Hearts of Iron is a bad game and the devs should feel bad for making it.
So, In vanilla Germany can take a focus, this focus allows them to immediately puppet (irregardless of size or amount of puppets) any European nation in the Axis with them, the best part is that it doesn't tell you and you can't stop this. It's fucking bullshit, I was in a MP game when it happened and I feel sorry for the lads in there with me when I realised.
In other news I'm part of a Mod team working on a complete overhaul of HOI4 to be only the British Isles (Brand new map obviously), so if you fancy the idea of Mechanised Women's Institute rolling across the Derbyshire Dales and Tug Boats with cannons on them, why don't you hop over to our discord server and say hi!
https://discord.gg/eZPtB2e
Step Aside, Von Habsburgs.
https://files.catbox.moe/6i4r86.png
https://forum.paradoxplaza.com/forum/index.php?threads/changes-to-playing-previous-versions-of-pds-titles.1120883/
Found this now and it looks not good for Paradox users who connecting their games with Steam account only.
I'm genuinely confused. How were Paradox's games violating GDPR?
They collect data on how you play the game.
Why tf can't I have xeno rulers in any oligarchic form of government? I can be egalitarian and xenophilic. I can give xenos full citizenship and military service rights. I can have xenos serve as leaders in every facet of my empire. But, fuck you, they're never allowed to actually run as rulers in what is, ostensibly, a democratic government.
I've posted on both the Stellaris subreddit and on the Paradox forum, and have combed through the government files and nobody can give me an answer on how or why the game is making that restriction. The only thing I have found that stands out is a line in the authorities file that states: "oligarchic generate candidates only from leaders in the country" which doesn't seem to actually have any effect on anything and means even less.
Making hyperlanes visible was as easy as changing a line from yes to no, why is this so difficult?
Err no? It’s only for Hungary and Romania which IRL, did turned into German puppets during WW2.
You have any xeno leaders hired in your empire? IIRC election pool only pick from leaders you already have, so if you don't have any xeno leaders, you can't elect them as a ruler
The War on Pacifism makes me think of FDR's efforts to bring public opinion around to the idea of intervening in WW2, but that second teaser kinda ruins that if it's for the same nation as the first
People are thinking it's Belgium or the Netherlands.
Ah is that the case? My mistake then, I had formed A-H, annexed Czechoslovakia, Romania and parts of Poland by that point so I was too busy being annoyed at the 4-odd hours being wasted than to do any research into it! I still think that it is a rather stupid focus in any case, especially seeing as you aren't even informed.
The gold is scaled with a baguette. French rework confirmed
Eh I don't agree.
I did some limited testing and you appear to be halfway correct. I replaced my entire leader pool with a single other species and the election pool progressively shrank as the species replaced old leaders. Eventually it just generates a random character in the native species and shows no other candidates. That's pretty strange. Not sure if this applies consistently across all leader levels or ages.
But halfway correct: I did find that if you move your capital to another species' homeworld it does the same thing except in favor of the designated native species of that planet. So if you desperately want one of your oligarchs to be another alien you could try that. Not sure how it works with colonized words - maybe it goes by whichever species the first colonist pop was. Still, you're not wrong and that's kind of a bummer.
Did some testing too, same results, with only difference that i only get one xeno candidate, instead of starting race one. And it's same race each time. Did not tried moving capital though. Didn't found anything in files too.
Dundee would be the lower end of the Aberdeen province. That said, the Aberdeen province is quite large, they could have easily split it at the South Esk river which is where Angus ends anyway.
While we're on the topic of Scotland in EUIV, I hope they add a tiny Berwick province which was a Scottish town until 1480. And possibly Lindisfarne off the coast of Northumbria for England with acheivements for raiding it as a beligerant Norseman.
It's the Dutch
https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-je-maintiendrai-netherlands-focus-tree.1121147/
Wow, that portrait for Wilhelmina might be one of their best yet. Not sure if I'll ever play the Dutch since there isn't a whole lot of room for (realistic) expansion once the war ends, given their small population, but they could be fun in a defensive, colony hopping kind of way.
You could (probably) leverage their colonial troops to some effect like the British did with the Indians.
I was referring more to like their literal population for roleplay purposes, as dumb as it sounds lol. Like If I were to play the Netherlands, I can't really expand past Belgium, or into Germany after the war without breaking my own immersion a bit. Like for example, France can expand up to the Rhine, Catalonia, and Piedmont/Genoa realistically and with some historical backing, but the Dutch have no historical basis, nor realistic population to justify any real expansion(outside of colonies).
It's entirely my own personal gripe, but ya it makes it hard to play as minor nations unfortunately. I'm sure they'll still make for a fun nation to play, kinda like Poland where you're basically up against all odds, but ya.
I guess if you're crazy (a Dutch Hitler? ) you could claim that Northern Germans and Plaatdeutsch speakers are merely distant and confused cousins and need to be liberated from the yoke of the eternal German.
Or go full Carolingian and revive Lotharingia.
They're both pretty out there, so I see what you mean, but again other plans like the "Natural" French border idea from the 18th century is based on old shit like where the Gauls inhabited or the rivers being the border. The best you could probably do is the proposed Bakker Schut Plan as post-war reparation within a realm of reality.
https://en.wikipedia.org/wiki/Dutch_annexation_of_German_territory_after_World_War_II
Huh, hadn't considered a Lotharingia run, and as ridiculous as it is, that may actually work for me. A lot of my issues with expansion have to do with how the provinces are drawn in HOI4, so I guess I'll have to see how it looks but I actually may actually be able to do the Lotharingia run, or even that Bakker Schut plan and not hate myself lol
As Hellenist, I like they revived (no pun attend) religion to connected more Roman reform mechanics in Holy Fury DLC.
But I remember there was leak DLC title related to Hellenism religion named something Zeus related in SteamID website years ago and also have leak description that said it expanded timeline way further after Roman Empire collapsed. When there
And that sounds exactly why it went no further than a leak. We've had multiple Paradox teams saying they're Done with multiple start-dates because it overcomplicates development.
That and Imperator: Rome existing.
I was playing vanilla MP and the map colours failed to update
https://files.facepunch.com/forum/upload/108621/74623259-d0f3-42a1-9a47-1dd486724ff2/image.png
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