• Paradox Interactive Thread: Is this Victoria 3?
    904 replies, posted
I don't think it's an argument, not only from what you just said, but the fact that we gave away hundreds of thousands of trucks and still had enough to transport every GI in Europe.
Just bought it the other day because the Terraforming mechanic sounds sick, but it is absolutely kicking my ass. My last game got ruined by an event during a dust storm that magically transports your command rover to random bit of the map, i.e down a cliff you can't reach without massive amounts of terraforming. Problem is, I was using my command rover drones to ship precious metals back to earth, no command rover no money, no money no resources. Eventually the power kept dying every night when I ran out of polymers to upkeep my accumulators, my colonists couldn't get any sleep due to the cold so they all gradually stopped working and one by one froze to death or killed themselves. I mean, I felt like it was kinda bullshit, but at the same time, if I managed the resource game better I'd have survived. But once your colonists get stressed and stop working it's a bit of a death spiral.
Apparently Paradox is going to announce a new strategy game in October at PDXCON.
hopefully they announce the next DLC for Hearts of Iron
I broke the UK https://files.facepunch.com/forum/upload/108621/3cc0e2c5-c2f0-488f-a7c2-00182edbcd47/image.png https://files.facepunch.com/forum/upload/108621/5fbef45e-ba0e-486b-99c7-fc46eeff8505/image.png https://files.facepunch.com/forum/upload/108621/7d1d64ff-ad92-4ae4-9d81-25a2378c7fb5/image.png
So did the US apparently.
They're apparently removing/reworking the 'mana' system in Imperator. https://twitter.com/producerjohan/status/1132697942807240704 https://forum.paradoxplaza.com/forum/index.php?threads/a-new-currency-design.1181893/ https://forum.paradoxplaza.com/forum/index.php?threads/abstract-currencies-agent-mechanics-realistic-currencies.1181717/
https://youtu.be/slyHQoGde68
https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-1-7-update-and-radio-armor-packs.1183035/&utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=hoi_hoi_20190529_for_dd
https://files.facepunch.com/forum/upload/108621/d0a7e946-fce9-44cf-8a0d-f0603fee31b6/image.png
holy shit, i didn't know there's cryosleep pods breakthrough in surviving mars sending 22 people to mars in one go is quite something, especially on founder stage
https://store.steampowered.com/bundle/11169/Hearts_of_Iron_IV_3_Year_Bundle/
Ho god it's been 3 years already?
Base game Stellaris is currently free on GoG Connect if you own it on Steam.
I found a flatworld so I invaded and enslaved the filthy xenos and hauled them off to work as mine slaves. I found another world at a choke point into my inner empire and did the same, renaming the world Cadia and building fortresses ontop of the remnants of their shattered cities this is the only genocide simulator rated E10+ lol
Despite the negative reviews and as not having played many paradox titles, I bought Imperator and I do enjoy it though. I do see though where the criticism is coming from, the mana points can be extremely annoying especially if you play some minors nations. A lot of the time, you just end up waiting to do something in the game. Almost every decision requires some sort of points. This makes the game a bit boring during peace times. That said the game is beautiful and I also like the UI. Playing as the major nations negates the issues because they have special decisions and events that make it more interesting. If you try minor nations, it always results in ending up to wait for your powers to fill up. I wish there was also a different way to claim territories, it puts a massive halt on the general gameplay flow. Meanwhile Rome and all the major nations gain free casus belli on major regions. Looking forward to some updates.
You'd have thought Pdox would have learned from when they backed off needing mana for way too much in EUIV but I guess not.
https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-3-year-anniversary.1186050/ https://youtu.be/ZlfmNTiA0vk
for once I think I have a pretty awsome start. My empire has a fair bit of very rich territory with only 3 choke points with fortress worlds sitting ontop of them. I was able to farm about 200 pops off of primitive worlds and when I went to war against my neighbor I basically annihilated them with my 11k doomstack of destroyers and corvettes. I'm actually positioned well in case the militaristic fallen empire next to me wants a fight and the ancient empire homeworld ended up being right next to my capital system (weird how we didn't notice that before...) so I have a massive research boost from the stations in that system alone
Spark of Genius increases the chance, and tech ascendancy is the best bet for it to show up early. I got it at about 40 years in in my current playthrough, with tech ascendancy as my first pick. The society researcher had adaptive or some other not-too-special trait, too, so I know it wasn't them who rolled it.
ya I was having no luck and so I don't feel bad about popping the tech, I still have to research it anyways.
https://youtu.be/TfHtLxdsgt4
Jesus https://files.catbox.moe/lmqv05.png AI Glitterhoofs keep ending up in the weirdest places in my campaigns.
https://files.facepunch.com/forum/upload/225129/73fd5902-d8f9-4244-9642-1b19f944ef64/image.png
well I dumbly started an AI rebellion while my doomstack fleet was on the other side of my neighbor eating their pops, fortunately I had been saving for a megastructure so I was able to whack out a defense fleet above my capital world that repelled the initial AI fleets while my doomstack and psicer army cut through my fallen fortress world and pushed into the AI's systems. Coulda gone a lot worse, though there's a lovely new bug where the AI will just sell all their captured pops on the slave market, rather infuriating, especially when you have very large worlds full of slaves. Crushed them swiftly enough. had to peace out of a war and give up a chunk of outer empuire mining stations but I managed to keep a pretty good mining world that also had access to an unexplored orbital elysium next door, so ended up with 2 very good worlds and everything is back on track now that I've balanced out my slave pops again.
So the Radio DLC page for HOI4, one of the screenshots, which has since been replaced, had a new tool bar design with a new icon. https://files.facepunch.com/forum/upload/108621/1875b4ef-f73a-40ab-b236-8b7af2e74dbd/image.png
Was wondering why since you could capture equipment already you have no means of reverse-engineering it. Silly IMO.
Strictly speaking there's no purpose in the game for it. The names and icons are pure flavor, aesthetics. The stats are literally identical to every other piece of equipment of the same tier, so it doesn't make sense that your equivalent tech would give bonus to researching the next tier and the upgrades that come from war experience, well, you usually get more than enough of that that it doesn't really make a difference.
I mean if you capture enemy equipment of a higher researched tech level than what you have, why you can't put that into making researching said tech level faster. Or, maybe reverse engineer it for producing. I mean the Germans did a similar thing with the Bazooka to make the Panzerschreck.
How frequently does this situation even comes up when it comes to human player, anyway?
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