I love that guy's videos, they're very informative and detailed.
https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-29th-april-2019.1172430/
So yeah, someone forget to put this here.
A demo for my mod just dropped for HOI4
https://steamcommunity.com/sharedfiles/filedetails/?id=1727487717
Hope some of you play it and enjoy it :pray:
The UI is VERY harsh on the eyes, I find it hard to separate what I'm looking at. The decisions tab in particular is a prime offender, perhaps adding some padding of some sorts. The research UI should also distinctly show what is and isn't researched without eyeballing the progress line. A faded icon for something un-researched for example.
Every time I raided as Direlwanger, I only got food. I don't know if I'm insanely unlucky, or...
Also why do Bavarians get their own culture but Würtemberg is considered Rheinisch?
I was looking forward towards this but the difference between watching it and playing it is... Not good. I fully expect the game to bog down immediately with how much countries there are, unique
pathways and other stuff.
Playing it is a chore and seems incredibly gimmicky. The Bandits (Direlwanger) relies more on balancing a bunch of convoluted things. Other than that you're sitting on your ass as the Ural League
waiting for something to fire. From what i'm looking at it's moreso not really that divergent and seems to be a very, very linear game.
The UI has a lot of troubles with it as Slendermang talked about. A lot of it tries to give it a more modern and unique look but it fails on all fronts mechanically; you have to strain your eyes to read the very small text so that you can read what something does. The research is just a fucking hodgepodge of a bunch of schematics layered ontop of one another that I have no fucking clue what to poke at or
what they do. And it feels like the actual map is squeezing through trying to remind me that it's still here from all the cluttering about things. The minimap, on the otherhand, is so small that you can't
really see what you'd like, and every button 'layer' is so weirdly coloured it took me a second to realize I was in default map mode (political). Christ.
I played a game as Magnitigorsk and while it seems to have some interesting mechanics I don't think it ever made it clear what the army drill/preparedness was. Also never managed to actually get enough manpower to recruit a single unit, only won against the bandits because they didn't have enough units to cover all the gaps in their line and just rushed a truck to their capital.
Yeah, I just finished playing through a Direlwanger game, half of it is just text events and when I finally got to fight an actual war it was over in moments. It feels more like I'm reading a visual novel than playing a war game, at one point it got so tedious reading the story events I started skipping them. (I also just ended up randomly getting hit by a ballistic missile, which was fucking annoying. I have to assume that was the mad Russian scientist's work.) Half of the fault of this lies in HoI4 itself, but playing as a brigade just doesn't work on an strategic level game. If you're going to focus on regimental combat, the division system needs to be reworked, and there needs to be focus on smaller province sizes to allow for more tactical maneuvering ala an operational or tactical level game. Covering over the glaring flaws of the game with tons of events doesn't sit right with me and it why I strongly strongly dislike HoI4 as a game.
The downsizing of militaries post WWII and reorganizing them into smaller effective fighting units was important with the advance of fighting technology, but, I don't know how it plays out in this timeline.
I understand this is a demo, and I'm reviewing this limited part of the mod.
We're redoing the tech interface in the next update (a large patch dropped today.)
https://cdn.discordapp.com/attachments/473201311899451394/572912536928911361/newtech2.png
The Dirly raid thing was a bug. Fixed in today's patch.
Lack of explanation for things is something we realized we fucked up on shortly after release. Today's update focused on adding some more explanation on Orenburg mechanics and making them overall less byzantine, and we're working to do so across the board.
Thanks for the criticism everyone, I do appreciate it. The demo was mostly made in a week to show the community something in reaction to the leaks we faced, which is the biggest reason the UI is in the half finished state it's in (vanilla menus existing and so on, we were also planning on doing a sweep through the UI to make it more consistent when done). It'll all be improved as time goes on. Hope you play again down the line.
Also @Griff I've literally not spoken to you in years my guy, no idea what the ratings are for.
You're really better off disabling ratings. If people can't backup their feelings and opinions with words, they're just inconsequential.
I know for most of ya'll this isn't anything big, but I just finished my first EU4 game! I've been able to form Russia, Prussia, Spain, and the Commonwealth before, but I never really got anywhere past the early 1700's. Feels good to have finally finish a game. Ignore my pitiful navy, Spain decimated it when I was taking over all of Iberia.
https://files.facepunch.com/forum/upload/1996/d73a966d-f0d4-4219-9338-e47f1ac77c9a/image.png
I know y'all probably had your fill of me shilling the mod but a big Youtuber just released a video of my mod and it is honestly the coolest feeling to see that, figured I'd share.
https://www.youtube.com/watch?v=u99WdkzFZXU
https://www.youtube.com/watch?v=wF4s9N4galU
https://youtu.be/HwnJ_2uW7Zg
Tying in with my earlier complain that Paradox don't move their games forward.
I didn't know Europa Universalis started as a board game, that's really interesting. It also now makes sense to me where a lot of the mechanics like monarch power come from and why it's so distinct from, say, CK2 with its percentage-chance-based systems or victoria 2 with it's spreadsheet-esque population dynamics.
I'm really going to have to stop you there. It's not deep at all, HoI4 has been the biggest regression excluding a few things in the HoI series and of any game PDox has released. It's really telling when they keep adding in features they stripped out from the older ones of the series. If you want deep combat, look at 3, or DH with more provinces, now that's a hell of a game.
So i'm a devouring swarm, I ate my neighbors and now my empire is suffering massive amounts of stability because apparently I need to just fill my planets with sentinel outposts instead of actual buildings, and I spend 2/3rds of my time just shuffling pops around because they can't fucking automatically relocate themselves (WHY IS THIS STILL A THING) other than that I'm doing fantastic, the Khans just kept tossing fleets through my 1 wormhole which had a fully upgraded station with defense platforms and ion cannons and my massive doomstack sitting there as well, the 'crisis' was dealt with in about 5 minutes
Too bad none of those things you mentioned particularly rely on monarch points other than buying ideas and when you go over your free relations. You could replace half of the things you do with mana with money and the game would be virtually unchanged.
Yea, none of those things require monarch power, that's what I meant. The stuff you spend monarch points on is outweighed by the sheer amount of other stuff that doesn't require monarch points. Sorry if that wasn't clear.
But the sheer amount of things you can do without mana sorta defeats the point of saying without mana as an abstraction the game would be way too complicated.
personally find all the purely extermination-based civics boring a fuck and a waste of stellaris' potential and systems. they make better AI enemies than player empires. really hoping the game gets past the next mini dlc cycle and the current development/bugfixing doldrums fast so we can get that long-awaited federation expansion.
ya swarms seem pretty bland, there's no point in doing any of the exploration type stuff because you'll be blocked by literally every AI and you can't really progress down any of the ascension trees. Its the same problem with robots as well really.
can we, fucken, add mount & blade to this thread cause there's not enough people to keep a thread alive
Gotta explore through consuming your neighbors, obviously.
Also devouring swarm AI has been OP in all recent games I've played, they steamroll whichever half of the galaxy that they start in because nobody will team up to kill them off. They will purifiers and exterminators, but not swarms it seems.
dunno what anyone else thinks but my 2cents is yeah dawg do it
maybe if you can post hard enough i'll finally get around to playing it
I just wanna complain about how it's been 7 years [*]
But at the same time there's allegedly a beta coming soon, and a playable demo at gamescom
I first saw the teaser when I was in middle school, I'm graduating college in a month and it's still not out lol
Please, no... Do not bring that madness here! Have you not seen the reddit thread for bannerlord?
Should I buy Man the Guns?
Pirate it like with all their other DLC
Yes
No
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