Love how the game explains what a mikri counter is in the midst of a fight when I can't even fucking unlock or use it yet. I'm sat there trying to kill this [sp]spear shinobi hunter[/sp] with it like a moron.
Hate getting off the on the wrong foot with a game but I thought they left bad design behind in DS1.
I managed to get by it without doing the hut in the middle somehow.
Wolf controls are surprisingly sluggish and annoying to deal with at times, especially because some attacks have such a long windup like attacking out of sprint / roll and because your sprint turning speed is ass.
Actually you just missed it. Good going
Okay, I gotta' admit
SEKIRO might be the first Fromsoft game I'm actually not really enjoying as much as I'd like. Dark Souls is famous for its "difficult but fair" gameplay, but SEKIRO reeeaally pushes those limits. Really hard to call it "fair" a lot of times.
I'm hoping my opinion changes the more I try to brute force my way through the game, but it expects an incredible amount of mastery just to get anything done.
Also Lightning McBow Guy can fuck right off.
I chucked a fork at my door, fuck those two apes
Guardian Ape is such a fucking cool boss fight.
You can catch his lightning and throw it back to him by jumping and attacking when it hits you. It looks cool as fuck and deal a lot of damage.
i feel like Sekiro is more fair than dark souls by and large so far.
Its hard but the basic concepts are so solid and so well done it’s hard to fault them. The dragonrot system is annoying as fuck but otherwise it’s very enjoyable to someone’s who struggled with everything but Bloodborne and Darksouls 3.
https://files.facepunch.com/forum/upload/144155/6bf5da50-0200-4904-b929-c25b0143e53a/vlc-record-2019-03-23-17h56m24s-Sekiro-.mp4
Not heard: me screaming thinking I was going to go over the cliff
And boy was it pretty damn easy to miss. It'd help if they would actually give any indication at all besides an interaction marker I need to be right next to in order to see it.
You would think a weapon literally required to defeat a certain enemy type would be in a more prime location.
the firecracker only stuns it for like a few seconds though, the issue is I just cant seem to avoid any of its attacks at all
I feel like my issues with the combat have only lessened as I've spent more time with the game and really started figuring stuff out, just like when I play BB for the first time and thought the Gascoigne fight was impossible.
Yeah I know. The game even took its time to explain that to me. But I always get the timing off and I never stay alive long enough during that phase to figure out the timing. Everything just happens so fast I'm dead before I can react.
You’d think that with only one outfit that they would manage to make it so that your sheath doesn’t clip with your coat literally every time you crouch
You’re not really supposed to avoid them.
The whole ole point is to deflect them as they land. I pulse the deflect button pretty often during fights like that. Circling tightly around a lot of enemies let’s you duck under swings, but primarily you should be trying to parry them.
Dodging is really better for keeping your distance and as a general move mechanic, and explicitly when it asks you to, like mikiri counters.
So I completely missed the Axe because the eavesdropping conversation had the guys saying how bad it is to "steal from the gods" or something to that effect.
I thought that was a hint not to take the item inside so I left it there
There's an NPC nearby that explicitly tells you that it's okay and you should take it
I must have missed that NPC. Did they explicitly say it was inside a shrine and where it was, or just something like "Grab an axe you'll need it" because it's not like I would know the item in the shrine was the axe since every item is just a glowing bag until picked up.
I think the frustration of this game is getting to me.
This is the first souls-like to make me feel nauseous, like in a good way.
I think I'm falling in love with this game.
Am I wrong in assuming that the dodge does not have i-frames?
This game seems to be banking wholesale on the crowd of people that do that crazy DMC Royalguard stylebeasting. Which I can do sometimes when my brain isn't dumb.
It does have i-frames, but its only 1-3 frames and the enemy tracking is so good that it doesn't really matter.
The NPC that mentions the axe specifically says temple not shrine. Maybe localization is to blame because not everyone's going to equate that thing to a temple.
It has iframes. but they're very small, and not meant to be relied on.
~10 hours into the game and loving it.
Reading the last few pages of this thread and some other websites made me feel like games, especially ones like this, really need to have demos.
Sure the refund for less than 2 hours played on steam exists, but it sure can be clunky.
I'm really liking this game so far. I left Lady Butterfly to go elsewhere for a long time and just kept finding new places to go and things to challenge. So far I probably had the most trouble with Snake Eyes Shirafuji, but I've also got like 4 others queued up, and a couple that I apparently have just missed.
I find the Dragonrot mechanic to be really interesting, especially because I don't know the full extent of its effects... But it does have the awkward side effect of me playing like I'm constantly carrying hundreds of thousands of souls which, while cool for going through areas, makes me either put off challenging bosses, or find various holes and corners to hide and Homeward Idol in during boss fights.
My method was: Basically sprint all the time, chase the bull so it ideally never gets the chance to charge at you, and if it does then jump forward over it and jump off its back.
Whoever designed gun fucker alley needs to be shot. Cant attack anything when theres more than 2 gun related enemies in a room because one will shoot you in the back asap.
Is there any reason not too just resurrect everytime you die?
Does it affect the Dragonrot spread more? Or am I an idiot for just choosing die each time
We believe dragonrot is bugged and that it has a chance of happening regardless of death (it's already randomized but it should be a chance on resurrection, not death). Just res when you want to.
Dragonrot spreads everytime you die because no matter what you choose you're still resurrecting. Don't worry too much about it, it only stalls NPC quests and reduces your chance for unseen assistance. When you've done what feels like a lot you can use an item to clear the Dragonrot from everyone temporarily (until you start dying again), and the main hub NPCs will still perform all their services while afflicted.
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