I thought those map previews and stuff were in addition to what they planned to show that they haven't told us about yet.
The top one is Sandbox, but I have no idea what the bottom one is supposed to be.
Seems like the Skybox section of Sandbox
It sounded like the File Share thing was seperate to the SXSW announcement, I thought.
The post in question: https://www.halowaypoint.com/en-us/news/mcc-february-update
They're basically just porting some old Forge favourites into MCC & making us guess which ones (I'd assume ones that joined the original Matchmaking Roster), and bringing mention of the Custom Games Browser still being in the works.
Still, if they found a way to let us rescue the old File-Share beauties from back in the day like the old Foundry, Sandbox & Standoff maps (Not to mention a means to run the unofficial "Forge Slayer" gametype through MCC), including what Halo 4 had to offer from it's Forge Island creations & more (I can certainly think of a fair few things I've got rescued on old Memory Cards & USB Storage I'd want running via MCC), that'd be the best news I've heard for the MCC in a long-time. Still very much in the market to see Halo 3: ODST's Firefight restored mind you (Curious why it wasn't operating to begin with honestly, though feel free to point me to any official explanations if given).
My favourite piece of Halo art.
So i just finished reading Bad Blood. Glad to see Alpha Nine back together, but it hurts that they didn’t mention the Rookie once
It was otherwise interesting to see little shards of Noble Three and Blue Team. It didn’t leave much for them though. I’d be interested to see what Jun is up to, or if we ever see him in a game again.
Found the source of this image, it's a cut menu card from the Reach MP beta:
https://files.facepunch.com/forum/upload/441/0873552f-c1cc-4bda-b324-1fe7305aeabe/image.png
Between Outpost Discovery and Infinite's team saying they have Reach-tier armor, Reach itself is getting a lot of love nowadays.
Here's the tech vid Bungie used to show off the H2 party system to the Xbox Live team, featuring Marty and Joe:
https://player.vimeo.com/video/273624601
Notice the Alpha Moon reference.
Looks like this was not the case.
https://twitter.com/343Postums/status/1098284375836319744
MCC Playlist Update
Still cool as hell. That playlist is 2008 in a bottle. Hopefully if a PC port is out I'll be there 24/7.
It's odd. I feel like I've seen that image a thousand times more than I may have. Then again with how much I've played Halo: Reach, maybe it's simply just ringing bells.
That was my expectation from my own reading. Though in fairness, they outdid my expectations by over 9x my expected amount. Even if merely a bucket from a forgotten reservoir, it'll certainly do until they can either send more buckets or get the plumbing working again.
Yeah but mcc pc is never coming
Got to make sure those Infinite sales grow high & it's service stays lively before they start calling upon the MCC for assistance, or feel the need to throw a bone before the oven goes ding and think Reach enhanced for Xbox One, re-released for Xbox One and/or PC will provide a good chewing (Fix/remove the motion blur, get that frame-rate rock-steady, net-code tidied up, and get me a pipeline to restore my File Share archives if not the whole archive, and you won't have me asking for more for a very long time!).
I just miss games like Halo. Especially 3 and Reach since I don't have a proper 360 any more and emulation is still wonky. I just want to play these games in co-op again, and not have to buy a system I will not use for anything else.
Too bad Microsoft hates money.
Is there actually any good reason why they wouldn't bring halo to PC, I thought they'd mostly given up on console exclusives for the xbox.
Halo: Combat Evolved came to PC via Gearbox Software then Mac as well, and despite some shortcomings (Animations, character or camera being limited to 30fps & very poor net-code being the most notable ones), the Halo Editing Kit gave it a significant longevity (That and a v1.10 patch straight from Bungie). Then Halo 2 came to PC with nothing but restrictions & limitations (Not helped by the fact it was beholden to Games for Windows Live, which Microsoft thought you'd pay Xbox Live fees for), and generally felt sub-par a PC title from it's predecessor. Then presumably Microsoft gave up. Gears of War was ported to PC by People Can Fly, but subsequent titles didn't follow presumably due to Epic's priorities (Or Cliff Bleszinski's unkind remarks to PC consumers at the time, similar to his unkind remarks to Xbox consumers during LawBreaker's marketing period), which changed after The Coalition took the reigns of the franchise.
Since then, Halo: Spartan Assault, Halo: Spartan Strike & Halo Wars: Definitive Edition were released on PC storefronts that weren't Windows Store exclusives (The Windows 10 iteration notably encrypted & restrictive on it's games), Halo 5: Forge came about via the Windows Store and Halo Wars 2 joined it, with Halo: Infinite in the queue to join them.
Right now, I'd assume Microsoft hasn't been keen to bring Halo to PC because they want to be able to control it (Much like they found a way to corner the game-pad market on PC, or have tried time & time again to make the PC gaming market on their end highly restrictive, with the Windows Store's only notable appeal being the Play Anywhere feature some Xbox One & Windows Store titles share). But considering the job it has been just trying to get the MCC tidied up even three years after giving up on it (It would surprise me to learn the UI was not the main, if not sole reason as to why Halo 3 & Halo 4's player customisation was shrunk, although Firefight's an even more baffling omission, especially if you ask those familiar with modding ODST), they'd want to at least have that wrapped up before trying to get that nearly as fit for PC as I'm informed Gears of War 4 was.
Pretty sure people have found away around that.
You can run UWP programs unpacked and get are what ever you want.
Ah, so I am infact behind on that. I was left thinking that was still subject to unofficial workarounds (Such as needing the Bulletstorm INI Editor just to edit the original game's configs), with the most recent information I'm able to recall to was model porters in the forums trying to figure out how to by-pass UWP's encryption of data or the Exuberant Mod Tool (Which I only just discovered got an update two days ago, so I'm glad that's still something to look forward to) encountering issues due to an official update to Halo 5: Forge, so I could be years out of the loop on that (I am still using Windows 7, so that probably hasn't helped me keep in touch with it).
One little thing about this - Bungie themselves are hosting the master server list. Never say they stopped caring about us.
Between providing the Source Code for Marathon II (Aleph One still has that wonderfully covered) and Myth II & III via Project Magma (Take-Two weren't so generous with Oni, but I do believe there are some community projects to keep it presently compatible), along with vigilantly storing archives of official webpages, it can certainly be said Bungie places quite the value on it's past, or at least is willing to let those that do maintain it for the present.
It's a shame Halo 2 [PC] got left in the dust (I've gotta find time check out Project Cartographer & see if I can get H2V running without rocket-sped game logic), but that v1.10 patch kept an outlasting & beautiful thing going.
Amyone know if Roger Wolfson is still with bungie? I'd imagine whatever is left of the player base would be pretty fucked if bungie decided to get rid of that.
sawnose was the one who released the update, so he was still at Bungie in 2014.
sawnose is Roger Wolfson.
https://twitter.com/vengeful_vadam/status/1098993805116801024
https://cdn.discordapp.com/attachments/417139520685998081/548927266571157524/unknown.png
Brian Jarrad (aka Ske7ch) liking a Halo Custom Edition MCC post...
That doesn't mean anything.
Bring me coldsnap. Only coldsnap.
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