• The Elder Scrolls v. Chim is for bitches, Amaranth is the real deal
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If I use the "disable" console command on an NPC and that NPC is required for something later, will the NPC be enabled automatically or did I screw myself?
No, you have disabled them. But all you should have to do is to enable them again. Just prid their RefID and type enable. If it's a vanilla NPC you should be able to get their RefID from some wiki.
Reminds me a bit of when I installed this mod that made resurrected corpses decompose, only to have the script trigger on respawning soldiers in civil war battles: https://steamuserimages-a.akamaihd.net/ugc/504696136239818883/3E16DAD03F9542FFFC004EE5D228299125AD1AA1/ https://steamuserimages-a.akamaihd.net/ugc/504696136239753580/9A50138143F6FCB095477C713F62C3E6227466BE/
THE SKELETON WAR IS REAL
I've recently been playing Skyrim again and I dunno the best way to tell if the figure at distance is friend or foe? My current method is hailing them with an arrow to the face but is there a better way
Here you go: https://www.nexusmods.com/skyrim/mods/36158 The creator apparently fixed the bug where the effect applies to respawned civil war soldiers but it should still be a thing in older versions.
One's service to the Empire never, ever ends
Necromancy is probably my favorite playstyle across all games, period. Currently playing through the game on Legendary difficulty as a Necromancer, and have so far went along just fine with no deaths. What makes Necromancy (and Conjuration in general) so attractive on higher difficulties is the fact that combat between companions and enemies remains the same. This means you can sit back and let the Draugr Death Overlord get bodied by your wrathmen/dead thralls as you walk around collecting treasure and looting fresh corpses (if you don't have the Necromancy spells from the Soul Cairn just yet, you can use Dremora Lords to get by). Combine that with Illusion (invisibility and amazing crowd control), and you're laughing your way to world domination.
so i finally did the thieves guild questline for the first time in my 1299 hours of skyrim honestly it wasn't anything special, i was hoping for a more serious focus on stealth and not being seen but you can pretty much just bumrush everything going in spells blazing and swords swinging now all i have to do is grind through these stupid radiant missions from vex and delvin to get the last thieves guild cheevo and then i can move onto the dark brotherhood
If you haven't modded the game to remove the RNG factor from the radiant quests (which I highly recommend, since you don't need to do that many once you've streamlined it), be aware that you can cheat the random location given to you by quicksaving while they're still talking, but before the quest actually starts, and quickloading until you get your city of choice. It's an annoying process but it'll save you a lot of tedium since getting sent to cities you've already cleared or to riften itself is the biggest waste of time the guild has to offer besides the crown of barenziah.
Thieves guild is okay. Like the College of Winterhold, it doesn't require you to stick to its recommended playstyle, but it is balanced by having more to offer, more to do, and some actual gameplay before claiming the Guildmaster title. Dark Brotherhood is certainly one of the better guild questlines on offer, and I would consider it tied with the Companions for the top spot. Once you finish all of the radiant quests from Vex and Delvin, you will further benefit by being more easily able to get yourself out of sticky situations you may find yourself in when completing the contracts.
It's a shame the Thieves Guild is basically the only time the somewhat average writing of Skyrim just becomes offensively stupid and irredeemable.
I would hesitate to call it irredeemable, personally. It's certainly not winning any story awards but it is miles better than anything that the College of Winterhold offers. It offers a semi decent twist towards the climax and you're perfectly capable of strolling through every dungeon it sends you to without anyone being the wiser. The characters frequenting the Ragged Flagon tend to be dicks but everyone in the Cistern itself seem like decent people. There are certainly weak points: What would have made the ending a bit better is if you could tell Nocturnal to fuck off when asked to sign your soul over on a time share with every other Daedric Prince in line. I actually think that evading the Nightingales instead of becoming one would have been better gameplay if you wanted the Skeleton Key or even the Gray Cowl for yourself. Having the guild members other than Delvin during that one time actually recognize your skill would be nice. You get the same harshand condescending lines thrown at you as Guildmaster as when you first joined up.
I could not take the twist seriously because the nightingale outfits look so fucking dumb. Being forced into this arc without even being able to refuse the blessing is stupid. Skyrim is oddly inconsistent with choices as some longer quests are built around player choice whereas others aren't. The game has a bigger emphasis on taking sides yet in situations where it feels like it would be appropriates for sides to be, you are railroaded into a single possible outcome. Betraying the dark brotherhood's trust and slaughtering the lot of them is great and a satisfying moment for good characters. I wish the thieves guild would allow you to do the same, and also allow you to run full evil by keeping the skeleton key and rejecting Nocturnal altogether. Mercer would have been a lot more interesting if he was a potential ally instead of awkwardly turning on you after only crossing his path twice.
been playin' the old skyrim again and I gotta say, it's pretty cozy. That said, I'm disappointed that I cannot use my newfound infinite cosmological power to take over skyrim myself instead of either negotiating a peace treaty or helping one self-serving jerk or another claim the land for their own. Why can't I just raze the whole place and make it an undead kingdom? Are there any mods for the special edition that change the civil war like that?
TG is just... just beyond dumb. It's like Tommy Wiseau possessed Rian Johnson. Some of the pants on facest writing in any medium, much less video game much less writing for its own sake.
Aside from "Be the High King of Skyrim," there aren't very many mods that allow you to properly role play as a conquering Evil Overlord. Closest you can get is be a full-on Vampire Necromancer and simply render each hold devoid of life with an undead army. No mods exist for actually conquering cities and villages. I have tried several times before to find something like you're describing, but the play through I am attempting right now is likely the closest anyone can get. If you do find a mod that lets you rule the province as a Dark Lord, please let me know. I love games that allow you to take standard RPG elements to another level and bend the world to your will with an army of minions. All fair points. For a guild that tries to focus on crime, it does feel like you're forced to follow more rules than the laws you end up breaking. I think that a lot of potentially interesting story points were cut short or expunged entirely in the name of meeting deadlines, but here is hoping that TES VI fleshes them out a bit more. The Thieves Guild quest line may be lacking in quite a few areas (most of the Guilds feel like they're missing something in one form or another), but from my perspective this statement seems a bit harsh. So that I might understand you more clearly, could you explain what specifically makes the writing so lackluster?
Dawnguard is the REAL arsebandit of a story
Yeah but crossbows tho
I think I would have liked the Thieves Guild more if it was more GTA V style heists with multiple set-up missions instead of the mess we got The first half of the TG questline was alright because it was actual stealing and subterfuge, anything post Mercer betrayal was subsequently less and less stealing and more revenge and murder Fuck this Nightingale and Nocturnal shit, lemme rob Skyrim fucking blind
Hey, we're going to drag you across the whole of Skyrim like 4 times. Also we made two new open world areas with no unique landmarks to navigate and you have to walk across them too. And if you don't we'll slowly kill off all the non-essential NPCs with vampires.
welp, finally got a the thieves guild cheevos, think i'll do the hearthfire shit next cause that's easy but seriously fuck grinding for materials, i'm just gonna get a cheat chest mod and bum rush my way through building the three houses they're all exactly the same right? nothing too special?
Skyrim Thieves Guild Part 1 He's much more polite about it than I can be. For a game offering "unlimited everything" the TG quest is written like elementary school fan fiction, and just boils down to "everyone is an arbitrary asshole", including the player. No agency, no sense, no coherency.
Thought I would post my build for Necromancy (and other things), as well as a short overview of my strategy on Legendary Difficulty: Evil Overlord You will spend the early levels grinding your Conjuration as quickly as possible (I bought soul trap and kept casting it on a dead body, waiting an hour when my magicka ran out to recharge it immediately. You will get to max level in about half an hour or so). Once you have the perks, go and buy Conjure Dremora Lord from Phinis Gestor or the spell merchant of your choice. This will be your main combat spell for awhile. Buy Muffle and spam cast it to level your Illusion quickly (alternatively, alternate casting calm and courage on the cow in Whiterun), wait an hour each time your magicka runs out to recharge it instantly. Buy Invisibility and the rest of the spells if you feel so inclined (they all have amazing synergy with vampirism, which you will get later). At this point, you will have completed both ritual quests for Conjuration and Illusion, with the former giving you a Sigil Stone. You can now get a full set of enchanted Daedric Armor from the Atronach Forge. Track down four of each of the following: Daedra Hearts, Frost Salts, high value Greater Soul Gems (or Grand Soul Gems), and Ebony Ingots. Go to the Atronach Forge, place your Sigil Stone on the pedestal and the ingredients in the offering box. QUICKSAVE BEFORE YOU PULL THE LEVER. You want a Daedric Helm of Recovery, Daedric Chest of Peerless Illusions, Daedric Gauntlets of Peerless Wielding (Eminent will also do). This may take quite awhile depending on how unlucky you are. Complete "Blood on the Ice" to get the Necromancer Amulet. Save for a few pieces (namely the rings), you now have the gear that will last you for most of the game. Go to Halted Stream Camp to the Northeast of Whiterun (more North than East). Sit back as your Dremora lords body the bandits. Pick up the Transmute Ore spell in the mine to train Alteration as well as make yourself filthy rich. Mine (or buy) iron ore to transmute it into gold ore. Turn the ore into bars, and the bars into rings. Enchant the rings to train Enchanting and make even more money. If you aren't a Breton, go and buy the Conjure Familiar spell and the Bound Sword spell. Find a weak weapon (iron dagger works fine), summon the familiar, and hit it four times with the weapon to get it to attack you. Spam the basic Healing spell to keep yourself alive, and hit the familiar with your bound sword to immediately kill it. Wait an hour to recharge to full stats, rinse and repeat. You will train Heavy Armor, Restoration, and One Handed in almost complete safety. Start the Dawnguard quest line and side with the Vampires. Obtain the Ring of the Erudite, and the Conjure Boneman/Mistman/Wrathman spells. Find Arvak's skull for your mount. Complete "The Book of Love," meditate on "Fus" with Paarthurnax, and switch to the Lord Stone to give yourself high resistance to nearly all forms of damage (see the bottom bullet under "Unique Gameplay": Breton (Skyrim) | Elder Scrolls | FANDOM powered by Wikia) Complete "Lost to the Ages," and select the Aetherial Crown. Bind the Aetherial Crown to the Ritual Stone. Raise an army of the dead whenever you goddamn feel like it. You have now become death, the destroyer of worlds. Go and kill everything. Some early game advice: You can get by at the very beginning of the game by sticking close to Ralof/Hadvar and bursting the flames spell for half second intervals to deal fire damage over time, and saving your lower magicka reserves in the process. Save money to buy the spells for step one as soon as possible (500 or so for Soul Trap, 3000 for Conjure Dremora Lord). Getting your hands on Treasure Map I and grabbing any items ten times their weight in value or more will help you hugely. "Dragon Rising" can be finished as soon as you have the Dremora Lords, but I recommend waiting until you have the Soul Cairn summons/good armor/high resists as you are incredibly fragile at the early stages (and Dremora Lords have no ranged attacks). If you go for the Soul Cairn summons before "Dragon Rising", make sure you have your weakness to fire plugged by gear or perks, or else you will be often roasted alive almost instantly and without warning. It is entirely possible to make it through the entire game without dying at all, but you will need to be constantly aware of your surroundings. Summon your Dremora Lords/Cairn Summons if you suspect that enemies are around, and use invisibility/muffle to stay safe. Magic-based traps are a death sentence early on legendary, so watch where you're going.
I know this is a shot in the dark here, but would anybody happen to remember editing a mod for me? It was an edit of Stalhrim Extra Crafting that removed the stupid pauldrons. I had the edit but I lost it when my last mod set up exploded. https://staticdelivery.nexusmods.com/mods/110/images/33368-2-1363372461.jpg Again, I know this is a very specific request and I don't entirely remember exactly who made the edit, but if you could find it again it would be very much appreciated.
that was meeeee. let me get the dropbox link
Oh shit thanks man, I wasn't sure you still had it. Seriously, I really appreciate it.
I mean there's a literal overlord mod now out for skyrim, and there's always good ol' undeath, which lets you become a literal lich and break a lot of encounters when you just respawn in your tower at death. One thing I've been struggling with of late has been endgame. I beat the main campaign, I beat dragonborn, and now I'm really high level and I just don't know what to do. I did wheels of lull too, and I'm trying to figure out if there's any good adventures left, or if I need to go back to oldrim with it's 600,000 mods. Any ideas?
Is there a mod where you respawn and have to loot your corpse to get your stuff back? Seems like it would be kind of fun to not load any saves.
There's SM Essential Player which makes it so that when you die the first time you go into the bleeding out animation, but if you then die again you turn into a ghost and have to wait 30 seconds before you can phase back in and loot your body
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