Now do it again with all-bosses, we'll never see that run finished in any lifetime because of dark souls 2 and its 41 bosses.
Otzdarva actually just finished his DS2 all boss no hit run a couple of hours ago!
https://clips.twitch.tv/DeliciousTalentedFlyRaccAttack
A Soulsborne all boss no hit run is certainly possible, but I don't know that anyone hates themselves enough to see it to completion.
I have a feeling that at some point after Sekiro, I'll do one of two things.
Get obsessed with feudal Japan in a Souls-like and binge Nioh
Go balls deep into Bloodborne for the 10th time
Oh god did they just move the steam release up to midnight?
I'm hyper jet lagged from being in China for two weeks, the last thing I need is an excuse to stay up.
https://reel.geel.tf/rfeph5jlwruv6q5v0brh.png
yup
Game is constantly slamming my dick in the door. Its prolly the hardest from soft game ive played since demon souls. Also the game punishes the npcs around you for dying too much, so im prolly going to reset for dying 30 times in the introish area.
Played the first bit, just getting the kid to the door. I really like the movement, it's similar to the Souls games but tighter. The fighting system is very different but also rewards the same skills as the Souls games which is cool. Hope you're good at parrying boys.
Can't wait to play more but it's 4:20am and I need to be in college at 9 and I haven't been to bed yet.
Going to ask my question now before all the spoilers start rolling in, as I won't really play until sunday.
How does the game fare with keyboard+mouse? I don't have a controller handy at the moment and I don't think I have the software installed currently to use my PS4 controller. It's not a big issue setting it up, but if KB+M is good, I'll just stick with that.
I'm loving the game so far, no spoiling for me, but goddamn it's really, really slow on my end. Like, 16 fps average slow. This can't be how it's supposed to run, right? Monster Hunter World runs butter smooth, and it's only a year older than this one. What gives?
Why on earth did From make the default steam controller layout for dualshock4 have mouse control on the gyro?
As someone who played through the Dark Souls 1-3 with keyboard/mouse, I'm not really having any issues and would say it works about as well as DS3. Default keys might be a bit weird for some people, but they can be rebound if necessary. You can also switch button prompts to show keys which is a nice change from previous From titles.
Was playing this until 3am, I've made about 30 minutes worth of progress in 3 hours, I'm enjoying myself thoroughly, gameplay feels solid and movement is great, just gotta adjust to the whole stop playing it like dark souls mentality and start parrying more/using that crazy movement to my advantage.
You can change it via controller preferences in steam big picture mode. Worked for mine
why is everybody except your character so fucking huge.
it's like you're playing a gnome or a manlet.
Already having an issue where it won't pick up my controller at all. I've tried DS4Windows, I've tried big picture mode, I've fiddled with the controller settings on Steam. Nothing is working.
Souls rules. The more powerful you are, the bigger you are, I guess.
Click in the left thumbstick to stand up.
i did this thing to get my controller working again
GitHub
Fuck this is hard
The deflect timing feels super weird. It feels like you have to push the button a whole second before it actually connects.
I tried it on PC and it was kind of a bitch to run properly. Steam's odd behavior with dualshock 4 (ie frequent crashing) combined with Sekiro's own abysmally long load times and frequent crashes on alt+tab has lead me to refund until stability patches come out. I also have a steam controller in the way (took the opportunity to buy a bundle with sekiro, netting me a much cheaper pad) so I'll have to see if it's comfortable enough to mean I'll never have to bother with a DS4 on pc again.
For now I'm biding my time and using a non-steam version to experiment with fixes without running over the 120 minute refund limit and risk getting stuck with a 60€ game in my library when I could play the PS4 version without hitches.
From what I've played it was very fun though. Not too hyped about the dragonrot mechanic, it seems like a more obnoxious version of hollowing out.
I just became acutely aware of a certain game mechanic related to death and I don't like it... at all.
I can't say I'm a fan of the casting for Wolf's JP voice actor. Namikawa Daisuke's voice is about as far from gruff and manly as it gets and he is trying so hard to do a voice that completely plays against his type, and he's lucky he rarely says more than a few words at a time because he just can't do it at all. Given the A-list cast for the game it feels like he was picked for popularity first and not because he was the best pick for the role.
That pissed me off so much. I died a few times and then my npcs got dragon rot. Thought I should stop resurrecting myself and died on my first death but then even more guys got the disease.
The game is hard as fuck already and punishes you even more for dying. I guess it's more story related so let's see how that turns out but I hope it's not as punishing as I think.
Literally every NPC got infected because of that stupid ogre. Fuck me.
After playing in a bit and talking to some NPCs, I think that "certain game mechanic" is actually just a story aspect, I don't think it has any long-term repercussions.
I had to look it up.
No, it's a permanent lock to character storylines, and there's a very, very limited way to reverse it
Just bought and played the first couple hours of the game. I don't think it'll ever top dark souls for me in both combat mechanic and theme/mood, but It's already fantastic as its own thing, I love the world.
I have one pretty annoying gripe with it for now
In all 3 first "bossfights", a tutorial popup got me killed on my first try. I was doing well, could maybe have one shot the first one, and the popup destroys my flow and I get killed in a couple blow.
I have no issue with popups in general, but who thought it'd be a good idea to place them in right in the middle of the first actually challenging fights, when youre still figuring out the controls.
Do... I have to straight up destroy the second healthbar on harder enemies? I can't seem to keep stagger bars at -all-
I wouldn't say rolling is shorter, it's just that everything tracks way better and generally all the weapons are longer then normal DS/Bloodborne
It's just the Iframes on the dash are next to none
Holy shit my sculptor already has rot essence. what.
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