• The Elder Scrolls v. Chim is for bitches, Amaranth is the real deal
    924 replies, posted
TBH the damage on the magic spells should scale up with skill level, and the magicka cost should decrease way more than it does. I bet most players didn't even notice that spell cost decreases based on skill because the decrease per skill level is so minute. here's my wip personal mod for fixing the above. It really makes magic a lot more fun to use, since you can actually use older spells at higher levels and still have them be effective. ScalingMagic.zip It changes a number in a formula that determines the magicka cost decrease. Instead of the 60% cost at skill level 100, spells will have the ultimate lowest skill based cost of ~21%. That seems like a lot, but I found it to be a decent balance on my mage build, since you still need 4 25% reduction enchants to get to 0% cost. For the schools of magic: Alteration, Destruction, and Illusion spells now increase their magnitude up to double going from skill level 0-100 Conjuration spells now can last up to twice as long going from skill level 0-100 Note, that I couldn't affect Restoration spell magnitude due to the enchantment bug. sure, having USLEEP fixes that, but I'm sure there are people who either reversed it or just don't use USLEEP for whatever reason. For that reason, I feel the greater decrease in magicka cost based on skill level was enough to even restoration out, since you can get to some ridiculously low casting costs with that school. But I'd like to see y'all try it out.
https://i.imgur.com/3hCOG1V.png Lol bitches dig it
Magic also felt kinda weak and in skyrim compared to some other games Ive played. In dragon age Inquisition for instance, casting spells feels satisfying and weighty- and killing someone with a shock spell will cause them to violently disintegrate into red mist and fried chunks- fire spells similarly have enemies flail around in panic until they are reduced to charred skeletons that drop to the ground in a pile of smouldering bones on death. Compare that kind of thing to just waving your hands at enemies until they go limp and sorta slump over backwards. Coupled with the lacklustre damage- I get the impression the dude I'm trying to melt got fucking bored with how long it was taking and fucking fell asleep. I know that you can get upgrades to reduce enemies to ash, but It's honestly not impressive looking at all and only ends up reducing the chance you will send someone flying through the air with the more powerful spells- the only remotely satisfying way to outright murder someone with magic.
Anyone ever got this weird problem of albino crabs suddenly spawning onto you out of thin air in Raven Rock? Either it's Immersive Creatures fucking up or this is a home-grown Bethesda jank glitch unique to me
For the first time ever I'm playing as a good guy in Oblivion. I never knew it could be this awesome having every shopkeeper love me %100. Speaking of, any way to purge the Brotherhood and Thieves Guild?
Lawful and Good are not synonims.
In Oblivion ? No, just never get in their way and they'll never get in yours.
I want to get in their way.
Feel free to install a mod that removes the essential flag on characters and slaughter every associate of the thieves guild you run across since they're all pretty much out in the open. Same with the dark brotherhood, if you pop out the essential flag and cheese through the door to their den you can just kill all of them.
I thought it was possible to kill the Brotherhood in Oblivion. I can't remember how you initiate it though. Refusing Lucien?
iirc you can slap lucien up the first time you meet him but thats it as far as purging goes
Technically you have to kill them if you do the Dark Brotherhood questline.
Thats what cheeses me off about TES games. Every faction exists for you to join but not to destroy. I usually wind up playing goody-two-shoes characters and never bother with thieving and murder and all that. Thats why I never bothered completing the Thieves Guild and Dark Brotherhood questlines in Skyrim until my recent achievement quest.
I just want a decent fighter's guild again.
Ah yes, the Dark Brotherhood questline in Skyrim. I helped out this creepy child from Windhelm, Aventus Aretino, 'cause he was a little Imperial and, apparently, the target of the hit was an old woman despised by everyone. After some time, as I woke up in the morning one day I found myself being held prisoner by a mysterious woman who presented me some hostages and told me that either I was going to take a life from someone in the room or my freedom and life would had been forever forfeit. So I took hers and made my way out of the hut I was brought in. Later still, I met this dude who, at the very least, claimed to serve the Empire and informed me these Dark Brotherhood fellows were complicit in anti-Imperial activities. So I went inside their lair as soon as I was able and hacked to pieces and/or scorced everything that moved. And I do believe that was pretty much it
A great many things in Skyrim are because equal deference was given to the sony platform at the time. Not that bethbryo is some kind engineering marvel, but a significant chunk of Skyrim's limitations (tints, memblock, texture max) are based squarely on the PS.
at least you get the option to do that in skyrim for the DB. you need mods to do that for the TG tho.
Was Sheogorath actually the 'Hero of Kvatch' in Skyrim?
As I recall, heavily implied but not outright stated.
I always assumed that Sheogorath's consciousness is like a weird jumbled mess of all the people who have been sheogorath over the centuries. Like he just keeps passing on the function to other people as they merge into this absolute clusterfuck of a person.
The Sheo in Skyrim seems a little tame compared to the one in Oblivion...
It's been a really long time since I beat the Shivering Isles but I thought it did outright say it at the very end of the main quest?
He was talking about whether it's clear in Skyrim, some 200 years after the events of Shivering Isles.
For the first time ever I am doing a good guy playthrough of Oblivion. Holy shit being a crusader is amazing. 80 fame and I'm killing in the name of the nine. This is great.
I think it's a weird opinion of mine, but I feel that morrowind is the only Elder Scrolls game I can play without modifying the gameplay. Morrowind isn't perfect and the start of the game is a chore. But it takes off from there once you get past Balmora and understand how to get around places IMO
Morrowind needs some tweaking via the Morrowind Code Patch, which is super easy to use, if you want to play anything other than a warrior archetype imo
Call me crazy but I started to enjoy Morrowind a whole hell of a lot more when I installed a mod that made my attacks connect 100% of the time I don't really understand why the dice roll combat was even a thing. I guess I don't get it because I didn't play Morrowind back in the day but when I swing my sword I expect it to hit my target instead of missing because an arbitrary roll of the dice decided I didn't need to hit that cliff racer today.
I enjoyed Morrowind a lot more once I stopped thinking I'd find side-quests so easily and joined a guild. I kept wandering around Balmora, thinking there was surely something I was missing outside the main quest and guilds, and I didn't want to move on as I thought I would be underleveled. There's shit all to do in Balmora otherwise, Seyda Neen has a few sidequests and there's a few more on the road to Balmora but none of which give you a lot of chances to increase skills and gain levels. I avoid ancestral tombs and kwama mines for roleplay reasons so most dungeons around the starting area are unavailable to me but I'm not sure I can fault the game for that. I still feel the game is overrated by the circlejerk lorists and "hardcore" crowd though. Fuck those guys.
yes, and honestly diceroll combat is only really an obstacle for like the first 10 levels or even less, depending. it's like that by design to force you to specialize your character. it can be frustrating and awkward but i also think it's a clearer measure of your progress than +5% damage. subjectively, however. more than that it just makes sense in the context of the game being less level-fixed and how they imagined it would play. i'm sure, knowing that players could find an asswhooping ebony longsword at any level, it wouldn't simply allow that to be your ticket to cheesetown and throw off your character progression.
Accurate Attack at Morrowind Nexus This is the one I used. Basically it boosts the "attack" stat of all base game races to 1000 to ensure your attacks hit every time. It doesn't actually increase your attack power though.
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