• Paradox Interactive Thread: Is this Victoria 3?
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Mexico also appeared as an interesting nation choice at the start of the stream.
New Stellaris expansion announced "MegaCorps", fleshes out, well mega corporations. Full DevBlog tomorrow, they're currently streaming and showing off the features, I'll post the VOD after.
So far I am liking what Industries has brought to the table for Cities and even better that the update didn't seem to have broke very many of the mods I use. However though I am interest to see where they'll go next with the Districts Mechanics they've used in Park Life and Industries because I can see them using it to make universities, shopping complexes, or resorts.
It's a good mechanic, but I'd rather see them step away and take on a new challenge: economics, poverty, and crime. It's way too simple to deal with, currently you can zone out and area and leave it with no services and no jobs and the worst thing that can happen is people move out, zone some commercial and plop down some services and the neighborhood becomes wealthy in a week. What happened if people couldn't just leave? What happens when crime becomes so bad that a criminal gang takes control? Your crappy neighborhood would fall into disrepair, it'd look abandoned but people still live there, and they probably don't like you for abandoning them. And not everyone who can't leave has a home, so they'll just set up tents on unused zoning, blocking construction of new buildings and lowering land value. But you'll have ways to fix it, schools and hospitals will make them trust you again, community outreach policy for police warms their attitude toward them, and public housing keeps people off the street. Or you could handle it the other (cheaper) way, show of force policies reduce crime by deploying tactical teams to round up criminals, homeless people are arrested and sent to prison, and you have "solved" the problem with minimal expenditures at the cost of your city's confidence in their police force (at least the lower class and part of the middle class, upper class will always prefer police).
One of my races was made to be like a bunch of companies rather than a traditional government so having the new expansion give me the ability to properly do that is rather nice.
Finally, the Interstellar Merchant's Guild will be possible.
Debating if I should get Green Cities or Park Life. I have uses for both but I don't want to spend a lot.
Just started playing cities and I can't seem to break 10k. I restart every time seeing how I could have built a better city layout
Psht layouts! I've only made one city but since I was starting new, my layout is awful. I also subscribed to the GTA3 / open world game mentality of making roads that just look cool. made this, and it's been pretty bad for traffic at times, but you can't tell me it isn't fucking awesome. https://files.facepunch.com/forum/upload/1811/9b721217-3ca7-4de2-8613-2dfe9ceed0eb/20181024205151_1.jpg I'll make a bypass for it when traffic gets too bad, but I've been sitting on 40k population for (in-game) years because I can't decide how I want to expand, so it's fine for now.
Honestly it really doesn't matter how well you design your roads in Skylines. The traffic AI is just plain Pants-on-Head no matter what.
Speaking about city layouts, what do you guys think about mine? Suburbs in the center, countryside to the top-right, and downtown to the left: [img]https://steamuserimages-a.akamaihd.net/ugc/940583359440535974/138CD761AC43ED47577D6F7E6950DD535BFB0AF0/[/img] Downtown area (a lot more basic in terms of design): [img]https://steamuserimages-a.akamaihd.net/ugc/940583359440536587/92D8A415622FEB69AC56062399058085BD7B3803/[/img]
only 1 roundabout 1/10
I actually have 3: https://i.gyazo.com/0cc219fdac982cdc8d600ebc3a5dd6db.jpg Please resubmit your review.
I've got zero because I'm American and I don't understand roundabouts. :flag: :eagle:
https://i.imgur.com/Mc0Q49o.png On a serious note: Roundabouts don't have any intersections with traffic lights. No one is waiting on one lane while the other passes through. The flow is organic and continuous, minus pedestrian crossings that are placed at the end of one of its exits. That might actually slow the flow down.
Well, roundabouts actually do slow traffic down, they're designed to do so. However it's preferable still to intersections for obvious reasons. Interchanges are one of the few places roundabouts are not as optimal compared to things like diverging diamonds or stacks. I'm also surprised you don't have a single roundabout where you live, even in the US.
https://steamcommunity.com/games/281990/announcements/detail/1710698895746569909
Mega-corps actually sound pretty fun.
Please advise. War in Heaven has erupted. I control a good half of the galaxy, about a third of which is via vassals. They were belligerent and I worked hard to beat the stuffing out of them. Now they're docile and happy. Without them, my naval cap will tank. I went non-aligned, FEs seem to be locked in a stalemate so I have plenty of time to decide but eventually I have no doubt that the spiritualist FE is going to gain the upper hand. It also has a planet cracker and has used it. A lot. So, should I try to just integrate my vassals before the dinner bell rings and then surrender? I think we can fight them to a draw for a short time but I have low confidence in an eventually victory, winning offensively. The geography of my empire + vassals makes defending it a total house of cards. If one thing goes wrong, it's curtains. Alternately, will the FE ever give up if I do just fight it long enough?
If the war drags to a stalemate, it will still take decades for them to peace out, or at least between AI. I'd say hold the line as best you can, and try to get a white peace as early as possible.
Started integrating my biggest and most defensible vassal. Should be able to dismantle all their starbases and turn my empire into a tarpit. Anything left over will go to nav cap. In the meantime I'll pray for the endgame crisis.
Getting Green Cities and Avanya's European Houses really helped revitalize my interest in Cities. I got kind of burned out when I could not decide where I wanted to expand next. The new themes gave me a reason to expand, and I need to get my population up so I can purchase more sectors so I can actually play Industries, because all the natural resources are just dozens of meters out of boundaries! I'm currently working on a monorail system that I hope will replace buses in my commercial main sector, it's a pain trying to build it without demolishing a quarters of the district. I hope it won't be too expensive to run either because my transport budget is already in the red - except for my subway which makes a profit of ~$500.
Next Ck2 patch will have more moddable succession laws https://forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-106-new-succession-laws-extravaganza.1125508/ I loved the examples they gave Maybe you always wanted to create your own technocratic republic that is governed only by the most learned people of the realm. The party realm might only allow drunkards and hedonists to have a say in whom should be this years party host.
Thia is certainly shaping upset to be the best ck2 dlc yet I must say, it's jam packed with new features and cool changes, can't wait for it.
Well uh, shit. Looks like Holy Fury just murdered my favorite (and only) strategy for usurping Byzantium as a Norse Germanic. Unless of course I can find a way to inundate Byzantium's Generalship with my Norse Germany dynasty somehow...
I want to cry, or die, one or the other. I made a Monorail and I feel like the Mayor of Springfield now. I spent hours trying to put together a monorail to replace the 3 overly complex and always overcrowded bus lines. Put the stations down at the bus stations, at subway stations, train stations, and commercial areas. The damn thing has less ridership than before, while costing 5x as much! AGH!
Hey, at least you didn't fall for the balloon meme.
I put bus lines alongside the monorail and they immediately got twice the ridership. Did I use monorails wrong? Are they supposed to be long distance like trains? The stations are only a few blocks apart each, it's just a loop around downtown with an additional stop nearish the middle. I thought it would be very popular, but reception was lukewarm at best.
God how do people make such good looking towns in Cities. Do they just copy layouts of real cities or something?
It definitely helps to use real ones as a basis. Even if it is just loose inspiration. I recently utilized canals for the first time to manually create an interesting terrain for a city. I was going for something that was a mix between Rotterdam and Vancouver, and I think it worked out pretty nicely. https://files.facepunch.com/forum/upload/134010/f2e7709d-34a8-4fe5-9264-3959c41ccdcf/mansocket01.png https://files.facepunch.com/forum/upload/134010/a0a7fd71-84b4-49c1-a783-8be7b90493e2/mansocket02.png It also has a kind of Liberty City vibe to it with how it is divided into islands. I also have no idea how the island in the bottom-left gets away with having only two bridges, since the traffic doesn't back up too much.
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