doesn't have that yet. It could easily end up that the events of Skyrim have just as much impact as Oblivion, especially if Bethesda is willing to give canon endings to things other than the main quest (as some of those have major impacts that are hard to ignore).
This is true and why I said "so far" (I probably should have been more clear. Sorry!) Though I bring up Skyrim in that way because it was not set up like Oblivion to where its "What will we do now?" It's more like Morrowind where "This happened, and its over". Something tells me the Alduin arc will have little to no relevance but the Civil War will have a huge relevance. Seeing as how the Oblivion Crisis, Aldmeri Dominion, and the Skyrim Civil War are all inter-related to one another.
I'm not sure about everyone else's reason but the Emperor being assassinated with no heir will probably have a pretty big impact. Especially coupled with the knowledge we have of the Empire's state in Skyrim. Anvil's toasted, Leyawiin is lost, Bravil was overrun by drug lords, Cheydinhal was sacked by bandits. The empire is down to 2 and a half provinces at the start of Skyrim. Given the incredibly shaky state its in at the moment, the Emperor's death could be the final straw in the current Empire. That and we're still not 100% certain whether Skyrim's tower is active or not(Prophecy of the Dragonborn seems to indicate it is inactive). And with Green Sap no longer moving, it may have been deactivated too. That will make the stakes going into 6 all the more important. Adamantine is the last known active tower after that point, and the only thing keeping Mundus stable.
I must have missed that you said that, sorry.
I think how relevant the Alduin arc is will depend on what Bethesda wants to do with dragons. If they want to keep them around (which I wouldn't be surprised at with Skyrim's success), then obviously that directly relates back to Alduinand brings with it the Blades and Paarthurnax (if Bethesda lets him live). Otherwise, you're right, it'll probably have little direct relevance outside of books and maybe some characters talking about it (depending on where and when the game is set).
But you're right, it really is the stuff outside of the main quest that's going to have the biggest impacts, which I don't think has been the case in previous games. I can't remember any prior events outside of main quests that's had significant impacts on Tamriel outside of their area/faction/item etc, but there's at least the Civil War and theDark Brotherhood questlinethat need to be factored in for any future games. Plus there's the ongoing Creation Club content, as with items like Umbra being added, the canonicity of their events will need to be factored in too.
On a side note, while looking up stuff to refresh my memory, I happened to find what looks to be the most up to date version of a Tamriel map, set just before Skyrim and using all the most up to date information from new sources like ESO.
i love this dang ole game
https://files.facepunch.com/forum/upload/290401/84172c6a-dbb8-4bff-add6-3bb56fa32220/Morrowind 2019-04-14 17.58.11.580.png
https://files.facepunch.com/forum/upload/290401/14e8554a-8673-4972-a93b-d2ef6a48287d/Morrowind 2017-07-26 12.51.19.521.png
https://files.facepunch.com/forum/upload/290401/5fee4e8d-a382-4c19-8e93-c8d4e6595d8a/Morrowind 2017-07-26 12.48.40.828.png
https://files.facepunch.com/forum/upload/290401/e41d2acb-162d-422b-bccd-530c11edab9e/Morrowind 2019-04-14 17.59.01.174.png
BGS shits out happy stuff like candy. BS turns that happy into utter bullshit.
And C0da makes that bullshit non-canon.
I like how the obvious player character on the mountain has nothing but cabbages and sweetrolls in his satchel.
Also, does this show all the Towers? I don't know them all by heart, but I know at least some of them are represented here.
We're missing Orichalc (probably because it's at the bottom of the ocean), Walk-brass (probably because it got blasted out of reality) and Adamantine
The longer you look at it the better it gets.
https://www.youtube.com/watch?v=oJTpL__5rJ4
Thinking of giving ESO another shot. I liked most of what I played of it, but man I just didn't like any of the classes. I'm thinking of trying a dragonknight mage, hopefully I'll enjoy that more.
Follow up: I'm really digging ESO this time around.
Do we have a guild at all?
What's everyone's opinion on vampirism throughout the series?
I always thought it was a neat roleplaying edition but the design behind it always seemed unfun and counter-intuitive. It seems more like an optional challenge mode considering the only benefits it has are things that are easily obtainable in regular gameplay. Dawnguard's Vampire Lord form was a cool step, but even with that it's kind of just a novelty. Being a powerful vampire never felt like it meant anything when the player can usually deal with most combat encounters, especially in the late game, which is when vampirism tends to come up.
Yes but no one plays the game anymore.
I like it being a fool's errand of power. Seems appropriate considering its origin.
Is Skyblivion technically Amaranth?
Is there a way to reduce Oblivion's blinding HDR effects?
ini edits don't seem to do much
Iirc hdr and bloom are hardcoded for oblivion
No you having console commands while being able to close and open the game and modify it in any way you want at your leisure is amaranth. We (real world now) are literally ascended from the TES world just by the nature of creating it.
Apparently people have been able to change bloom settings to mimic HDR. I've also seen people try and change the settings for HDR and claim that it works but I haven't seen any changes.
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