• FromSoftware Megathread XV: Soulsborne Dies Twice
    999 replies, posted
We all know that the Stake Driver is the most metal and badass weapon in Bloodborne, come on guys https://vignette.wikia.nocookie.net/bloodborne/images/a/a1/Stake_Driver_Charge.gif/revision/latest?cb=20170816025555
I can barely make out the details on that gif but i do agree the Stake Diver is pretty fucking metal. 👌
You expect me to see what's going on in a 200x94 resolution gif?
Somewhat fixed
I decided to buy the Dark Souls III Design Works on Amazon some days ago and I'm currently waiting for the delivery. I already have Dark Souls Design Works and the Bloodborne artbook. I don't own Dark Souls II Design Works because fuck Dark Souls II, ok?
Started playing Daughters of Ash, it remixes the game in really, really weird ways
I'm not a fan of DoA. The new lore isn't very interesting and the new enemy placements fall into all the same traps as Dark Souls 2. Enemy spam and got ya attacks aren't interesting. Combined with many enemies having huge boosts to their resistances for no real reason, and the almost outright removal of soul items means you're heavily incentivised to run passed most enemies, meaning you're too weak to take on the newly buffed enemies when you have to fight them. The remix of areas is cool but it's not worth slogging through the horrible game design TBH.
I mean, you don't have to like the game to appreciate the art, but you do you.
Of course, but thing is,, I don't like the design of basically everything Dark Souls II brought to the table, and you may argue that is one of the main reasons of my deep dislike of said game. Aside from maybe the titular Aldia, Scholar of the FIrst Sin, everything else is too high fantasy or Dark Souls-driven and plain unimaginative for my tastes, even if you set aside the usual "Huge armor-claded guys" argument (which however doesn't have any less merit)
That's far more understandable than "fuck this game", thank you.
I always liked Dark Souls II, but I still think an area between No-man's Wharf and the Bastille where you're running around reefs and ship graveyards while fighting skeleton pirates and shit would've been badass. No-man's reef was such a cool and unique area and the ship was freaking cool, too. Should've expanded on that.
I still think that DSII is one of the greatest games of all time, it's just so obviously hacked together all over the place, and then it feels like someone in management went "Rewrite the story quickly in order to make it a sequel to the first game for FANS OF THE FIRST GAME". Which led to really awful shit like only one area realistically passing as connected to DS1 (The mines) but then you have shit like every character somehow having the soul of another. It's just so weird.
I had more fun playing DS2 than 3 tbh.
maybe it's just me but playing 3 i was constantly thinking "oh, this thing is analogous to that thing from DS1, ok" and that was that, i already knew what the deal was with this area or this mechanic or this character so i felt there wasn't that much to discover. at the time it was refreshing because the levels and bosses were designed better than DS2, but it means now i don't feel as much drive to go back to it despite on paper being the better game. doesn't help that the weapon and build variation wasn't as good last i played (even if the Sharp Astora Greatsword is my fuckin jam)
Just 3 more months 'til Sekiro is out.
I still can't believe the primal bonfire rooms to this day were fucking one texture cubes. Oh my god.
I have no clue why they placed them like that. Each primal bonfire felt VERY detached from the world if not some of the location paths already. Plus for a guy trying to find the lore of the series, the reasoning for the their existence stumps me. Were they like, where the last spots the Great Souls of DS1 were found and their location sparked a bonfire that somehow tied into Majula? It was the most video gamey thing and it felt out of place when Demon's Souls did the "checkpoint takes you back home" bit better.
While I agree that DS2 is the worst put together of the games, I still rate it higher in terms of the fun I have playing it over DS3.
Eh to each his own. I found the gameplay, bosses, and locations a lot better than DS2. Lore for both of them needed more development I think. Speaking of lore, I think the DS1 mod might have fixed something that DS3 never explained outright. @ 2:53:40, but contains massive new gameplay spoilers. https://www.youtube.com/watch?v=y6PrRE7lBAU
ok DoA might make some dumb decisions from the sounds of things, but that's the most fuckin bomb-ass shit there ever was or possibly ever will be
How does that fix DS3 exactly? It's just fanwank "oh you can save Artorias from the Abyss", it's a cool fight but that's all.
I mean it goes out of the way to be fanwank, (as are popular lore videos and all that jazz but wicked cool fanwank nonetheless), it's what comes after the wicked cool fight. I like the interpretation that Manus might have been one of the pygmy scholars that came to Lordran from the Ringed City but was captured and experimented on for years which led to the Abyss to spring up in Oolacile, then someone took those studies and gave them to the lords of New Londo. We haven't gotten that far how the mod changes the DLC, but it would be nice to see some cut content. I mean it's all still lore speculation, but imo it does sound like it could be in the game by itself, you'd just need a bit of DS3 knowledge to know what the dark lord soul fragment means. I may need to dust off my PC Steam copy of "Prepare to Die Edition" and try it for myself.
Am I the only one that thinks this is just tacky as fuck? Sif's new boss fight just screams "fanboy's wet dream" and I can't take it seriously at all. That's honestly what this whole mod feels like and I just can't get into it. I'm all for adding new content and changing a few areas up, but some of these changes are just so ridiculous it goes beyond a "re-imagining of the first game" and straight into "this is what my fanfiction looks like".
Daughters of Ash seems like the most "Dark Souls community" thing ever. Needless fan wank over things the devs have already made another homage to (Undead Legion) because we know the DS community goes nuts if you just mention Sif or Artorias? Check. Thinking that "git gud" and random nonsense difficulty is what makes Dark Douls interesting and totally destroying the experience instead because actually good game design isn't nearly that simple? Check. It's like reddit distilled into a mod. Forcing terrible fan theory into canon items and not understanding how to actually make something fair but unforgiving, just "epic" and "it's good cause it's hard, bro."
Please spoil me on dumb shit, I'm early on into it and it's the weirdest placement of enemies ever
Lemme be clear, I appreciate modders working at DS, I don't know how to mod it at all, it's just that if you put up a mod, I'm gonna judge it for the contents, not the creator. Ya know what? Screw it, if I am gonna be critical of someone else's ideas, I may as well put one up, just cause I think it's an interesting idea doesn't mean it's good. So here's an idea that I've floated for like a year that I think would fit in a DS style game/mod. Ya know how you have those covenant item slots in DS3? Adding one called a "wager" slot just like that. It's something meant to add more to PvP than just fight clubs, and possibly make the random invasion more interesting. Basically, you would put an item there and on your next invasion, something would happen to it depending on if you win or lose. BUT it only effects the INVADERS wager slot, because I feel like having something in it, then getting invaded and killed randomly would spoil it a bit. I've had two permutations of the idea, the first one is kinda like trading to the crow but in invasion form. If you put an item in it and invade, it becomes something else if you win, if you lose, the other player gets what you put in it. Put 6 shards in there, they might become 1 larger variety, or give your opponent your 6 shards. The other and IMO better (more interesting and less prone to abuse) idea is to have specific items meant for wagering, and an entire covenant based around trading these in for items. The idea being that in a world of undying hollows, death could be a game to them at this point. You could get say a "crimson seed" that you put in the slot from the covenant vendor, with each player kill it grows (the flavor being it is bathing in victorious blood) and each growth stage can be traded for new exclusive stuff. "Crimson sapling" might get you nice loot, or you could risk invading again and giving your opponent the sapling if you lose, but win and now it's a "crimson blossom" with even better stuff to trade for, all the way up to a "crimson bloom" for the covenant specific gear. There could be several lines of wager items like this, meant to spice things up. Plus it would be cool to sometimes kill this random dude that invaded you and suddenly get an item like 4 tiers up it's path already and you can see if you can finish it off for gear. Also @Nidhogg would undoubtedly post videos in full "Gamblers of Death" covenant garb gained from this just stealing other peoples wagers constantly and I'd love to see that. Wow, that was long. Sorry.
I mean to be a devils avocado, the game itself does not lend much to mods except new mob effects, item changes, and cut content being revitalized. Skyrim levels of mods are impossible and I'm amazed someone came up with a psuedo DLC for it, despite some backlash.
Don't get me wrong, I have massive respect for the guy that he even managed to achieve as much as he could with this mod. This is definitely a mod that tries to go above and beyond. Buuut that doesn't mean I gotta' like or agree with everything in it. There's just too many questionable choices this mod makes that gets downright too fanservicey for me.
Come on guys, it can't be that ba- Ok fuck it
I'd try it for myself before I pass judgment.
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